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1import * as flatbuffers from 'flatbuffers';
2export declare class Attacker implements flatbuffers.IUnpackableObject<AttackerT> {
3    bb: flatbuffers.ByteBuffer | null;
4    bb_pos: number;
5    __init(i: number, bb: flatbuffers.ByteBuffer): Attacker;
6    static getRootAsAttacker(bb: flatbuffers.ByteBuffer, obj?: Attacker): Attacker;
7    static getSizePrefixedRootAsAttacker(bb: flatbuffers.ByteBuffer, obj?: Attacker): Attacker;
8    swordAttackDamage(): number;
9    mutate_sword_attack_damage(value: number): boolean;
10    static getFullyQualifiedName(): string;
11    static startAttacker(builder: flatbuffers.Builder): void;
12    static addSwordAttackDamage(builder: flatbuffers.Builder, swordAttackDamage: number): void;
13    static endAttacker(builder: flatbuffers.Builder): flatbuffers.Offset;
14    static createAttacker(builder: flatbuffers.Builder, swordAttackDamage: number): flatbuffers.Offset;
15    unpack(): AttackerT;
16    unpackTo(_o: AttackerT): void;
17}
18export declare class AttackerT implements flatbuffers.IGeneratedObject {
19    swordAttackDamage: number;
20    constructor(swordAttackDamage?: number);
21    pack(builder: flatbuffers.Builder): flatbuffers.Offset;
22}
23