1460.frag 2ERROR: 0:22: 'attribute' : required extension not requested: Possible extensions include: 3GL_EXT_control_flow_attributes 4GL_EXT_control_flow_attributes2 5ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes 6ERROR: 0:30: 'dependency_length' : must be positive 7ERROR: 0:31: 'dependency_length' : must be positive 8ERROR: 4 compilation errors. No code generated. 9 10 11Shader version: 460 12Requested GL_EXT_control_flow_attributes 13ERROR: node is still EOpNull! 140:10 Function Definition: main( ( global void) 150:10 Function Parameters: 160:12 Sequence 170:12 interpolateAtCentroid ( global 4-component vector of float) 180:12 v: direct index for structure ( global 4-component vector of float) 190:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 200:12 Constant: 210:12 1 (const int) 220:14 move second child to first child ( temp bool) 230:14 'b1' ( temp bool) 240:14 anyInvocation ( global bool) 250:14 'b1' ( temp bool) 260:15 move second child to first child ( temp bool) 270:15 'b1' ( temp bool) 280:15 allInvocations ( global bool) 290:15 'b1' ( temp bool) 300:16 move second child to first child ( temp bool) 310:16 'b1' ( temp bool) 320:16 allInvocationsEqual ( global bool) 330:16 'b1' ( temp bool) 340:19 Function Definition: attExtBad( ( global void) 350:19 Function Parameters: 360:22 Sequence 370:22 Sequence 380:22 Sequence 390:22 move second child to first child ( temp int) 400:22 'i' ( temp int) 410:22 Constant: 420:22 0 (const int) 430:22 Loop with condition tested first: Dependency 4 440:22 Loop Condition 450:22 Compare Less Than ( temp bool) 460:22 'i' ( temp int) 470:22 Constant: 480:22 8 (const int) 490:22 No loop body 500:22 Loop Terminal Expression 510:22 Pre-Increment ( temp int) 520:22 'i' ( temp int) 530:23 Test condition and select ( temp void): Flatten 540:23 Condition 550:23 Constant: 560:23 true (const bool) 570:23 true case is null 580:28 Function Definition: attExt( ( global void) 590:28 Function Parameters: 600:30 Sequence 610:30 Loop with condition not tested first 620:30 Loop Condition 630:30 Constant: 640:30 true (const bool) 650:30 No loop body 660:31 Loop with condition not tested first 670:31 Loop Condition 680:31 Constant: 690:31 true (const bool) 700:31 No loop body 710:? Linker Objects 720:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 73 74 75Linked fragment stage: 76 77 78Shader version: 460 79Requested GL_EXT_control_flow_attributes 80ERROR: node is still EOpNull! 810:10 Function Definition: main( ( global void) 820:10 Function Parameters: 830:12 Sequence 840:12 interpolateAtCentroid ( global 4-component vector of float) 850:12 v: direct index for structure ( global 4-component vector of float) 860:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 870:12 Constant: 880:12 1 (const int) 890:14 move second child to first child ( temp bool) 900:14 'b1' ( temp bool) 910:14 anyInvocation ( global bool) 920:14 'b1' ( temp bool) 930:15 move second child to first child ( temp bool) 940:15 'b1' ( temp bool) 950:15 allInvocations ( global bool) 960:15 'b1' ( temp bool) 970:16 move second child to first child ( temp bool) 980:16 'b1' ( temp bool) 990:16 allInvocationsEqual ( global bool) 1000:16 'b1' ( temp bool) 1010:? Linker Objects 1020:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 103 104