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1 // Copyright 2012 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_SYNC_SOCKET_H_
6 #define BASE_SYNC_SOCKET_H_
7 
8 // A socket abstraction used for sending and receiving plain
9 // data.  Because the receiving is blocking, they can be used to perform
10 // rudimentary cross-process synchronization with low latency.
11 
12 #include <stddef.h>
13 
14 #include "base/base_export.h"
15 #include "base/containers/span.h"
16 #include "base/files/platform_file.h"
17 #include "base/synchronization/waitable_event.h"
18 #include "base/time/time.h"
19 #include "build/build_config.h"
20 
21 #if BUILDFLAG(IS_WIN)
22 #include <windows.h>
23 #endif
24 #include <sys/types.h>
25 
26 namespace base {
27 
28 class BASE_EXPORT SyncSocket {
29  public:
30   using Handle = PlatformFile;
31   using ScopedHandle = ScopedPlatformFile;
32   static const Handle kInvalidHandle;
33 
34   SyncSocket();
35 
36   // Creates a SyncSocket from a Handle.
37   explicit SyncSocket(Handle handle);
38   explicit SyncSocket(ScopedHandle handle);
39   SyncSocket(const SyncSocket&) = delete;
40   SyncSocket& operator=(const SyncSocket&) = delete;
41   virtual ~SyncSocket();
42 
43   // Initializes and connects a pair of sockets.
44   // |socket_a| and |socket_b| must not hold a valid handle.  Upon successful
45   // return, the sockets will both be valid and connected.
46   static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
47 
48   // Closes the SyncSocket.
49   virtual void Close();
50 
51   // Sends the message to the remote peer of the SyncSocket.
52   // Note it is not safe to send messages from the same socket handle by
53   // multiple threads simultaneously.
54   // `data` must be non-empty.
55   // Returns the number of bytes sent, or 0 upon failure.
56   virtual size_t Send(span<const uint8_t> data);
57 
58   // Receives a message from an SyncSocket.
59   // The data will be received in `buffer`, which must be non-empty.
60   // Returns the number of bytes received, or 0 upon failure.
61   virtual size_t Receive(span<uint8_t> buffer);
62 
63   // Same as Receive() but only blocks for data until `timeout` has elapsed or
64   // `buffer` is exhausted. Currently only timeouts less than one second are
65   // allowed. Returns the number of bytes read.
66   virtual size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout);
67 
68   // Returns the number of bytes available. If non-zero, Receive() will not
69   // not block when called.
70   virtual size_t Peek();
71 
72   // Returns true if the Handle is valid, and false if it is not.
73   bool IsValid() const;
74 
75   // Extracts the contained handle.  Used for transferring between
76   // processes.
77   Handle handle() const;
78 
79   // Extracts and takes ownership of the contained handle.
80   Handle Release();
81   ScopedHandle Take();
82 
83  protected:
84   ScopedHandle handle_;
85 };
86 
87 // Derives from SyncSocket and adds support for shutting down the socket from
88 // another thread while a blocking Receive or Send is being done from the
89 // thread that owns the socket.
90 class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
91  public:
92   CancelableSyncSocket();
93   explicit CancelableSyncSocket(Handle handle);
94   explicit CancelableSyncSocket(ScopedHandle handle);
95   CancelableSyncSocket(const CancelableSyncSocket&) = delete;
96   CancelableSyncSocket& operator=(const CancelableSyncSocket&) = delete;
97   ~CancelableSyncSocket() override = default;
98 
99   // Initializes a pair of cancelable sockets.  See documentation for
100   // SyncSocket::CreatePair for more details.
101   static bool CreatePair(CancelableSyncSocket* socket_a,
102                          CancelableSyncSocket* socket_b);
103 
104   // A way to shut down a socket even if another thread is currently performing
105   // a blocking Receive or Send.
106   bool Shutdown();
107 
108 #if BUILDFLAG(IS_WIN)
109   // Since the Linux and Mac implementations actually use a socket, shutting
110   // them down from another thread is pretty simple - we can just call
111   // shutdown().  However, the Windows implementation relies on named pipes
112   // and there isn't a way to cancel a blocking synchronous Read that is
113   // supported on <Vista. So, for Windows only, we override these
114   // SyncSocket methods in order to support shutting down the 'socket'.
115   void Close() override;
116   size_t Receive(span<uint8_t> buffer) override;
117   size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout) override;
118 #endif
119 
120   // Send() is overridden to catch cases where the remote end is not responding
121   // and we fill the local socket buffer. When `data` is full, this
122   // implementation of Send() will not block indefinitely as
123   // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
124   // Note that the socket will not be closed in this case.
125   size_t Send(span<const uint8_t> data) override;
126 
127  private:
128 #if BUILDFLAG(IS_WIN)
129   WaitableEvent shutdown_event_;
130   WaitableEvent file_operation_;
131 #endif
132 };
133 
134 }  // namespace base
135 
136 #endif  // BASE_SYNC_SOCKET_H_
137