1# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4641 2dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 3 4# timeouts on octopus. buffer_device_address has workarounds in VK-GL-CTS 5# to extend the watchdog during pipeline creation, so we're probably just 6# slow in the compiler. 7dEQP-VK.binding_model.buffer_device_address.set3.depth3.basessbo.convertcheck.* 8dEQP-VK.binding_model.buffer_device_address.set3.depth3.baseubo.convertcheck.* 9 10# These tests should not exist. They are from renderpass-with-dynamic-rendering.txt which should 11# have been removed upstream. 12dEQP-VK.renderpass_with_dynamic_rendering.dedicated_allocation.* 13dEQP-VK.renderpass_with_dynamic_rendering.suballocation.* 14 15# We have random failures all over compute_shader_invocations. 16dEQP-VK.query_pool.statistics_query.compute_shader_invocations.* 17dEQP-VK.query_pool.statistics_query.host_query_reset.compute_shader_invocations.* 18 19# Test sometimes fails. 20dEQP-VK.wsi.display_control.register_display_event 21