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1import * as flatbuffers from 'flatbuffers';
2import { Color } from '../../my-game/example/color.js';
3export declare class TestSimpleTableWithEnum implements flatbuffers.IUnpackableObject<TestSimpleTableWithEnumT> {
4    bb: flatbuffers.ByteBuffer | null;
5    bb_pos: number;
6    __init(i: number, bb: flatbuffers.ByteBuffer): TestSimpleTableWithEnum;
7    static getRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum;
8    static getSizePrefixedRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum;
9    color(): Color;
10    mutate_color(value: Color): boolean;
11    static getFullyQualifiedName(): string;
12    static startTestSimpleTableWithEnum(builder: flatbuffers.Builder): void;
13    static addColor(builder: flatbuffers.Builder, color: Color): void;
14    static endTestSimpleTableWithEnum(builder: flatbuffers.Builder): flatbuffers.Offset;
15    static createTestSimpleTableWithEnum(builder: flatbuffers.Builder, color: Color): flatbuffers.Offset;
16    serialize(): Uint8Array;
17    static deserialize(buffer: Uint8Array): TestSimpleTableWithEnum;
18    unpack(): TestSimpleTableWithEnumT;
19    unpackTo(_o: TestSimpleTableWithEnumT): void;
20}
21export declare class TestSimpleTableWithEnumT implements flatbuffers.IGeneratedObject {
22    color: Color;
23    constructor(color?: Color);
24    pack(builder: flatbuffers.Builder): flatbuffers.Offset;
25}
26