1 // Copyright 2012 The Chromium Authors 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 7 8 #include <memory> 9 #include <optional> 10 #include <utility> 11 12 #include "base/check.h" 13 #include "base/functional/bind.h" 14 #include "base/memory/raw_ptr.h" 15 #include "base/memory/scoped_refptr.h" 16 #include "base/memory/weak_ptr.h" 17 #include "base/time/time.h" 18 #include "net/base/ip_endpoint.h" 19 #include "net/base/load_states.h" 20 #include "net/base/load_timing_info.h" 21 #include "net/base/net_errors.h" 22 #include "net/base/net_export.h" 23 #include "net/base/request_priority.h" 24 #include "net/dns/public/resolve_error_info.h" 25 #include "net/log/net_log_source.h" 26 #include "net/log/net_log_with_source.h" 27 #include "net/socket/client_socket_pool.h" 28 #include "net/socket/connection_attempts.h" 29 #include "net/socket/stream_socket.h" 30 #include "net/socket/stream_socket_handle.h" 31 #include "net/ssl/ssl_cert_request_info.h" 32 33 namespace net { 34 35 class ConnectJob; 36 struct NetworkTrafficAnnotationTag; 37 class SocketTag; 38 39 // A container for a StreamSocket. 40 // 41 // The handle's |group_id| uniquely identifies the origin and type of the 42 // connection. It is used by the ClientSocketPool to group similar connected 43 // client socket objects. 44 // 45 class NET_EXPORT ClientSocketHandle : public StreamSocketHandle { 46 public: 47 ClientSocketHandle(); 48 49 ClientSocketHandle(const ClientSocketHandle&) = delete; 50 ClientSocketHandle& operator=(const ClientSocketHandle&) = delete; 51 52 ~ClientSocketHandle() override; 53 54 // Initializes a ClientSocketHandle object, which involves talking to the 55 // ClientSocketPool to obtain a connected socket, possibly reusing one. This 56 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| 57 // is used to determine the placement in ClientSocketPool's wait list. 58 // If |respect_limits| is DISABLED, will bypass the wait list, but |priority| 59 // must also be HIGHEST, if set. 60 // 61 // If this method succeeds, then the socket member will be set to an existing 62 // connected socket if an existing connected socket was available to reuse, 63 // otherwise it will be set to a new connected socket. Consumers can then 64 // call is_reused() to see if the socket was reused. If not reusing an 65 // existing socket, ClientSocketPool may need to establish a new 66 // connection using |socket_params|. 67 // 68 // This method returns ERR_IO_PENDING if it cannot complete synchronously, in 69 // which case the consumer will be notified of completion via |callback|. 70 // 71 // If the pool was not able to reuse an existing socket, the new socket 72 // may report a recoverable error. In this case, the return value will 73 // indicate an error and the socket member will be set. If it is determined 74 // that the error is not recoverable, the Disconnect method should be used 75 // on the socket, so that it does not get reused. 76 // 77 // A non-recoverable error may set additional state in the ClientSocketHandle 78 // to allow the caller to determine what went wrong. 79 // 80 // Init may be called multiple times. 81 // 82 // Profiling information for the request is saved to |net_log| if non-NULL. 83 int Init( 84 const ClientSocketPool::GroupId& group_id, 85 scoped_refptr<ClientSocketPool::SocketParams> socket_params, 86 const std::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag, 87 RequestPriority priority, 88 const SocketTag& socket_tag, 89 ClientSocketPool::RespectLimits respect_limits, 90 CompletionOnceCallback callback, 91 const ClientSocketPool::ProxyAuthCallback& proxy_auth_callback, 92 ClientSocketPool* pool, 93 const NetLogWithSource& net_log); 94 95 // Changes the priority of the ClientSocketHandle to the passed value. 96 // This function is a no-op if |priority| is the same as the current 97 // priority, of if Init() has not been called since the last time 98 // the ClientSocketHandle was reset. 99 void SetPriority(RequestPriority priority); 100 101 // An initialized handle can be reset, which causes it to return to the 102 // un-initialized state. This releases the underlying socket, which in the 103 // case of a socket that still has an established connection, indicates that 104 // the socket may be kept alive for use by a subsequent ClientSocketHandle. 105 // 106 // NOTE: To prevent the socket from being kept alive, be sure to call its 107 // Disconnect method. This will result in the ClientSocketPool deleting the 108 // StreamSocket. 109 void Reset() override; 110 111 // Like Reset(), but also closes the socket (if there is one) and cancels any 112 // pending attempt to establish a connection, if the connection attempt is 113 // still ongoing. 114 void ResetAndCloseSocket(); 115 116 // Used after Init() is called, but before the ClientSocketPool has 117 // initialized the ClientSocketHandle. 118 LoadState GetLoadState() const; 119 120 bool IsPoolStalled() const override; 121 122 // Adds a higher layered pool on top of the socket pool that |socket_| belongs 123 // to. At most one higher layered pool can be added to a 124 // ClientSocketHandle at a time. On destruction or reset, automatically 125 // removes the higher pool if RemoveHigherLayeredPool has not been called. 126 void AddHigherLayeredPool(HigherLayeredPool* higher_pool) override; 127 128 // Removes a higher layered pool from the socket pool that |socket_| belongs 129 // to. |higher_pool| must have been added by the above function. 130 void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) override; 131 132 // Closes idle sockets that are in the same group with |this|. 133 void CloseIdleSocketsInGroup(const char* net_log_reason_utf8); 134 135 // Populates several fields of |this| with error-related information from the 136 // provided completed ConnectJob. Should only be called on ConnectJob failure. 137 void SetAdditionalErrorState(ConnectJob* connect_job); 138 set_idle_time(base::TimeDelta idle_time)139 void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; } set_group_generation(int64_t group_generation)140 void set_group_generation(int64_t group_generation) { 141 group_generation_ = group_generation; 142 } set_is_ssl_error(bool is_ssl_error)143 void set_is_ssl_error(bool is_ssl_error) { is_ssl_error_ = is_ssl_error; } set_ssl_cert_request_info(scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info)144 void set_ssl_cert_request_info( 145 scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info) { 146 ssl_cert_request_info_ = std::move(ssl_cert_request_info); 147 } set_connection_attempts(const ConnectionAttempts & attempts)148 void set_connection_attempts(const ConnectionAttempts& attempts) { 149 connection_attempts_ = attempts; 150 } resolve_error_info()151 ResolveErrorInfo resolve_error_info() const { return resolve_error_info_; } 152 153 // Only valid if there is no |socket_|. is_ssl_error()154 bool is_ssl_error() const { 155 DCHECK(!socket()); 156 return is_ssl_error_; 157 } 158 159 // On an ERR_SSL_CLIENT_AUTH_CERT_NEEDED error, the |cert_request_info| field 160 // is set. ssl_cert_request_info()161 scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info() const { 162 return ssl_cert_request_info_; 163 } 164 165 // If the connection failed, returns the connection attempts made. connection_attempts()166 const ConnectionAttempts& connection_attempts() { 167 return connection_attempts_; 168 } 169 170 // These may only be used if is_initialized() is true. group_id()171 const ClientSocketPool::GroupId& group_id() const { return group_id_; } group_generation()172 int64_t group_generation() const { return group_generation_; } is_reused()173 bool is_reused() const { 174 return reuse_type() == SocketReuseType::kReusedIdle; 175 } idle_time()176 base::TimeDelta idle_time() const { return idle_time_; } 177 GetWeakPtr()178 base::WeakPtr<ClientSocketHandle> GetWeakPtr() { 179 return weak_factory_.GetWeakPtr(); 180 } 181 182 private: 183 // Called on asynchronous completion of an Init() request. 184 void OnIOComplete(int result); 185 186 // Called on completion (both asynchronous & synchronous) of an Init() 187 // request. 188 void HandleInitCompletion(int result); 189 190 // Resets the state of the ClientSocketHandle. |cancel| indicates whether or 191 // not to try to cancel the request with the ClientSocketPool. Does not 192 // reset the supplemental error state. |cancel_connect_job| indicates whether 193 // a pending ConnectJob, if there is one in the SocketPool, should be 194 // cancelled in addition to cancelling the request. It may only be true if 195 // |cancel| is also true. 196 void ResetInternal(bool cancel, bool cancel_connect_job); 197 198 // Resets the supplemental error state. 199 void ResetErrorState(); 200 201 raw_ptr<ClientSocketPool> pool_ = nullptr; 202 raw_ptr<HigherLayeredPool> higher_pool_ = nullptr; 203 ClientSocketPool::GroupId group_id_; 204 CompletionOnceCallback callback_; 205 base::TimeDelta idle_time_; 206 // See ClientSocketPool::ReleaseSocket() for an explanation. 207 int64_t group_generation_ = -1; 208 ResolveErrorInfo resolve_error_info_; 209 bool is_ssl_error_ = false; 210 scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info_; 211 std::vector<ConnectionAttempt> connection_attempts_; 212 213 NetLogSource requesting_source_; 214 215 base::WeakPtrFactory<ClientSocketHandle> weak_factory_{this}; 216 }; 217 218 } // namespace net 219 220 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 221