1import * as flatbuffers from 'flatbuffers'; 2import { Color } from '../../my-game/example/color.js'; 3export declare class TestSimpleTableWithEnum implements flatbuffers.IUnpackableObject<TestSimpleTableWithEnumT> { 4 bb: flatbuffers.ByteBuffer | null; 5 bb_pos: number; 6 __init(i: number, bb: flatbuffers.ByteBuffer): TestSimpleTableWithEnum; 7 static getRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum; 8 static getSizePrefixedRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum; 9 color(): Color; 10 mutate_color(value: Color): boolean; 11 static getFullyQualifiedName(): string; 12 static startTestSimpleTableWithEnum(builder: flatbuffers.Builder): void; 13 static addColor(builder: flatbuffers.Builder, color: Color): void; 14 static endTestSimpleTableWithEnum(builder: flatbuffers.Builder): flatbuffers.Offset; 15 static createTestSimpleTableWithEnum(builder: flatbuffers.Builder, color: Color): flatbuffers.Offset; 16 serialize(): Uint8Array; 17 static deserialize(buffer: Uint8Array): TestSimpleTableWithEnum; 18 unpack(): TestSimpleTableWithEnumT; 19 unpackTo(_o: TestSimpleTableWithEnumT): void; 20} 21export declare class TestSimpleTableWithEnumT implements flatbuffers.IGeneratedObject { 22 color: Color; 23 constructor(color?: Color); 24 pack(builder: flatbuffers.Builder): flatbuffers.Offset; 25} 26