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1# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4641
2dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13
3
4# timeouts on octopus.  buffer_device_address has workarounds in VK-GL-CTS
5# to extend the watchdog during pipeline creation, so we're probably just
6# slow in the compiler.
7dEQP-VK.binding_model.buffer_device_address.set3.depth3.basessbo.convertcheck.*
8dEQP-VK.binding_model.buffer_device_address.set3.depth3.baseubo.convertcheck.*
9
10# These tests should not exist. They are from renderpass-with-dynamic-rendering.txt which should
11# have been removed upstream.
12dEQP-VK.renderpass_with_dynamic_rendering.dedicated_allocation.*
13dEQP-VK.renderpass_with_dynamic_rendering.suballocation.*
14
15# We have random failures all over compute_shader_invocations.
16dEQP-VK.query_pool.statistics_query.compute_shader_invocations.*
17dEQP-VK.query_pool.statistics_query.host_query_reset.compute_shader_invocations.*
18
19# Test sometimes fails.
20dEQP-VK.wsi.display_control.register_display_event
21