1/* 2 * Copyright (c) Meta Platforms, Inc. and affiliates. 3 * All rights reserved. 4 * 5 * This source code is licensed under the BSD-style license found in the 6 * LICENSE file in the root directory of this source tree. 7 */ 8 9#version 450 core 10 11#define PRECISION ${PRECISION} 12 13#define VEC4_T ${texel_type(DTYPE)} 14 15#include "indexing_utils.h" 16 17layout(std430) buffer; 18 19${layout_declare_tensor(0, "w", "image_out", DTYPE, "texture3d")} 20${layout_declare_ubo(1, "ivec4", "sizes")} 21 22layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; 23 24layout(constant_id = 3) const int packed_dim = C_DIM; 25layout(constant_id = 4) const int offset = 10; 26 27void main() { 28 const ivec3 pos = ivec3(gl_GlobalInvocationID); 29 const ivec4 idx = to_tensor_idx(pos, sizes, packed_dim); 30 31 if (any(greaterThanEqual(idx, sizes))) { 32 return; 33 } 34 35 const ivec4 buf_indices = get_texel_nchw_buffer_ixs(idx, sizes, packed_dim); 36 VEC4_T texel = VEC4_T(buf_indices) + offset; 37 imageStore(image_out, pos, texel); 38} 39