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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Sync stress tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3sSyncTests.hpp"
25 
26 #include "tcuTestLog.hpp"
27 #include "deRandom.hpp"
28 #include "tcuVector.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluCallLogWrapper.hpp"
31 #include "gluRenderContext.hpp"
32 #include "deStringUtil.hpp"
33 #include "deString.h"
34 
35 #include <vector>
36 
37 #include "glw.h"
38 
39 using std::vector;
40 using tcu::TestLog;
41 
42 namespace deqp
43 {
44 namespace gles3
45 {
46 namespace Stress
47 {
48 
49 static const int NUM_CASE_ITERATIONS = 1;
50 
51 enum WaitCommand
52 {
53     COMMAND_WAIT_SYNC        = 1 << 0,
54     COMMAND_CLIENT_WAIT_SYNC = 1 << 1
55 };
56 
57 class FenceSyncCase : public TestCase, public glu::CallLogWrapper
58 {
59 public:
60     FenceSyncCase(Context &context, const char *name, const char *description, int numPrimitives, uint32_t waitCommand);
61     ~FenceSyncCase(void);
62 
63     void init(void);
64     void deinit(void);
65     IterateResult iterate(void);
66 
67 private:
68     FenceSyncCase(const FenceSyncCase &other);
69     FenceSyncCase &operator=(const FenceSyncCase &other);
70 
71     int m_numSyncs;
72     uint32_t m_waitCommand;
73 
74     glu::ShaderProgram *m_program;
75     vector<GLsync> m_syncObjects;
76     int m_iterNdx;
77     de::Random m_rnd;
78 };
79 
FenceSyncCase(Context & context,const char * name,const char * description,int numSyncs,uint32_t waitCommand)80 FenceSyncCase::FenceSyncCase(Context &context, const char *name, const char *description, int numSyncs,
81                              uint32_t waitCommand)
82     : TestCase(context, name, description)
83     , CallLogWrapper(context.getRenderContext().getFunctions(), context.getTestContext().getLog())
84     , m_numSyncs(numSyncs)
85     , m_waitCommand(waitCommand)
86     , m_program(nullptr)
87     , m_iterNdx(0)
88     , m_rnd(deStringHash(name))
89 {
90 }
91 
~FenceSyncCase(void)92 FenceSyncCase::~FenceSyncCase(void)
93 {
94     FenceSyncCase::deinit();
95 }
96 
generateVertices(std::vector<float> & dst,int numPrimitives,de::Random & rnd)97 static void generateVertices(std::vector<float> &dst, int numPrimitives, de::Random &rnd)
98 {
99     int numVertices = 3 * numPrimitives;
100     dst.resize(numVertices * 4);
101 
102     for (int i = 0; i < numVertices; i++)
103     {
104         dst[i * 4]     = rnd.getFloat(-1.0f, 1.0f); // x
105         dst[i * 4 + 1] = rnd.getFloat(-1.0f, 1.0f); // y
106         dst[i * 4 + 2] = rnd.getFloat(0.0f, 1.0f);  // z
107         dst[i * 4 + 3] = 1.0f;                      // w
108     }
109 }
110 
init(void)111 void FenceSyncCase::init(void)
112 {
113     const char *vertShaderSource = "#version 300 es\n"
114                                    "layout(location = 0) in mediump vec4 a_position;\n"
115                                    "\n"
116                                    "void main (void)\n"
117                                    "{\n"
118                                    "    gl_Position = a_position;\n"
119                                    "}\n";
120 
121     const char *fragShaderSource = "#version 300 es\n"
122                                    "layout(location = 0) out mediump vec4 o_color;\n"
123                                    "\n"
124                                    "void main (void)\n"
125                                    "{\n"
126                                    "    o_color = vec4(0.25, 0.5, 0.75, 1.0);\n"
127                                    "}\n";
128 
129     DE_ASSERT(!m_program);
130     m_program = new glu::ShaderProgram(m_context.getRenderContext(),
131                                        glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
132 
133     if (!m_program->isOk())
134     {
135         m_testCtx.getLog() << *m_program;
136         TCU_FAIL("Failed to compile shader program");
137     }
138 
139     m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass.
140     GLU_CHECK_MSG("Case initialization finished");
141 }
142 
deinit(void)143 void FenceSyncCase::deinit(void)
144 {
145     if (m_program)
146     {
147         delete m_program;
148         m_program = nullptr;
149     }
150 
151     for (int i = 0; i < (int)m_syncObjects.size(); i++)
152         if (m_syncObjects[i])
153             glDeleteSync(m_syncObjects[i]);
154 
155     m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end());
156 }
157 
iterate(void)158 FenceSyncCase::IterateResult FenceSyncCase::iterate(void)
159 {
160     TestLog &log = m_testCtx.getLog();
161     std::vector<float> vertices;
162     bool testOk = true;
163 
164     std::string header = "Case iteration " + de::toString(m_iterNdx + 1) + " / " + de::toString(NUM_CASE_ITERATIONS);
165     tcu::ScopedLogSection section(log, header, header);
166 
167     enableLogging(true);
168 
169     TCU_CHECK(m_program);
170     glUseProgram(m_program->getProgram());
171     glEnable(GL_DEPTH_TEST);
172     glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
173     glClearDepthf(1.0f);
174     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
175 
176     // Generate vertices
177 
178     glEnableVertexAttribArray(0);
179     generateVertices(vertices, m_numSyncs, m_rnd);
180     glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]);
181     m_syncObjects.resize(m_numSyncs);
182 
183     // Perform draws and create sync objects
184 
185     enableLogging(false);
186     log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDrawArrays and glFenceSync calls done here."
187         << TestLog::EndMessage;
188 
189     for (int i = 0; i < m_numSyncs; i++)
190     {
191         glDrawArrays(GL_TRIANGLES, i * 3, 3);
192         m_syncObjects[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
193         GLU_CHECK_MSG("Sync object created");
194     }
195     enableLogging(true);
196     log << TestLog::Message << "// Draws performed, sync objects created." << TestLog::EndMessage;
197 
198     // Wait for sync objects
199 
200     m_rnd.shuffle(m_syncObjects.begin(), m_syncObjects.end());
201 
202     enableLogging(false);
203     if (m_waitCommand & COMMAND_WAIT_SYNC)
204         log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glWaitSync calls done here."
205             << TestLog::EndMessage;
206     else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC)
207         log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glClientWaitSync calls done here."
208             << TestLog::EndMessage;
209 
210     for (int i = 0; i < m_numSyncs; i++)
211     {
212         GLenum waitValue = 0;
213 
214         if (m_waitCommand & COMMAND_WAIT_SYNC)
215         {
216             glWaitSync(m_syncObjects[i], 0, GL_TIMEOUT_IGNORED);
217             GLU_CHECK_MSG("glWaitSync called");
218         }
219         else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC)
220         {
221             waitValue = glClientWaitSync(m_syncObjects[i], 0, 100);
222             GLU_CHECK_MSG("glClientWaitSync called");
223             switch (waitValue)
224             {
225             case GL_ALREADY_SIGNALED:
226                 break;
227             case GL_TIMEOUT_EXPIRED:
228                 break;
229             case GL_CONDITION_SATISFIED:
230                 break;
231             case GL_WAIT_FAILED:
232                 log << TestLog::Message << "// glClientWaitSync returned GL_WAIT_FAILED" << TestLog::EndMessage;
233                 testOk = false;
234                 break;
235             default:
236                 TCU_FAIL("glClientWaitSync returned an unknown return value.");
237             }
238         }
239     }
240     enableLogging(true);
241 
242     glFinish();
243 
244     // Delete sync objects
245 
246     enableLogging(false);
247     log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDeleteSync calls done here."
248         << TestLog::EndMessage;
249 
250     for (int i = 0; i < (int)m_syncObjects.size(); i++)
251     {
252         if (m_syncObjects[i])
253         {
254             glDeleteSync(m_syncObjects[i]);
255             GLU_CHECK_MSG("Sync object deleted");
256         }
257     }
258 
259     enableLogging(true);
260 
261     m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end());
262 
263     // Evaluate test result
264 
265     log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage;
266 
267     if (!testOk)
268     {
269         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
270         return STOP;
271     }
272 
273     log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage;
274 
275     return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP;
276 }
277 
SyncTests(Context & context)278 SyncTests::SyncTests(Context &context) : TestCaseGroup(context, "fence_sync", "Fence Sync Tests")
279 {
280 }
281 
~SyncTests(void)282 SyncTests::~SyncTests(void)
283 {
284 }
285 
init(void)286 void SyncTests::init(void)
287 {
288     // Fence sync stress tests.
289 
290     addChild(new FenceSyncCase(m_context, "wait_sync_10_syncs", "", 10, COMMAND_WAIT_SYNC));
291     addChild(new FenceSyncCase(m_context, "wait_sync_1000_syncs", "", 1000, COMMAND_WAIT_SYNC));
292     addChild(new FenceSyncCase(m_context, "wait_sync_10000_syncs", "", 10000, COMMAND_WAIT_SYNC));
293 
294     addChild(new FenceSyncCase(m_context, "client_wait_sync_10_syncs", "", 10, COMMAND_CLIENT_WAIT_SYNC));
295     addChild(new FenceSyncCase(m_context, "client_wait_sync_1000_syncs", "", 1000, COMMAND_CLIENT_WAIT_SYNC));
296     addChild(new FenceSyncCase(m_context, "client_wait_sync_10000_syncs", "", 10000, COMMAND_CLIENT_WAIT_SYNC));
297 }
298 
299 } // namespace Stress
300 } // namespace gles3
301 } // namespace deqp
302