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1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 /*!
25  * \file  esextcTextureCubeMapArrayFBOIncompleteness.cpp
26  * \brief texture_cube_map_array extenstion - FBO incompleteness (Test 9)
27  */ /*-------------------------------------------------------------------*/
28 
29 #include "esextcTextureCubeMapArrayFBOIncompleteness.hpp"
30 
31 #include "gluContextInfo.hpp"
32 #include "gluStrUtil.hpp"
33 #include "glwEnums.hpp"
34 #include "glwFunctions.hpp"
35 #include "tcuTestLog.hpp"
36 
37 namespace glcts
38 {
39 
40 /** Constructor
41  *
42  *  @param context       Test context
43  *  @param name          Test case's name
44  *  @param description   Test case's description
45  **/
TextureCubeMapArrayFBOIncompleteness(Context & context,const ExtParameters & extParams,const char * name,const char * description)46 TextureCubeMapArrayFBOIncompleteness::TextureCubeMapArrayFBOIncompleteness(Context &context,
47                                                                            const ExtParameters &extParams,
48                                                                            const char *name, const char *description)
49     : TestCaseBase(context, extParams, name, description)
50     , m_fbo_id(0)
51     , m_lots_of_layers_to_id(0)
52     , m_non_layered_to_id(0)
53     , m_small_to_id(0)
54 {
55     /* Nothing to be done here */
56 }
57 
58 /**  Verifies an expected FBO completeness status is reported for FBO that is currently
59  *   bound to GL_DRAW_FRAMEBUFFER FBO binding.
60  *
61  *   @param expected_state Anticipated FBO completeness status;
62  *   @param message        Error message to prepend logged error message.
63  *
64  *   @return              true if framebuffer state is equal to @param expectedState;
65  *                        false otherwise
66  */
checkState(glw::GLint expected_state,const char * message)67 glw::GLboolean TextureCubeMapArrayFBOIncompleteness::checkState(glw::GLint expected_state, const char *message)
68 {
69     const glw::Functions &gl     = m_context.getRenderContext().getFunctions();
70     glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
71     glw::GLboolean result        = true;
72 
73     /* if fboCompleteness is different than expectedState log error */
74     if (fbo_completeness != (glw::GLuint)expected_state)
75     {
76         m_testCtx.getLog() << tcu::TestLog::Message << message << "; FBO should be in "
77                            << glu::getErrorStr(expected_state)
78                            << " state, but is in : " << glu::getErrorStr(fbo_completeness) << " state"
79                            << tcu::TestLog::EndMessage;
80 
81         result = false;
82     }
83 
84     return result;
85 }
86 
87 /** Deinitialize test case
88  *
89  **/
deinit()90 void TextureCubeMapArrayFBOIncompleteness::deinit()
91 {
92     /* Retrieve GL entry point */
93     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
94 
95     /* Reset FBO and texture bindings */
96     gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
97     gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0);
98     gl.bindTexture(GL_TEXTURE_2D, 0);
99 
100     /* Release all ES objects the test may have created */
101     if (m_fbo_id != 0)
102     {
103         gl.deleteFramebuffers(1, &m_fbo_id);
104 
105         m_fbo_id = 0;
106     }
107 
108     if (m_non_layered_to_id != 0)
109     {
110         gl.deleteTextures(1, &m_non_layered_to_id);
111 
112         m_non_layered_to_id = 0;
113     }
114 
115     if (m_small_to_id != 0)
116     {
117         gl.deleteTextures(1, &m_small_to_id);
118 
119         m_small_to_id = 0;
120     }
121 
122     if (m_lots_of_layers_to_id != 0)
123     {
124         gl.deleteTextures(1, &m_lots_of_layers_to_id);
125 
126         m_lots_of_layers_to_id = 0;
127     }
128 
129     /* Call base class' deinit() */
130     TestCaseBase::deinit();
131 }
132 
133 /** Initializes all ES objects necessary to execute the test */
initTest()134 void TextureCubeMapArrayFBOIncompleteness::initTest()
135 {
136     /* Check if texture_cube_map_array extension is supported */
137     if (!m_is_texture_cube_map_array_supported)
138     {
139         throw tcu::NotSupportedError(TEXTURE_CUBE_MAP_ARRAY_EXTENSION_NOT_SUPPORTED);
140     }
141 
142     /* Retrieve GL entry point */
143     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
144 
145     /* Create texture objects.*/
146     gl.genTextures(1, &m_small_to_id);
147     gl.genTextures(1, &m_lots_of_layers_to_id);
148     gl.genTextures(1, &m_non_layered_to_id);
149     GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed");
150 
151     /* Create a framebuffer object we will use for the test */
152     gl.genFramebuffers(1, &m_fbo_id);
153     GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers() call failed");
154 }
155 
156 /** Executes the test.
157  *
158  *  Note the function throws exception should an error occur!
159  *
160  *  @return Always STOP.
161  **/
iterate()162 tcu::TestCase::IterateResult TextureCubeMapArrayFBOIncompleteness::iterate()
163 {
164     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
165     glw::GLboolean result    = true;
166 
167     /* Create all ES objects necessary to run the test first */
168     initTest();
169 
170     /* Modify the draw framebuffer binding */
171     gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
172     GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding framebuffer object!");
173 
174     /* Set up texture storage for small texture */
175     gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_small_to_id);
176     GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to GL_TEXTURE_CUBE_MAP_ARRAY target.");
177 
178     gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
179                     m_small_texture_depth);
180 
181     GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed.");
182 
183     /* Verify that a FBO is considered incomplete, if a non-existing layer
184      * (whose index is larger or equal to the layer count) of a cube-map
185      * array texture is attached to any of the framebuffer's non-layered
186      * attachments.
187      */
188     gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */
189                                m_small_texture_depth);                                      /* layer */
190 
191     GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTextureLayer() call failed.");
192 
193     result = checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of an invalid texture layer ");
194 
195     /* The remaining parts of the test should only run if EXT_geometry_shader is supported */
196     if (true != m_is_geometry_shader_extension_supported)
197     {
198         m_testCtx.getLog() << tcu::TestLog::Message << "EXT_geometry_shader is not supported, skip remaining tests."
199                            << tcu::TestLog::EndMessage;
200         if (result)
201         {
202             m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
203         }
204         else
205         {
206             m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
207         }
208 
209         return STOP;
210     }
211 
212     /* In order to check that a framebuffer is considered incomplete if the layer count
213      * of a cube-map array texture that has been bound to a layered framebuffer is
214      * larger than or equal to GL_MAX_FRAMEBUFFER_LAYERS_EXT, we need to create a cube-map
215      * array texture object that we'll use for the purpose of the test */
216     glw::GLint gl_max_framebuffer_layers_ext_value = 0;
217     glw::GLint gl_max_array_texture_layers         = 0;
218     glw::GLint required_to_depth                   = 0;
219 
220     gl.getIntegerv(m_glExtTokens.MAX_FRAMEBUFFER_LAYERS, &gl_max_framebuffer_layers_ext_value);
221     GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() failed for GL_MAX_FRAMEBUFFER_LAYERS_EXT pname");
222 
223     gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &gl_max_array_texture_layers);
224     GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() failed for GL_MAX_ARRAY_TEXTURE_LAYERS pname");
225 
226     /* Calculate the amount of layers we need our texture object to use. The number has to
227      * be larger than GL_MAX_FRAMEBUFFER_LAYERS_EXT and be a multiple of 6
228      */
229     required_to_depth = ((gl_max_framebuffer_layers_ext_value / 6) + 1) * 6;
230 
231     /* Execute only if allowed number of layers for GL_TEXTURE_CUBE_MAP_ARRAY
232      * is greater than GL_MAX_FRAMEBUFFER_LAYERS_EXT
233      */
234     if (required_to_depth <= gl_max_array_texture_layers && required_to_depth > gl_max_framebuffer_layers_ext_value)
235     {
236         /* Bind a new ID to GL_TEXTURE_CUBE_MAP_ARRAY texture target */
237         gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_lots_of_layers_to_id);
238         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
239 
240         /* Configure texture storage */
241         gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
242                         required_to_depth);
243 
244         GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring texture!");
245 
246         /* Update the FBO binding */
247         gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* level */
248 
249         GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTextureEXT() call failed");
250 
251         result =
252             checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of too many layers to a layered framebuffer ");
253     }
254 
255     /* Configure storage for a 2D array texture object. We'll need it to verify
256      * that a layered framebuffer is considered incomplete and its status is
257      * reported as GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, if a single level of
258      * a cube-map array texture AND of a 2D array texture are attached to two
259      * different color attachments of the same framebuffer object.
260      **/
261     gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id);
262     GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
263 
264     gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
265                     m_small_texture_depth);
266 
267     GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed.");
268 
269     /* Configure the FBO attachments */
270     gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0);       /* level */
271     gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level */
272 
273     GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTextureEXT() call(s) failed");
274 
275     /* Perform the check */
276     result = checkState(m_glExtTokens.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,
277                         "Attachment of two textures from different targets to the same FBO ");
278 
279     if (result)
280     {
281         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
282     }
283     else
284     {
285         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
286     }
287 
288     return STOP;
289 }
290 
291 } // namespace glcts
292