1// Run this using JavaScriptTest.sh 2var assert = require('assert'); 3var fs = require('fs'); 4 5var flatbuffers = require('../../js/flatbuffers'); 6var MyGame = require(process.argv[2]).MyGame; 7 8function main() { 9 10 // First, let's test reading a FlatBuffer generated by C++ code: 11 // This file was generated from monsterdata_test.json 12 var data = new Uint8Array(fs.readFileSync('../monsterdata_test.mon')); 13 14 // Now test it: 15 16 var bb = new flatbuffers.ByteBuffer(data); 17 testBuffer(bb); 18 19 // Second, let's create a FlatBuffer from scratch in JavaScript, and test it also. 20 // We use an initial size of 1 to exercise the reallocation algorithm, 21 // normally a size larger than the typical FlatBuffer you generate would be 22 // better for performance. 23 var fbb = new flatbuffers.Builder(1); 24 createMonster(fbb); 25 serializeAndTest(fbb); 26 27 // clear the builder, repeat tests 28 var clearIterations = 100; 29 var startingCapacity = fbb.bb.capacity(); 30 for (var i = 0; i < clearIterations; i++) { 31 fbb.clear(); 32 createMonster(fbb); 33 serializeAndTest(fbb); 34 } 35 // the capacity of our buffer shouldn't increase with the same size payload 36 assert.strictEqual(fbb.bb.capacity(), startingCapacity); 37 38 test64bit(); 39 testUnicode(); 40 fuzzTest1(); 41 42 console.log('FlatBuffers test: completed successfully'); 43} 44 45function createMonster(fbb) { 46 // We set up the same values as monsterdata.json: 47 48 var str = fbb.createString('MyMonster'); 49 50 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]); 51 52 var fred = fbb.createString('Fred'); 53 MyGame.Example.Monster.startMonster(fbb); 54 MyGame.Example.Monster.addName(fbb, fred); 55 var mon2 = MyGame.Example.Monster.endMonster(fbb); 56 57 MyGame.Example.Monster.startTest4Vector(fbb, 2); 58 MyGame.Example.Test.createTest(fbb, 10, 20); 59 MyGame.Example.Test.createTest(fbb, 30, 40); 60 var test4 = fbb.endVector(); 61 62 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [ 63 fbb.createString('test1'), 64 fbb.createString('test2') 65 ]); 66 67 MyGame.Example.Monster.startMonster(fbb); 68 MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6)); 69 MyGame.Example.Monster.addHp(fbb, 80); 70 MyGame.Example.Monster.addName(fbb, str); 71 MyGame.Example.Monster.addInventory(fbb, inv); 72 MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster); 73 MyGame.Example.Monster.addTest(fbb, mon2); 74 MyGame.Example.Monster.addTest4(fbb, test4); 75 MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString); 76 MyGame.Example.Monster.addTestbool(fbb, true); 77 var mon = MyGame.Example.Monster.endMonster(fbb); 78 79 MyGame.Example.Monster.finishMonsterBuffer(fbb, mon); 80} 81 82function serializeAndTest(fbb) { 83 // Write the result to a file for debugging purposes: 84 // Note that the binaries are not necessarily identical, since the JSON 85 // parser may serialize in a slightly different order than the above 86 // JavaScript code. They are functionally equivalent though. 87 88 fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array())); 89 90 // Tests mutation first. This will verify that we did not trample any other 91 // part of the byte buffer. 92 testMutation(fbb.dataBuffer()); 93 94 testBuffer(fbb.dataBuffer()); 95} 96 97function testMutation(bb) { 98 var monster = MyGame.Example.Monster.getRootAsMonster(bb); 99 100 monster.mutate_hp(120); 101 assert.strictEqual(monster.hp(), 120); 102 103 monster.mutate_hp(80); 104 assert.strictEqual(monster.hp(), 80); 105 106 var manaRes = monster.mutate_mana(10); 107 assert.strictEqual(manaRes, false); // Field was NOT present, because default value. 108 109 // TODO: There is not the availability to mutate structs or vectors. 110} 111 112function testBuffer(bb) { 113 assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb)); 114 115 var monster = MyGame.Example.Monster.getRootAsMonster(bb); 116 117 assert.strictEqual(monster.hp(), 80); 118 assert.strictEqual(monster.mana(), 150); // default 119 120 assert.strictEqual(monster.name(), 'MyMonster'); 121 122 var pos = monster.pos(); 123 assert.strictEqual(pos.x(), 1); 124 assert.strictEqual(pos.y(), 2); 125 assert.strictEqual(pos.z(), 3); 126 assert.strictEqual(pos.test1(), 3); 127 assert.strictEqual(pos.test2(), MyGame.Example.Color.Green); 128 var t = pos.test3(); 129 assert.strictEqual(t.a(), 5); 130 assert.strictEqual(t.b(), 6); 131 132 assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster); 133 var monster2 = new MyGame.Example.Monster(); 134 assert.strictEqual(monster.test(monster2) != null, true); 135 assert.strictEqual(monster2.name(), 'Fred'); 136 137 assert.strictEqual(monster.inventoryLength(), 5); 138 var invsum = 0; 139 for (var i = 0; i < monster.inventoryLength(); i++) { 140 invsum += monster.inventory(i); 141 } 142 assert.strictEqual(invsum, 10); 143 144 var invsum2 = 0; 145 var invArr = monster.inventoryArray(); 146 for (var i = 0; i < invArr.length; i++) { 147 invsum2 += invArr[i]; 148 } 149 assert.strictEqual(invsum2, 10); 150 151 var test_0 = monster.test4(0); 152 var test_1 = monster.test4(1); 153 assert.strictEqual(monster.test4Length(), 2); 154 assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100); 155 156 assert.strictEqual(monster.testarrayofstringLength(), 2); 157 assert.strictEqual(monster.testarrayofstring(0), 'test1'); 158 assert.strictEqual(monster.testarrayofstring(1), 'test2'); 159 160 assert.strictEqual(monster.testbool(), true); 161} 162 163function test64bit() { 164 var fbb = new flatbuffers.Builder(); 165 var required = fbb.createString('required'); 166 167 MyGame.Example.Stat.startStat(fbb); 168 var stat2 = MyGame.Example.Stat.endStat(fbb); 169 170 MyGame.Example.Monster.startMonster(fbb); 171 MyGame.Example.Monster.addName(fbb, required); 172 MyGame.Example.Monster.addTestempty(fbb, stat2); 173 var mon2 = MyGame.Example.Monster.endMonster(fbb); 174 175 MyGame.Example.Stat.startStat(fbb); 176 MyGame.Example.Stat.addVal(fbb, 0x2345678987654321n); 177 var stat = MyGame.Example.Stat.endStat(fbb); 178 179 MyGame.Example.Monster.startMonster(fbb); 180 MyGame.Example.Monster.addName(fbb, required); 181 MyGame.Example.Monster.addEnemy(fbb, mon2); 182 MyGame.Example.Monster.addTestempty(fbb, stat); 183 var mon = MyGame.Example.Monster.endMonster(fbb); 184 185 MyGame.Example.Monster.finishMonsterBuffer(fbb, mon); 186 var bytes = fbb.asUint8Array(); 187 188 //////////////////////////////////////////////////////////////// 189 190 var bb = new flatbuffers.ByteBuffer(bytes); 191 assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb)); 192 var mon = MyGame.Example.Monster.getRootAsMonster(bb); 193 194 var stat = mon.testempty(); 195 assert.strictEqual(stat != null, true); 196 assert.strictEqual(stat.val() != null, true); 197 assert.strictEqual(stat.val(), 2541551405100253985n); 198 199 var mon2 = mon.enemy(); 200 assert.strictEqual(mon2 != null, true); 201 stat = mon2.testempty(); 202 assert.strictEqual(stat != null, true); 203 assert.strictEqual(stat.val() != null, true); 204 assert.strictEqual(stat.val(), 0n); // default value 205} 206 207function testUnicode() { 208 var correct = fs.readFileSync('unicode_test.mon'); 209 var json = JSON.parse(fs.readFileSync('../unicode_test.json', 'utf8')); 210 211 // Test reading 212 function testReadingUnicode(bb) { 213 var monster = MyGame.Example.Monster.getRootAsMonster(bb); 214 assert.strictEqual(monster.name(), json.name); 215 assert.deepEqual(new Buffer(monster.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(json.name)); 216 assert.strictEqual(monster.testarrayoftablesLength(), json.testarrayoftables.length); 217 json.testarrayoftables.forEach(function(table, i) { 218 var value = monster.testarrayoftables(i); 219 assert.strictEqual(value.name(), table.name); 220 assert.deepEqual(new Buffer(value.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(table.name)); 221 }); 222 assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length); 223 json.testarrayofstring.forEach(function(string, i) { 224 assert.strictEqual(monster.testarrayofstring(i), string); 225 assert.deepEqual(new Buffer(monster.testarrayofstring(i, flatbuffers.Encoding.UTF8_BYTES)), new Buffer(string)); 226 }); 227 } 228 testReadingUnicode(new flatbuffers.ByteBuffer(new Uint8Array(correct))); 229 230 // Test writing 231 var fbb = new flatbuffers.Builder(); 232 var name = fbb.createString(json.name); 233 var testarrayoftablesOffsets = json.testarrayoftables.map(function(table) { 234 var name = fbb.createString(new Uint8Array(new Buffer(table.name))); 235 MyGame.Example.Monster.startMonster(fbb); 236 MyGame.Example.Monster.addName(fbb, name); 237 return MyGame.Example.Monster.endMonster(fbb); 238 }); 239 var testarrayoftablesOffset = MyGame.Example.Monster.createTestarrayoftablesVector(fbb, 240 testarrayoftablesOffsets); 241 var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb, 242 json.testarrayofstring.map(function(string) { return fbb.createString(string); })); 243 MyGame.Example.Monster.startMonster(fbb); 244 MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset); 245 MyGame.Example.Monster.addTestarrayoftables(fbb, testarrayoftablesOffset); 246 MyGame.Example.Monster.addName(fbb, name); 247 MyGame.Example.Monster.finishSizePrefixedMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb)); 248 var bb = new flatbuffers.ByteBuffer(fbb.asUint8Array()) 249 bb.setPosition(4); 250 testReadingUnicode(bb); 251} 252 253var __imul = Math.imul ? Math.imul : function(a, b) { 254 var ah = a >> 16 & 65535; 255 var bh = b >> 16 & 65535; 256 var al = a & 65535; 257 var bl = b & 65535; 258 return al * bl + (ah * bl + al * bh << 16) | 0; 259}; 260 261// Include simple random number generator to ensure results will be the 262// same cross platform. 263// http://en.wikipedia.org/wiki/Park%E2%80%93Miller_random_number_generator 264var lcg_seed = 48271; 265 266function lcg_rand() { 267 return lcg_seed = (__imul(lcg_seed, 279470273) >>> 0) % 4294967291; 268} 269 270function lcg_reset() { 271 lcg_seed = 48271; 272} 273 274// Converts a Field ID to a virtual table offset. 275function fieldIndexToOffset(field_id) { 276 // Should correspond to what EndTable() below builds up. 277 var fixed_fields = 2; // Vtable size and Object Size. 278 return (field_id + fixed_fields) * 2; 279} 280 281// Low level stress/fuzz test: serialize/deserialize a variety of 282// different kinds of data in different combinations 283function fuzzTest1() { 284 285 // Values we're testing against: chosen to ensure no bits get chopped 286 // off anywhere, and also be different from eachother. 287 var bool_val = true; 288 var char_val = -127; // 0x81 289 var uchar_val = 0xFF; 290 var short_val = -32222; // 0x8222; 291 var ushort_val = 0xFEEE; 292 var int_val = 0x83333333 | 0; 293 var uint_val = 0xFDDDDDDD; 294 var long_val = BigInt.asIntN(64, 0x8444444444444444n); 295 var ulong_val = BigInt.asUintN(64, 0xFCCCCCCCCCCCCCCCn); 296 var float_val = new Float32Array([3.14159])[0]; 297 var double_val = 3.14159265359; 298 299 var test_values_max = 11; 300 var fields_per_object = 4; 301 var num_fuzz_objects = 10000; // The higher, the more thorough :) 302 303 var builder = new flatbuffers.Builder(); 304 305 lcg_reset(); // Keep it deterministic. 306 307 var objects = []; 308 309 // Generate num_fuzz_objects random objects each consisting of 310 // fields_per_object fields, each of a random type. 311 for (var i = 0; i < num_fuzz_objects; i++) { 312 builder.startObject(fields_per_object); 313 for (var f = 0; f < fields_per_object; f++) { 314 var choice = lcg_rand() % test_values_max; 315 switch (choice) { 316 case 0: builder.addFieldInt8(f, bool_val, 0); break; 317 case 1: builder.addFieldInt8(f, char_val, 0); break; 318 case 2: builder.addFieldInt8(f, uchar_val, 0); break; 319 case 3: builder.addFieldInt16(f, short_val, 0); break; 320 case 4: builder.addFieldInt16(f, ushort_val, 0); break; 321 case 5: builder.addFieldInt32(f, int_val, 0); break; 322 case 6: builder.addFieldInt32(f, uint_val, 0); break; 323 case 7: builder.addFieldInt64(f, long_val, 0n); break; 324 case 8: builder.addFieldInt64(f, ulong_val, 0n); break; 325 case 9: builder.addFieldFloat32(f, float_val, 0); break; 326 case 10: builder.addFieldFloat64(f, double_val, 0); break; 327 } 328 } 329 objects.push(builder.endObject()); 330 } 331 builder.prep(8, 0); // Align whole buffer. 332 333 lcg_reset(); // Reset. 334 335 builder.finish(objects[objects.length - 1]); 336 var bytes = new Uint8Array(builder.asUint8Array()); 337 var view = new DataView(bytes.buffer); 338 339 // Test that all objects we generated are readable and return the 340 // expected values. We generate random objects in the same order 341 // so this is deterministic. 342 for (var i = 0; i < num_fuzz_objects; i++) { 343 var offset = bytes.length - objects[i]; 344 for (var f = 0; f < fields_per_object; f++) { 345 var choice = lcg_rand() % test_values_max; 346 var vtable_offset = fieldIndexToOffset(f); 347 var vtable = offset - view.getInt32(offset, true); 348 assert.ok(vtable_offset < view.getInt16(vtable, true)); 349 var field_offset = offset + view.getInt16(vtable + vtable_offset, true); 350 switch (choice) { 351 case 0: assert.strictEqual(!!view.getInt8(field_offset), bool_val); break; 352 case 1: assert.strictEqual(view.getInt8(field_offset), char_val); break; 353 case 2: assert.strictEqual(view.getUint8(field_offset), uchar_val); break; 354 case 3: assert.strictEqual(view.getInt16(field_offset, true), short_val); break; 355 case 4: assert.strictEqual(view.getUint16(field_offset, true), ushort_val); break; 356 case 5: assert.strictEqual(view.getInt32(field_offset, true), int_val); break; 357 case 6: assert.strictEqual(view.getUint32(field_offset, true), uint_val); break; 358 case 7: assert.strictEqual(view.getBigInt64(field_offset, true), long_val); break; 359 case 8: assert.strictEqual(view.getBigUint64(field_offset, true), ulong_val); break; 360 case 9: assert.strictEqual(view.getFloat32(field_offset, true), float_val); break; 361 case 10: assert.strictEqual(view.getFloat64(field_offset, true), double_val); break; 362 } 363 } 364 } 365} 366 367main();