1import * as flatbuffers from 'flatbuffers'; 2export declare class Monster implements flatbuffers.IUnpackableObject<MonsterT> { 3 bb: flatbuffers.ByteBuffer | null; 4 bb_pos: number; 5 __init(i: number, bb: flatbuffers.ByteBuffer): Monster; 6 static getRootAsMonster(bb: flatbuffers.ByteBuffer, obj?: Monster): Monster; 7 static getSizePrefixedRootAsMonster(bb: flatbuffers.ByteBuffer, obj?: Monster): Monster; 8 static getFullyQualifiedName(): string; 9 static startMonster(builder: flatbuffers.Builder): void; 10 static endMonster(builder: flatbuffers.Builder): flatbuffers.Offset; 11 static createMonster(builder: flatbuffers.Builder): flatbuffers.Offset; 12 serialize(): Uint8Array; 13 static deserialize(buffer: Uint8Array): Monster; 14 unpack(): MonsterT; 15 unpackTo(_o: MonsterT): void; 16} 17export declare class MonsterT implements flatbuffers.IGeneratedObject { 18 constructor(); 19 pack(builder: flatbuffers.Builder): flatbuffers.Offset; 20} 21