• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1import * as flatbuffers from 'flatbuffers';
2import { Color } from '../../my-game/example/color.js';
3import { Test, TestT } from '../../my-game/example/test.js';
4export declare class Vec3 implements flatbuffers.IUnpackableObject<Vec3T> {
5    bb: flatbuffers.ByteBuffer | null;
6    bb_pos: number;
7    __init(i: number, bb: flatbuffers.ByteBuffer): Vec3;
8    x(): number;
9    mutate_x(value: number): boolean;
10    y(): number;
11    mutate_y(value: number): boolean;
12    z(): number;
13    mutate_z(value: number): boolean;
14    test1(): number;
15    mutate_test1(value: number): boolean;
16    test2(): Color;
17    mutate_test2(value: Color): boolean;
18    test3(obj?: Test): Test | null;
19    static getFullyQualifiedName(): string;
20    static sizeOf(): number;
21    static createVec3(builder: flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number): flatbuffers.Offset;
22    unpack(): Vec3T;
23    unpackTo(_o: Vec3T): void;
24}
25export declare class Vec3T implements flatbuffers.IGeneratedObject {
26    x: number;
27    y: number;
28    z: number;
29    test1: number;
30    test2: Color;
31    test3: TestT | null;
32    constructor(x?: number, y?: number, z?: number, test1?: number, test2?: Color, test3?: TestT | null);
33    pack(builder: flatbuffers.Builder): flatbuffers.Offset;
34}
35