1import * as flatbuffers from 'flatbuffers'; 2import { TableB, TableBT } from './my-game/other-name-space/table-b.js'; 3export declare class TableA implements flatbuffers.IUnpackableObject<TableAT> { 4 bb: flatbuffers.ByteBuffer | null; 5 bb_pos: number; 6 __init(i: number, bb: flatbuffers.ByteBuffer): TableA; 7 static getRootAsTableA(bb: flatbuffers.ByteBuffer, obj?: TableA): TableA; 8 static getSizePrefixedRootAsTableA(bb: flatbuffers.ByteBuffer, obj?: TableA): TableA; 9 b(obj?: TableB): TableB | null; 10 static getFullyQualifiedName(): string; 11 static startTableA(builder: flatbuffers.Builder): void; 12 static addB(builder: flatbuffers.Builder, bOffset: flatbuffers.Offset): void; 13 static endTableA(builder: flatbuffers.Builder): flatbuffers.Offset; 14 static createTableA(builder: flatbuffers.Builder, bOffset: flatbuffers.Offset): flatbuffers.Offset; 15 serialize(): Uint8Array; 16 static deserialize(buffer: Uint8Array): TableA; 17 unpack(): TableAT; 18 unpackTo(_o: TableAT): void; 19} 20export declare class TableAT implements flatbuffers.IGeneratedObject { 21 b: TableBT | null; 22 constructor(b?: TableBT | null); 23 pack(builder: flatbuffers.Builder): flatbuffers.Offset; 24} 25