1import * as flatbuffers from 'flatbuffers'; 2export declare class FallingTub implements flatbuffers.IUnpackableObject<FallingTubT> { 3 bb: flatbuffers.ByteBuffer | null; 4 bb_pos: number; 5 __init(i: number, bb: flatbuffers.ByteBuffer): FallingTub; 6 weight(): number; 7 mutate_weight(value: number): boolean; 8 static getFullyQualifiedName(): string; 9 static sizeOf(): number; 10 static createFallingTub(builder: flatbuffers.Builder, weight: number): flatbuffers.Offset; 11 unpack(): FallingTubT; 12 unpackTo(_o: FallingTubT): void; 13} 14export declare class FallingTubT implements flatbuffers.IGeneratedObject { 15 weight: number; 16 constructor(weight?: number); 17 pack(builder: flatbuffers.Builder): flatbuffers.Offset; 18} 19