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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD-style license found in the
6 * LICENSE file in the root directory of this source tree.
7 */
8
9#version 450 core
10
11#define PRECISION ${PRECISION}
12
13#define VEC4_T ${texel_type(DTYPE)}
14
15layout(std430) buffer;
16
17#include "indexing_utils.h"
18
19${layout_declare_tensor(0, "w", "t_out", DTYPE, STORAGE)}
20${layout_declare_ubo(1, "ivec4", "sizes")}
21${layout_declare_ubo(2, "float", "start")}
22${layout_declare_ubo(3, "float", "step")}
23
24layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
25
26layout(constant_id = 3) const int packed_dim = C_DIM;
27
28void main() {
29  const ivec3 pos = ivec3(gl_GlobalInvocationID);
30  const ivec4 idx = to_tensor_idx(pos, sizes, packed_dim);
31
32  if (pos_out_of_bounds(pos, sizes, packed_dim)) {
33    return;
34  }
35
36  VEC4_T outtex = VEC4_T(start + pos.x * step, 0, 0, 0);
37
38  imageStore(t_out, pos, outtex);
39}
40