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1// Copyright 2020 Google LLC
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//     http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15syntax = "proto3";
16
17package google.maps.playablelocations.v3;
18
19import "google/api/field_behavior.proto";
20
21option csharp_namespace = "Google.Maps.PlayableLocations.V3";
22option go_package = "cloud.google.com/go/maps/playablelocations/apiv3/playablelocationspb;playablelocationspb";
23option java_multiple_files = true;
24option java_outer_classname = "ResourcesProto";
25option java_package = "com.google.maps.playablelocations.v3";
26option php_namespace = "Google\\Maps\\PlayableLocations\\V3";
27option objc_class_prefix = "GMPL";
28
29// A report submitted by a player about a playable location that is considered
30// inappropriate for use in the game.
31message PlayerReport {
32  // The reason why the playable location is considered bad.
33  enum BadLocationReason {
34    // Unspecified reason. Do not use.
35    BAD_LOCATION_REASON_UNSPECIFIED = 0;
36
37    // The reason isn't one of the reasons in this enumeration.
38    OTHER = 1;
39
40    // The playable location isn't accessible to pedestrians. For example, if
41    // it's in the middle of a highway.
42    NOT_PEDESTRIAN_ACCESSIBLE = 2;
43
44    // The playable location isn't open to the public. For example, a private
45    // office building.
46    NOT_OPEN_TO_PUBLIC = 4;
47
48    // The playable location is permanently closed. For example, when a business
49    // has been shut down.
50    PERMANENTLY_CLOSED = 5;
51
52    // The playable location is temporarily inaccessible. For example, when a
53    // business has closed for renovations.
54    TEMPORARILY_INACCESSIBLE = 6;
55  }
56
57  // Required. The name of the playable location.
58  string location_name = 1 [(google.api.field_behavior) = REQUIRED];
59
60  // Required. One or more reasons why this playable location is considered bad.
61  repeated BadLocationReason reasons = 2
62      [(google.api.field_behavior) = REQUIRED];
63
64  // Required. A free-form description detailing why the playable location is
65  // considered bad.
66  string reason_details = 3 [(google.api.field_behavior) = REQUIRED];
67
68  // Language code (in BCP-47 format) indicating the language of the freeform
69  // description provided in `reason_details`. Examples are "en", "en-US" or
70  // "ja-Latn". For more information, see
71  // http://www.unicode.org/reports/tr35/#Unicode_locale_identifier.
72  string language_code = 4;
73}
74
75// Encapsulates impression event details.
76message Impression {
77  // The type of impression event.
78  enum ImpressionType {
79    // Unspecified type. Do not use.
80    IMPRESSION_TYPE_UNSPECIFIED = 0;
81
82    // The playable location was presented to a player.
83    PRESENTED = 1;
84
85    // A player interacted with the playable location.
86    INTERACTED = 2;
87  }
88
89  // Required. The name of the playable location.
90  string location_name = 1 [(google.api.field_behavior) = REQUIRED];
91
92  // Required. The type of impression event.
93  ImpressionType impression_type = 2 [(google.api.field_behavior) = REQUIRED];
94
95  // An arbitrary, developer-defined type identifier for each type of game
96  // object used in your game.
97  //
98  // Since players interact with differ types of game objects in different ways,
99  // this field allows you to segregate impression data by type for analysis.
100  //
101  // You should assign a unique `game_object_type` ID to represent a distinct
102  // type of game object in your game.
103  //
104  // For example, 1=monster location, 2=powerup location.
105  int32 game_object_type = 4;
106}
107