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1 // Copyright 2011 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_PROCESS_PROCESS_H_
6 #define BASE_PROCESS_PROCESS_H_
7 
8 #include <string_view>
9 
10 #include "base/base_export.h"
11 #include "base/compiler_specific.h"
12 #include "base/process/process_handle.h"
13 #include "base/time/time.h"
14 #include "build/blink_buildflags.h"
15 #include "build/build_config.h"
16 #include "build/chromeos_buildflags.h"
17 
18 #if BUILDFLAG(IS_WIN)
19 #include "base/win/scoped_handle.h"
20 #endif
21 
22 #if BUILDFLAG(IS_FUCHSIA)
23 #include <lib/zx/process.h>
24 #endif
25 
26 #if BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN)
27 #include "base/feature_list.h"
28 #endif  // BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN)
29 
30 #if BUILDFLAG(IS_APPLE)
31 #include "base/process/port_provider_mac.h"
32 #endif  // BUILDFLAG(IS_APPLE)
33 
34 namespace base {
35 
36 #if BUILDFLAG(IS_CHROMEOS)
37 // OneGroupPerRenderer feature places each foreground renderer process into
38 // its own cgroup. This will cause the scheduler to use the aggregate runtime
39 // of all threads in the process when deciding on the next thread to schedule.
40 // It will help guarantee fairness between renderers.
41 BASE_EXPORT BASE_DECLARE_FEATURE(kOneGroupPerRenderer);
42 
43 // Set all threads of a background process as backgrounded, which changes the
44 // thread attributes including c-group, latency sensitivity. But the nice value
45 // is unchanged, since background process is under the spell of the background
46 // CPU c-group (via cgroup.procs).
47 BASE_EXPORT BASE_DECLARE_FEATURE(kSetThreadBgForBgProcess);
48 
49 class ProcessPriorityDelegate;
50 #endif
51 
52 // Provides a move-only encapsulation of a process.
53 //
54 // This object is not tied to the lifetime of the underlying process: the
55 // process may be killed and this object may still around, and it will still
56 // claim to be valid. The actual behavior in that case is OS dependent like so:
57 //
58 // Windows: The underlying ProcessHandle will be valid after the process dies
59 // and can be used to gather some information about that process, but most
60 // methods will obviously fail.
61 //
62 // POSIX: The underlying ProcessHandle is not guaranteed to remain valid after
63 // the process dies, and it may be reused by the system, which means that it may
64 // end up pointing to the wrong process.
65 class BASE_EXPORT Process {
66  public:
67   // On Windows, this takes ownership of |handle|. On POSIX, this does not take
68   // ownership of |handle|.
69   explicit Process(ProcessHandle handle = kNullProcessHandle);
70 
71   Process(Process&& other);
72 
73   Process(const Process&) = delete;
74   Process& operator=(const Process&) = delete;
75 
76   // The destructor does not terminate the process.
77   ~Process();
78 
79   Process& operator=(Process&& other);
80 
81   // Returns an object for the current process.
82   static Process Current();
83 
84   // Returns a Process for the given |pid|.
85   static Process Open(ProcessId pid);
86 
87   // Returns a Process for the given |pid|. On Windows the handle is opened
88   // with more access rights and must only be used by trusted code (can read the
89   // address space and duplicate handles).
90   static Process OpenWithExtraPrivileges(ProcessId pid);
91 
92 #if BUILDFLAG(IS_WIN)
93   // Returns a Process for the given |pid|, using some |desired_access|.
94   // See ::OpenProcess documentation for valid |desired_access|.
95   static Process OpenWithAccess(ProcessId pid, DWORD desired_access);
96 #endif
97 
98   // Returns true if changing the priority of processes through `SetPriority()`
99   // is possible.
100   static bool CanSetPriority();
101 
102   // Terminates the current process immediately with |exit_code|.
103   [[noreturn]] static void TerminateCurrentProcessImmediately(int exit_code);
104 
105   // Returns true if this objects represents a valid process.
106   bool IsValid() const;
107 
108   // Returns a handle for this process. There is no guarantee about when that
109   // handle becomes invalid because this object retains ownership.
110   ProcessHandle Handle() const;
111 
112   // Returns a second object that represents this process.
113   Process Duplicate() const;
114 
115   // Relinquishes ownership of the handle and sets this to kNullProcessHandle.
116   // The result may be a pseudo-handle, depending on the OS and value stored in
117   // this.
118   [[nodiscard]] ProcessHandle Release();
119 
120   // Get the PID for this process.
121   ProcessId Pid() const;
122 
123   // Get the creation time for this process. Since the Pid can be reused after a
124   // process dies, it is useful to use both the Pid and the creation time to
125   // uniquely identify a process.
126   //
127   // On Android, works only if |this| is the current process, as security
128   // features prevent an application from getting data about other processes,
129   // even if they belong to us. Otherwise, returns Time().
130   Time CreationTime() const;
131 
132   // Returns true if this process is the current process.
133   bool is_current() const;
134 
135 #if BUILDFLAG(IS_CHROMEOS)
136   // A unique token generated for each process, this is used to create a unique
137   // cgroup for each renderer.
unique_token()138   const std::string& unique_token() const LIFETIME_BOUND {
139     return unique_token_;
140   }
141 #endif
142 
143   // Close the process handle. This will not terminate the process.
144   void Close();
145 
146   // Returns true if this process is still running. This is only safe on Windows
147   // (and maybe Fuchsia?), because the ProcessHandle will keep the zombie
148   // process information available until itself has been released. But on Posix,
149   // the OS may reuse the ProcessId.
150 #if BUILDFLAG(IS_WIN)
IsRunning()151   bool IsRunning() const {
152     return !WaitForExitWithTimeout(base::TimeDelta(), nullptr);
153   }
154 #endif
155 
156   // Terminates the process with extreme prejudice. The given |exit_code| will
157   // be the exit code of the process. If |wait| is true, this method will wait
158   // for up to one minute for the process to actually terminate.
159   // Returns true if the process terminates within the allowed time.
160   // NOTE: |exit_code| is only used on OS_WIN.
161   bool Terminate(int exit_code, bool wait) const;
162 
163 #if BUILDFLAG(IS_WIN)
164   enum class WaitExitStatus {
165     PROCESS_EXITED,
166     STOP_EVENT_SIGNALED,
167     FAILED,
168   };
169 
170   // Waits for the process to exit, or the specified |stop_event_handle| to be
171   // set. Returns value indicating which event was set. The given |exit_code|
172   // will be the exit code of the process.
173   WaitExitStatus WaitForExitOrEvent(
174       const base::win::ScopedHandle& stop_event_handle,
175       int* exit_code) const;
176 #endif  // BUILDFLAG(IS_WIN)
177 
178   // Waits for the process to exit. Returns true on success.
179   // On POSIX, if the process has been signaled then |exit_code| is set to -1.
180   // On Linux this must be a child process, however on Mac and Windows it can be
181   // any process.
182   // NOTE: |exit_code| is optional, nullptr can be passed if the exit code is
183   // not required.
184   bool WaitForExit(int* exit_code) const;
185 
186   // Same as WaitForExit() but only waits for up to |timeout|.
187   // NOTE: |exit_code| is optional, nullptr can be passed if the exit code
188   // is not required.
189   bool WaitForExitWithTimeout(TimeDelta timeout, int* exit_code) const;
190 
191   // Indicates that the process has exited with the specified |exit_code|.
192   // This should be called if process exit is observed outside of this class.
193   // (i.e. Not because Terminate or WaitForExit, above, was called.)
194   // Note that nothing prevents this being called multiple times for a dead
195   // process though that should be avoided.
196   void Exited(int exit_code) const;
197 
198   // The different priorities that a process can have.
199   // TODO(pmonette): Consider merging with base::TaskPriority when the API is
200   //                 stable.
201   enum class Priority {
202     // The process does not contribute to content that is currently important
203     // to the user. Lowest priority.
204     kBestEffort,
205 
206     // The process contributes to content that is visible to the user, but the
207     // work don't have significant performance or latency requirement, so it can
208     // run in energy efficient manner. Moderate priority.
209     kUserVisible,
210 
211     // The process contributes to content that is of the utmost importance to
212     // the user, like producing audible content, or visible content in the
213     // main frame. High priority.
214     kUserBlocking,
215 
216     kMaxValue = kUserBlocking,
217   };
218 
219 #if BUILDFLAG(IS_MAC) || (BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK))
220   // The Mac needs a Mach port in order to manipulate a process's priority,
221   // and there's no good way to get that from base given the pid. These Mac
222   // variants of the `GetPriority()` and `SetPriority()` API take a port
223   // provider for this reason. See crbug.com/460102.
224 
225   // Retrieves the priority of the process. Defaults to Priority::kUserBlocking
226   // if the priority could not be retrieved, or if `port_provider` is null.
227   Priority GetPriority(PortProvider* port_provider) const;
228 
229   // Sets the priority of the process process. Returns true if the priority was
230   // changed, false otherwise. If `port_provider` is null, this is a no-op and
231   // it returns false.
232   bool SetPriority(PortProvider* port_provider, Priority priority);
233 #else
234   // Retrieves the priority of the process. Defaults to Priority::kUserBlocking
235   // if the priority could not be retrieved.
236   Priority GetPriority() const;
237 
238   // Sets the priority of the process process. Returns true if the priority was
239   // changed, false otherwise.
240   bool SetPriority(Priority priority);
241 #endif  // BUILDFLAG(IS_MAC) || (BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK))
242 
243   // Returns an integer representing the priority of a process. The meaning
244   // of this value is OS dependent.
245   int GetOSPriority() const;
246 
247 #if BUILDFLAG(IS_CHROMEOS_ASH)
248   // Get the PID in its PID namespace.
249   // If the process is not in a PID namespace or /proc/<pid>/status does not
250   // report NSpid, kNullProcessId is returned.
251   ProcessId GetPidInNamespace() const;
252 #endif
253 
254 #if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
255   // Returns true if the process has any seccomp policy applied.
256   bool IsSeccompSandboxed();
257 #endif  // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
258 
259 #if BUILDFLAG(IS_CHROMEOS)
260   // Sets a delegate which handles process priority changes. This
261   // must be externally synchronized with any call to base::Process methods.
262   static void SetProcessPriorityDelegate(ProcessPriorityDelegate* delegate);
263 
264   // Exposes OneGroupPerRendererEnabled() to unit tests.
265   static bool OneGroupPerRendererEnabledForTesting();
266 
267   // If OneGroupPerRenderer is enabled, runs at process startup to clean up
268   // any stale cgroups that were left behind from any unclean exits of the
269   // browser process.
270   static void CleanUpStaleProcessStates();
271 
272   // Initializes the process's priority.
273   //
274   // This should be called before SetPriority().
275   //
276   // If SchedQoSOnResourcedForChrome is enabled, this creates a cache entry for
277   // the process priority. The returned `base::Process::PriorityEntry` should be
278   // freed when the process is terminated so that the cached entry is freed from
279   // the internal map.
280   //
281   // If OneGroupPerRenderer is enabled, it also creates a unique cgroup for the
282   // process.
283   // This is a no-op if the Process is not valid or if it has already been
284   // called.
285   void InitializePriority();
286 
287   // Clears the entities initialized by InitializePriority().
288   //
289   // This is no-op if SchedQoSOnResourcedForChrome is disabled.
290   void ForgetPriority();
291 #endif  // BUILDFLAG(IS_CHROMEOS)
292 
293 #if BUILDFLAG(IS_APPLE)
294   // Sets the priority of the current process to its default value.
295   static void SetCurrentTaskDefaultRole();
296 #endif  // BUILDFLAG(IS_MAC)
297 
298 #if BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK)
299   using TerminateCallback = bool (*)(ProcessHandle handle);
300   using WaitForExitCallback = bool (*)(ProcessHandle handle,
301                                        int* exit_code,
302                                        base::TimeDelta timeout);
303   // Function ptrs to implement termination without polluting //base with
304   // BrowserEngineKit APIs.
305   static void SetTerminationHooks(TerminateCallback terminate_callback,
306                                   WaitForExitCallback wait_callback);
307 #if TARGET_OS_SIMULATOR
308   // Methods for supporting both "content processes" and traditional
309   // forked processes. For non-simulator builds on iOS every process would
310   // be a "content process" so we don't need the conditionals.
311   void SetIsContentProcess();
312   bool IsContentProcess() const;
313 #endif
314 #endif
315 
316  private:
317 #if BUILDFLAG(IS_CHROMEOS)
318   // Cleans up process state. If OneGroupPerRenderer is enabled, it cleans up
319   // the cgroup created by InitializePriority(). If the process has not
320   // fully terminated yet, it will post a background task to try again.
321   void CleanUpProcess(int remaining_retries) const;
322 
323   // Calls CleanUpProcess() on a background thread.
324   void CleanUpProcessAsync() const;
325 
326   // Used to call CleanUpProcess() on a background thread because Process is not
327   // refcounted.
328   static void CleanUpProcessScheduled(Process process, int remaining_retries);
329 #endif  // BUILDFLAG(IS_CHROMEOS)
330 
331 #if !BUILDFLAG(IS_IOS) || (BUILDFLAG(IS_IOS) && TARGET_OS_SIMULATOR)
332   bool TerminateInternal(int exit_code, bool wait) const;
333   bool WaitForExitWithTimeoutImpl(base::ProcessHandle handle,
334                                   int* exit_code,
335                                   base::TimeDelta timeout) const;
336 #endif
337 
338 #if BUILDFLAG(IS_WIN)
339   win::ScopedHandle process_;
340 #elif BUILDFLAG(IS_FUCHSIA)
341   zx::process process_;
342 #else
343   ProcessHandle process_;
344 #endif
345 
346 #if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_FUCHSIA)
347   bool is_current_process_;
348 #endif
349 
350 #if BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK) && TARGET_OS_SIMULATOR
351   // A flag indicating that this is a "content process". iOS does not support
352   // generic process invocation but it does support some types of well defined
353   // processes. These types of processes are defined at the //content layer so
354   // for termination we defer to some globally initialized callbacks.
355   bool content_process_ = false;
356 #endif
357 
358 #if BUILDFLAG(IS_CHROMEOS)
359   // A unique token per process not per class instance (`base::Process`). This
360   // is similar to the PID of a process but should not be reused after the
361   // process's termination. The token will be copied during Duplicate()
362   // and move semantics as is the PID/ProcessHandle.
363   std::string unique_token_;
364 #endif
365 };
366 
367 #if BUILDFLAG(IS_CHROMEOS)
368 // Exposed for testing.
369 // Given the contents of the /proc/<pid>/cgroup file, determine whether the
370 // process is backgrounded or not.
371 BASE_EXPORT Process::Priority GetProcessPriorityCGroup(
372     std::string_view cgroup_contents);
373 #endif  // BUILDFLAG(IS_CHROMEOS)
374 
375 }  // namespace base
376 
377 #endif  // BASE_PROCESS_PROCESS_H_
378