• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // RenderbufferWgpu.h:
7 //    Defines the class interface for RenderbufferWgpu, implementing RenderbufferImpl.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_
11 #define LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_
12 
13 #include "libANGLE/renderer/RenderbufferImpl.h"
14 
15 namespace rx
16 {
17 
18 class RenderbufferWgpu : public RenderbufferImpl
19 {
20   public:
21     RenderbufferWgpu(const gl::RenderbufferState &state);
22     ~RenderbufferWgpu() override;
23 
24     angle::Result setStorage(const gl::Context *context,
25                              GLenum internalformat,
26                              GLsizei width,
27                              GLsizei height) override;
28     angle::Result setStorageMultisample(const gl::Context *context,
29                                         GLsizei samples,
30                                         GLenum internalformat,
31                                         GLsizei width,
32                                         GLsizei height,
33                                         gl::MultisamplingMode mode) override;
34 
35     angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
36 
37     angle::Result initializeContents(const gl::Context *context,
38                                      GLenum binding,
39                                      const gl::ImageIndex &imageIndex) override;
40 };
41 
42 }  // namespace rx
43 
44 #endif  // LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_
45