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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD-style license found in the
6 * LICENSE file in the root directory of this source tree.
7 */
8
9#version 450 core
10
11#define PRECISION ${PRECISION}
12
13${define_required_extensions(DTYPE)}
14
15#define T ${buffer_scalar_type(DTYPE)}
16
17layout(std430) buffer;
18
19${layout_declare_tensor(0, "rw", "buffer_in", DTYPE, "buffer")}
20${layout_declare_ubo(1, "int", "numel")}
21
22layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
23
24layout(constant_id = 3) const float scalar = 2.0;
25
26void main() {
27  const int t_id = ivec3(gl_GlobalInvocationID).x;
28  if (t_id >= numel) {
29    return;
30  }
31
32  buffer_in[t_id] = buffer_in[t_id] + T(scalar);
33}
34