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1import * as flatbuffers from 'flatbuffers';
2import { ArrayStruct, ArrayStructT } from '../../my-game/example/array-struct.js';
3export declare class ArrayTable implements flatbuffers.IUnpackableObject<ArrayTableT> {
4    bb: flatbuffers.ByteBuffer | null;
5    bb_pos: number;
6    __init(i: number, bb: flatbuffers.ByteBuffer): ArrayTable;
7    static getRootAsArrayTable(bb: flatbuffers.ByteBuffer, obj?: ArrayTable): ArrayTable;
8    static getSizePrefixedRootAsArrayTable(bb: flatbuffers.ByteBuffer, obj?: ArrayTable): ArrayTable;
9    static bufferHasIdentifier(bb: flatbuffers.ByteBuffer): boolean;
10    a(): string | null;
11    a(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
12    cUnderscore(obj?: ArrayStruct): ArrayStruct | null;
13    static getFullyQualifiedName(): string;
14    static startArrayTable(builder: flatbuffers.Builder): void;
15    static addA(builder: flatbuffers.Builder, aOffset: flatbuffers.Offset): void;
16    static addCUnderscore(builder: flatbuffers.Builder, cUnderscoreOffset: flatbuffers.Offset): void;
17    static endArrayTable(builder: flatbuffers.Builder): flatbuffers.Offset;
18    static finishArrayTableBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
19    static finishSizePrefixedArrayTableBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
20    unpack(): ArrayTableT;
21    unpackTo(_o: ArrayTableT): void;
22}
23export declare class ArrayTableT implements flatbuffers.IGeneratedObject {
24    a: string | Uint8Array | null;
25    cUnderscore: ArrayStructT | null;
26    constructor(a?: string | Uint8Array | null, cUnderscore?: ArrayStructT | null);
27    pack(builder: flatbuffers.Builder): flatbuffers.Offset;
28}
29