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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD-style license found in the
6 * LICENSE file in the root directory of this source tree.
7 */
8
9#version 450 core
10
11#define PRECISION ${PRECISION}
12
13layout(std430) buffer;
14
15layout(set = 0, binding = 0, ${IMAGE_FORMAT[DTYPE]}) uniform PRECISION restrict writeonly ${IMAGE_T[NDIM][DTYPE]} image_out;
16layout(set = 0, binding = 1) uniform PRECISION sampler3D image_in;
17
18layout(set = 0, binding = 2) uniform PRECISION restrict OutLimits {
19  ivec3 out_limits;
20};
21
22layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
23
24void main() {
25  ivec3 pos = ivec3(gl_GlobalInvocationID);
26  if (any(greaterThanEqual(pos, out_limits))) {
27    return;
28  }
29  imageStore(image_out, pos, texelFetch(image_in, pos, 0));
30}
31