• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1import * as flatbuffers from 'flatbuffers';
2import { TableB, TableBT } from './my-game/other-name-space/table-b.js';
3export declare class TableA implements flatbuffers.IUnpackableObject<TableAT> {
4    bb: flatbuffers.ByteBuffer | null;
5    bb_pos: number;
6    __init(i: number, bb: flatbuffers.ByteBuffer): TableA;
7    static getRootAsTableA(bb: flatbuffers.ByteBuffer, obj?: TableA): TableA;
8    static getSizePrefixedRootAsTableA(bb: flatbuffers.ByteBuffer, obj?: TableA): TableA;
9    b(obj?: TableB): TableB | null;
10    static getFullyQualifiedName(): string;
11    static startTableA(builder: flatbuffers.Builder): void;
12    static addB(builder: flatbuffers.Builder, bOffset: flatbuffers.Offset): void;
13    static endTableA(builder: flatbuffers.Builder): flatbuffers.Offset;
14    static createTableA(builder: flatbuffers.Builder, bOffset: flatbuffers.Offset): flatbuffers.Offset;
15    serialize(): Uint8Array;
16    static deserialize(buffer: Uint8Array): TableA;
17    unpack(): TableAT;
18    unpackTo(_o: TableAT): void;
19}
20export declare class TableAT implements flatbuffers.IGeneratedObject {
21    b: TableBT | null;
22    constructor(b?: TableBT | null);
23    pack(builder: flatbuffers.Builder): flatbuffers.Offset;
24}
25