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1 // Copyright 2011 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifdef UNSAFE_BUFFERS_BUILD
6 // TODO(crbug.com/40284755): Remove this and spanify to fix the errors.
7 #pragma allow_unsafe_buffers
8 #endif
9 
10 #include "base/synchronization/waitable_event.h"
11 
12 #include <windows.h>
13 
14 #include <stddef.h>
15 
16 #include <algorithm>
17 #include <optional>
18 #include <utility>
19 
20 #include "base/compiler_specific.h"
21 #include "base/debug/crash_logging.h"
22 #include "base/debug/dump_without_crashing.h"
23 #include "base/logging.h"
24 #include "base/notreached.h"
25 #include "base/numerics/safe_conversions.h"
26 #include "base/threading/scoped_blocking_call.h"
27 #include "base/threading/thread_restrictions.h"
28 #include "base/time/time.h"
29 #include "base/time/time_override.h"
30 
31 namespace base {
32 
33 namespace {
34 
SetLastErrorCrashKey(DWORD last_error)35 [[nodiscard]] debug::ScopedCrashKeyString SetLastErrorCrashKey(
36     DWORD last_error) {
37   static auto* const key = debug::AllocateCrashKeyString(
38       "WaitableEvent-last_error", debug::CrashKeySize::Size32);
39   return debug::ScopedCrashKeyString(key, NumberToString(last_error));
40 }
41 
ReportInvalidWaitableEventResult(DWORD result,DWORD last_error)42 NOINLINE void ReportInvalidWaitableEventResult(DWORD result, DWORD last_error) {
43   SCOPED_CRASH_KEY_NUMBER("WaitableEvent", "result", result);
44   debug::ScopedCrashKeyString last_error_key = SetLastErrorCrashKey(last_error);
45   base::debug::DumpWithoutCrashing();  // https://crbug.com/1478972.
46 }
47 
48 }  // namespace
49 
WaitableEvent(ResetPolicy reset_policy,InitialState initial_state)50 WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
51                              InitialState initial_state)
52     : handle_(CreateEvent(nullptr,
53                           reset_policy == ResetPolicy::MANUAL,
54                           initial_state == InitialState::SIGNALED,
55                           nullptr)) {
56   // We're probably going to crash anyways if this is ever NULL, so we might as
57   // well make our stack reports more informative by crashing here.
58   CHECK(handle_.is_valid());
59 }
60 
WaitableEvent(win::ScopedHandle handle)61 WaitableEvent::WaitableEvent(win::ScopedHandle handle)
62     : handle_(std::move(handle)) {
63   CHECK(handle_.is_valid()) << "Tried to create WaitableEvent from NULL handle";
64 }
65 
Reset()66 void WaitableEvent::Reset() {
67   ResetEvent(handle_.get());
68 }
69 
SignalImpl()70 void WaitableEvent::SignalImpl() {
71   SetEvent(handle_.get());
72 }
73 
IsSignaled() const74 bool WaitableEvent::IsSignaled() const {
75   DWORD result = WaitForSingleObject(handle_.get(), 0);
76   if (result != WAIT_OBJECT_0 && result != WAIT_TIMEOUT) {
77     ReportInvalidWaitableEventResult(result, ::GetLastError());
78   }
79   return result == WAIT_OBJECT_0;
80 }
81 
TimedWaitImpl(TimeDelta wait_delta)82 bool WaitableEvent::TimedWaitImpl(TimeDelta wait_delta) {
83   // TimeTicks takes care of overflow but we special case is_max() nonetheless
84   // to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily.
85   // WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so
86   // we don't need to worry about is_max() for the increment phase of the loop.
87   const TimeTicks end_time =
88       wait_delta.is_max() ? TimeTicks::Max()
89                           : subtle::TimeTicksNowIgnoringOverride() + wait_delta;
90   for (TimeDelta remaining = wait_delta; remaining.is_positive();
91        remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) {
92     // Truncate the timeout to milliseconds, rounded up to avoid spinning
93     // (either by returning too early or because a < 1ms timeout on Windows
94     // tends to return immediately).
95     const DWORD timeout_ms =
96         remaining.is_max()
97             ? INFINITE
98             : saturated_cast<DWORD>(remaining.InMillisecondsRoundedUp());
99     const DWORD result = WaitForSingleObject(handle_.get(), timeout_ms);
100     if (result == WAIT_OBJECT_0) {
101       // The object is signaled.
102       return true;
103     }
104 
105     if (result == WAIT_TIMEOUT) {
106       // TimedWait can time out earlier than the specified |timeout| on
107       // Windows. To make this consistent with the posix implementation we
108       // should guarantee that TimedWait doesn't return earlier than the
109       // specified |max_time| and wait again for the remaining time.
110       continue;
111     }
112 
113     // Failures are likely due to ERROR_INVALID_HANDLE. This unrecoverable
114     // error likely means that the waited-on object has been closed elsewhere,
115     // possibly due to a double-close on an unrelated HANDLE. Crash
116     // immediately since it is not possible to reason about the state of the
117     // process in this case.
118     if (result == WAIT_FAILED) {
119       debug::ScopedCrashKeyString last_error_key =
120           SetLastErrorCrashKey(::GetLastError());
121       NOTREACHED();
122     }
123 
124     if (wait_delta.is_max()) {
125       // The only other documented result value is `WAIT_ABANDONED`. This nor
126       // any other result should ever be emitted.
127       ReportInvalidWaitableEventResult(result, ::GetLastError());
128     }
129   }
130   return false;
131 }
132 
133 // static
WaitManyImpl(WaitableEvent ** events,size_t count)134 size_t WaitableEvent::WaitManyImpl(WaitableEvent** events, size_t count) {
135   HANDLE handles[MAXIMUM_WAIT_OBJECTS];
136   CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
137       << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
138 
139   for (size_t i = 0; i < count; ++i)
140     handles[i] = events[i]->handle();
141 
142   // The cast is safe because count is small - see the CHECK above.
143   DWORD result =
144       WaitForMultipleObjects(static_cast<DWORD>(count),
145                              handles,
146                              FALSE,      // don't wait for all the objects
147                              INFINITE);  // no timeout
148   if (result >= WAIT_OBJECT_0 + count) {
149     DPLOG(FATAL) << "WaitForMultipleObjects failed";
150     return 0;
151   }
152 
153   return result - WAIT_OBJECT_0;
154 }
155 
156 }  // namespace base
157