1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageCopy.frag.0000002A.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageCopy_frag_0000002A[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xdb,0x6f,0x54,0x55, 14 0x14,0xc6,0xf7,0x9e,0x69,0x67,0xda,0xa9,0x2d,0x20,0x14,0x68,0xc5,0xb1,0xb6,0x44, 15 0x49,0xa9,0xcd,0x04,0x6b,0x67,0x12,0xf1,0x46,0x62,0x2a,0xa1,0x68,0xa1,0x15,0x1f, 16 0x8d,0x89,0x2f,0x3e,0x08,0x0f,0xfa,0x46,0x62,0x8c,0x31,0xf5,0xa1,0xe9,0x13,0xff, 17 0x02,0x17,0x11,0x13,0x44,0x8d,0x78,0x01,0xb9,0xbc,0x98,0x88,0x17,0xa2,0xa9,0xda, 18 0x68,0xaa,0x36,0xf6,0x49,0x6d,0x8c,0x80,0x40,0x09,0xd4,0xb5,0xce,0xfe,0x2d,0x67, 19 0x59,0x8d,0x36,0xd9,0x39,0x67,0x7f,0xeb,0xf6,0x7d,0x6b,0xad,0x39,0x90,0xcf,0xf5, 20 0x14,0x43,0x88,0xa1,0x14,0x9a,0xc2,0x13,0x31,0x64,0x7f,0x2b,0x42,0x2e,0xe8,0x6b, 21 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0x96,0x5c,0x8a,0x5f,0x24,0xf6,0x42,0x96,0xab,0x39,0xd3,0xf5,0x07,0x79,0x2e,0xf2, 66 0xbd,0x69,0x74,0xdf,0x29,0x9d,0xbb,0xf2,0x54,0x4e,0x97,0x9d,0xde,0x2b,0xe8,0x1d, 67 0x73,0x7a,0xaf,0x82,0x9b,0xde,0x05,0x30,0xd3,0xbb,0xe8,0xf6,0x4f,0x6d,0xd7,0xe4, 68 0x2c,0xa2,0xf7,0x9a,0xd3,0x7b,0xdd,0xe9,0x7d,0x9d,0x5c,0x37,0xc0,0x7b,0xe0,0x64, 69 0x71,0x8b,0xec,0x62,0x37,0x4d,0x58,0xa0,0x87,0x37,0xc8,0xaf,0x75,0x4b,0xae,0xcf, 70 0xea,0x13,0xe5,0x94,0xd0,0xa4,0xef,0x56,0x37,0x1f,0xff,0xd9,0xe7,0xc6,0xf8,0xdf, 71 0x7d,0x2e,0xc4,0x14,0x67,0x67,0x9c,0x3e,0x17,0x63,0x8a,0x55,0xbb,0xf5,0xb9,0x99, 72 0x5c,0x6a,0xfb,0xb7,0x3e,0x1b,0x27,0x7d,0x5e,0x62,0xe7,0x76,0x10,0xb3,0x48,0xbc, 73 0xf2,0xf5,0x33,0x69,0x71,0xbe,0x23,0x31,0xcd,0x72,0x9e,0xb8,0x52,0xac,0xcf,0xeb, 74 0xe6,0x98,0xe6,0xb5,0xc7,0xcd,0x6b,0x65,0x4c,0xb8,0xcd,0x6b,0x55,0x4c,0x98,0xcd, 75 0xab,0xe6,0xfa,0xa6,0xb6,0x76,0x39,0x9d,0xd4,0x6d,0x77,0xba,0x3a,0x62,0xaa,0x3d, 76 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0x7f,0xd2,0xd1,0x58,0xdf,0x27,0xf3,0x1b,0x74,0x7c,0x76,0xc5,0xe4,0xa3,0x1c,0xb7, 88 0x91,0xcf,0xcf,0xb8,0xea,0x7c,0x1f,0x8f,0x69,0x1f,0x74,0x67,0x76,0x51,0xd7,0xef, 89 0x69,0xcd,0xf9,0x8e,0xc5,0xb4,0xdf,0xba,0xef,0x1a,0xa7,0x79,0xee,0x17,0x26,0x67, 90 0xb1,0x5d,0x97,0xa9,0xd5,0xe4,0xfc,0x09,0x1d,0x81,0x0d,0x8d,0x40,0x0e,0x00,0x00 91}; 92 93// Generated from: 94// 95// #version 450 core 96// 97// #extension GL_GOOGLE_include_directive : require 98// #extension GL_EXT_samplerless_texture_functions : require 99// 100// layout(set = 0, binding = 0)uniform utexture3D src; 101// layout(location = 0)out uvec4 dst; 102// 103// #line 1 "shaders/src/ImageCopy.inc" 104// 105// layout(push_constant)uniform PushConstants { 106// 107// ivec2 srcOffset; 108// ivec2 dstOffset; 109// int srcMip; 110// int srcLayer; 111// int srcSampleCount; 112// 113// bool flipX; 114// bool flipY; 115// 116// bool premultiplyAlpha; 117// bool unmultiplyAlpha; 118// 119// bool dstHasLuminance; 120// bool dstIsAlpha; 121// 122// bool srcIsSRGB; 123// bool dstIsSRGB; 124// 125// int dstDefaultChannelsMask; 126// bool rotateXY; 127// } params; 128// 129// ivec2 transformImageCoords(ivec2 glFragCoords) 130// { 131// ivec2 imageCoordsOut = glFragCoords - params . dstOffset; 132// 133// if(params . flipX) 134// { 135// imageCoordsOut . x = - imageCoordsOut . x; 136// } 137// if(params . flipY) 138// { 139// imageCoordsOut . y = - imageCoordsOut . y; 140// } 141// if(params . rotateXY) 142// { 143// imageCoordsOut . xy = imageCoordsOut . yx; 144// } 145// 146// return imageCoordsOut; 147// } 148// 149// uvec4 transformSrcValue(uvec4 srcValue) 150// { 151// 152// if(params . premultiplyAlpha) 153// { 154// srcValue . rgb *= srcValue . a; 155// } 156// else if(params . unmultiplyAlpha && srcValue . a > 0) 157// { 158// srcValue . rgb /= srcValue . a; 159// } 160// 161// uvec4 dstValue = uvec4(srcValue); 162// 163// if(params . dstHasLuminance) 164// { 165// dstValue . rg = dstValue . ra; 166// } 167// else if(params . dstIsAlpha) 168// { 169// dstValue . r = dstValue . a; 170// } 171// else 172// { 173// int defaultChannelsMask = params . dstDefaultChannelsMask; 174// if((defaultChannelsMask & 2)!= 0) 175// { 176// dstValue . g = 0; 177// } 178// if((defaultChannelsMask & 4)!= 0) 179// { 180// dstValue . b = 0; 181// } 182// if((defaultChannelsMask & 8)!= 0) 183// { 184// dstValue . a = 1; 185// } 186// } 187// 188// return dstValue; 189// } 190// #line 56 "shaders/src/ImageCopy.frag" 191// 192// void main() 193// { 194// ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); 195// 196// uvec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); 197// 198// dst = transformSrcValue(srcValue); 199// } 200