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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD-style license found in the
6 * LICENSE file in the root directory of this source tree.
7 */
8
9#version 450 core
10
11#define PRECISION ${PRECISION}
12
13#define op(X, Y) ${OPERATOR}
14
15layout(std430) buffer;
16
17// clang-format off
18layout(set = 0, binding = 0, ${IMAGE_FORMAT[DTYPE]}) uniform PRECISION restrict writeonly image3D image_out;
19// clang-format on
20layout(set = 0, binding = 1) uniform PRECISION sampler3D image_in;
21layout(set = 0, binding = 2) uniform PRECISION sampler3D image_other;
22
23layout(set = 0, binding = 3) uniform PRECISION restrict OutExtents {
24  uvec4 data;
25}
26out_extents;
27
28layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
29
30void main() {
31  const ivec3 pos = ivec3(gl_GlobalInvocationID);
32
33  if (any(greaterThanEqual(pos, out_extents.data.xyz))) {
34    return;
35  }
36
37  vec4 in_texel = texelFetch(image_in, pos, 0);
38  vec4 other_texel = texelFetch(image_other, pos, 0);
39
40  imageStore(image_out, pos, op(in_texel, other_texel));
41}
42