• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD-style license found in the
6 * LICENSE file in the root directory of this source tree.
7 */
8
9#version 450 core
10
11#define PRECISION ${PRECISION}
12
13layout(std430) buffer;
14
15${layout_declare_tensor(0, "rw", "t_in", "float", "texture3d")}
16${layout_declare_ubo(1, "ivec3", "extents")}
17${layout_declare_ubo(2, "int", "scalar")}
18
19layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
20
21void main() {
22  const ivec3 pos = ivec3(gl_GlobalInvocationID);
23  if (any(greaterThanEqual(pos, extents))) {
24    return;
25  }
26
27  vec4 in_tex = imageLoad(t_in, pos);
28  imageStore(t_in, pos, imageLoad(t_in, pos) + float(scalar));
29}
30