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1dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
2dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
3dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.1
4dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22
5dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array
6
7hiz@hiz-depth-read-fbo-d24-s0
8hiz@hiz-depth-read-window-stencil0
9hiz@hiz-stencil-read-window-depth0
10hiz@hiz-stencil-read-window-depth1
11shaders@glsl-fs-sampler-numbering
12shaders@glsl-max-varyings
13shaders@glsl-max-varyings >max_varying_components
14shaders@glsl-uniform-interstage-limits@subdivide 5
15shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
16spec@amd_shader_trinary_minmax@execution@built-in-functions@gs-max3-vec3-vec3-vec3
17spec@amd_shader_trinary_minmax@execution@built-in-functions@tcs-mid3-uvec2-uvec2-uvec2
18spec@amd_shader_trinary_minmax@execution@built-in-functions@vs-max3-vec3-vec3-vec3
19spec@arb_clip_control@arb_clip_control-clip-control
20spec@arb_compute_shader@local-id-explosion
21spec@arb_copy_image@arb_copy_image-formats@Source: GL_STENCIL_INDEX8/Destination: GL_STENCIL_INDEX8
22spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 d=z32f_s8
23spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 s=d=z32f_s8
24spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 d=z32f_s8
25spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels
26spec@arb_depth_texture@depthstencil-render-miplevels 146 d=z16
27spec@arb_depth_texture@depthstencil-render-miplevels 585 d=z16
28spec@arb_fragment_layer_viewport@layer-gs-writes-in-range
29spec@arb_fragment_layer_viewport@viewport-gs-writes-in-range
30spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@Basic
31spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic
32spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glScissor
33spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glViewport
34spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4
35spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@Per-sample
36spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-roundup-samples
37spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1
38spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb upsample disabled clear
39spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed
40spec@arb_gpu_shader5@texturegather@fs-r-0-uint-2drect
41spec@arb_gpu_shader5@texturegather@fs-rgb-1-unorm-2drect
42spec@arb_gpu_shader5@texturegatheroffset@fs-rgb-2-float-2drect-const
43spec@arb_gpu_shader5@texturegatheroffsets@vs-rg-0-float-2drect
44spec@arb_gpu_shader5@texturegatheroffsets@vs-rgb-0-int-2d
45spec@arb_gpu_shader5@texturegatheroffsets@vs-rgb-1-int-2d
46spec@arb_gpu_shader5@texturegatheroffset@vs-r-0-unorm-2darray
47spec@arb_gpu_shader5@texturegatheroffset@vs-rgb-2-uint-2drect-const
48spec@arb_shader_atomic_counter_ops@execution@add
49spec@arb_shader_atomic_counters@fragment-discard
50spec@arb_shader_atomic_counters@function-argument
51spec@arb_shader_image_load_store@atomicity
52spec@arb_shader_image_load_store@atomicity@imageAtomicAdd
53spec@arb_shader_image_load_store@atomicity@imageAtomicAnd
54spec@arb_shader_image_load_store@atomicity@imageAtomicCompSwap
55spec@arb_shader_image_load_store@atomicity@imageAtomicExchange
56spec@arb_shader_image_load_store@atomicity@imageAtomicMax
57spec@arb_shader_image_load_store@atomicity@imageAtomicMin
58spec@arb_shader_image_load_store@atomicity@imageAtomicOr
59spec@arb_shader_image_load_store@atomicity@imageAtomicXor
60spec@arb_shader_precision@fs-op-assign-div-vec3-float
61spec@arb_shader_storage_buffer_object@execution@memory-layouts-struct-deref
62spec@arb_shader_storage_buffer_object@execution@ssbo-atomicadd-int
63spec@arb_shader_storage_buffer_object@execution@ssbo-atomicexchange-int
64spec@arb_texture_cube_map@copyteximage cube samples=4
65spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71
66spec@arb_texture_rg@texwrap formats-float bordercolor
67spec@arb_texture_view@rendering-target
68spec@arb_texture_view@rendering-target@1D view rendering
69spec@arb_timer_query@query gl_timestamp
70spec@arb_timer_query@timestamp-get
71spec@ext_timer_query@time-elapsed
72spec@arb_uniform_buffer_object@rendering-array
73spec@ext_framebuffer_blit@fbo-blit-check-limits
74spec@ext_framebuffer_blit@fbo-sys-blit
75spec@ext_framebuffer_blit@fbo-sys-sub-blit
76spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth
77spec@ext_framebuffer_object@fbo-fragcoord
78spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-drawpixels
79spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler3d
80spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1d
81spec@ext_packed_depth_stencil@depthstencil-render-miplevels 146 ds=z24_s8
82spec@ext_packed_depth_stencil@depthstencil-render-miplevels 146 s=z24_s8
83spec@ext_packed_depth_stencil@depthstencil-render-miplevels 273 d=s=z24_s8
84spec@ext_packed_depth_stencil@depthstencil-render-miplevels 273 s=z24_s8
85spec@ext_packed_depth_stencil@depthstencil-render-miplevels 292 d=s=z24_s8
86spec@ext_packed_depth_stencil@depthstencil-render-miplevels 292 s=d=z24_s8
87spec@ext_packed_depth_stencil@depthstencil-render-miplevels 585 d=z24_s8
88spec@ext_packed_depth_stencil@depthstencil-render-miplevels 585 s=z24_s8
89spec@ext_packed_depth_stencil@fbo-clear-formats stencil
90spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL
91spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-tex1d
92spec@ext_texture_array@fbo-depth-array depth-draw
93spec@ext_texture_compression_s3tc@texwrap formats
94spec@ext_texture_compression_s3tc@texwrap formats@GL_COMPRESSED_RGB_S3TC_DXT1_EXT
95spec@ext_transform_feedback@builtin-varyings gl_color
96spec@glsl-1.10@execution@built-in-functions@fs-op-lt-float-float
97spec@glsl-1.10@execution@built-in-functions@vs-acos-float
98spec@glsl-1.10@execution@built-in-functions@vs-all-bvec2
99spec@glsl-1.10@execution@built-in-functions@vs-mix-vec4-vec4-vec4
100spec@glsl-1.10@execution@built-in-functions@vs-op-assign-add-ivec3-int
101spec@glsl-1.10@execution@built-in-functions@vs-op-div-vec2-float
102spec@glsl-1.10@execution@built-in-functions@vs-op-sub-vec2-float
103spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-none
104spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-row-wr
105spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-mat4
106spec@glsl-1.20@execution@built-in-functions@vs-op-eq-mat2x4-mat2x4
107spec@glsl-1.20@execution@built-in-functions@vs-op-mult-mat2x4-mat3x2
108spec@glsl-1.20@execution@const-builtin@glsl-const-builtin-fract
109spec@glsl-1.20@execution@uniform-initializer@fs-mat3
110spec@glsl-1.20@execution@uniform-initializer@vs-mat4-set-by-other-stage
111spec@glsl-1.20@execution@variable-indexing@fs-uniform-array-mat4-col-row-rd
112spec@glsl-1.20@execution@vs-outerproduct-mat4-ivec
113spec@glsl-1.30@execution@built-in-functions@fs-clamp-ivec3-int-int
114spec@glsl-1.30@execution@built-in-functions@fs-op-assign-lshift-ivec4-int
115spec@glsl-1.30@execution@built-in-functions@fs-op-assign-rshift-ivec2-uint
116spec@glsl-1.30@execution@built-in-functions@fs-op-bitand-not-abs-ivec3-int
117spec@glsl-1.30@execution@built-in-functions@fs-op-bitxor-abs-not-ivec2-int
118spec@glsl-1.30@execution@interpolation@interpolation-flat-gl_backsecondarycolor-smooth-none
119spec@glsl-1.30@execution@switch@fs-uint
120spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
121spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9
122spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler2darray-swizzle
123spec@glsl-1.50@execution@built-in-functions@gs-fract-vec2
124spec@glsl-1.50@execution@built-in-functions@gs-fract-vec3
125spec@glsl-1.50@execution@built-in-functions@gs-op-assign-bitand-ivec3-int
126spec@glsl-1.50@execution@built-in-functions@gs-op-bitor-abs-not-ivec4-ivec4
127spec@glsl-1.50@execution@built-in-functions@gs-op-bitor-neg-int-ivec3
128spec@glsl-1.50@execution@built-in-functions@gs-op-uplus-ivec2
129spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1darray
130spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@2-vec3-dmat2x2
131spec@glsl-4.30@execution@built-in-functions@cs-op-add-mat2x4-float
132spec@glsl-4.30@execution@built-in-functions@cs-op-mult-uvec2-uint
133spec@glsl-4.30@execution@built-in-functions@cs-op-rshift-ivec2-int
134spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-vec4-vec4
135spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8
136spec@oes_viewport_array@viewport-gs-writes-in-range
137spec@!opengl 1.0@gl-1.0-blend-func
138spec@!opengl 1.0@gl-1.0-front-invalidate-back
139spec@!opengl 1.1@copypixels-draw-sync
140spec@!opengl 1.1@draw-sync
141spec@!opengl 1.1@getteximage-depth
142spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_CUBE_MAP-GL_DEPTH24_STENCIL8
143spec@!opengl 1.1@masked-clear
144spec@!opengl 1.1@ppgtt_memory_alignment
145spec@!opengl 1.1@read-front clear-front-first
146spec@!opengl 1.1@read-front clear-front-first samples=2
147spec@!opengl 1.1@read-front clear-front-first samples=4
148spec@!opengl 1.1@read-front samples=2
149spec@!opengl 1.1@stencil-drawpixels
150spec@!opengl 2.0@vertex-program-two-side front back back2@gs-out and fs
151spec@!opengl 2.0@vertex-program-two-side front back back2@vs- gs and fs
152spec@!opengl 2.0@vertex-program-two-side front back front2@gs-out and fs
153spec@!opengl 2.0@vertex-program-two-side front back front2@vs- gs and fs
154spec@!opengl 2.0@vertex-program-two-side front back@gs-out and fs
155spec@!opengl 2.0@vertex-program-two-side front back@vs- gs and fs
156spec@!opengl 2.0@vertex-program-two-side front front2 back2@gs-out and fs
157spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs- gs and fs
158spec@!opengl 3.0@gl30basic
159