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1 /*
2  * Copyright (c) 2024, Alliance for Open Media. All rights reserved
3  *
4  * This source code is subject to the terms of the BSD 3-Clause Clear License
5  * and the Alliance for Open Media Patent License 1.0. If the BSD 3-Clause Clear
6  * License was not distributed with this source code in the LICENSE file, you
7  * can obtain it at www.aomedia.org/license/software-license/bsd-3-c-c. If the
8  * Alliance for Open Media Patent License 1.0 was not distributed with this
9  * source code in the PATENTS file, you can obtain it at
10  * www.aomedia.org/license/patent.
11  */
12 #ifndef CLI_RENDERER_FACTORY_H_
13 #define CLI_RENDERER_FACTORY_H_
14 
15 #include <cstddef>
16 #include <memory>
17 #include <vector>
18 
19 #include "iamf/cli/audio_element_with_data.h"
20 #include "iamf/cli/renderer/audio_element_renderer_base.h"
21 #include "iamf/obu/audio_element.h"
22 #include "iamf/obu/mix_presentation.h"
23 #include "iamf/obu/types.h"
24 
25 namespace iamf_tools {
26 
27 /*!\brief Abstract class to create renderers.
28  *
29  * This class will be used when rendering the loudness of a mix presentation
30  * layout. The mix presentation finalizer will take in a factory and use them to
31  * create a renderers. By taking in a factory the finalizer can be agnostic to
32  * the collection of renderers that are being used and it what circumstances
33  * they are used.
34  */
35 class RendererFactoryBase {
36  public:
37   /*!\brief Creates a renderer based on the audio element and layout.
38    *
39    * \param audio_substream_ids Audio susbtream IDs.
40    * \param substream_id_to_labels Mapping of substream IDs to labels.
41    * \param audio_element_type Type of the audio element.
42    * \param audio_element_config Configuration of the audio element.
43    * \param rendering_config Configuration of the renderer.
44    * \param loudness_layout Layout to render to.
45    * \param num_samples_per_frame Number of samples per frame.
46    * \return Unique pointer to an audio element renderer or `nullptr` if it not
47    *         known how to render the audio element.
48    */
49   virtual std::unique_ptr<AudioElementRendererBase> CreateRendererForLayout(
50       const std::vector<DecodedUleb128>& audio_substream_ids,
51       const SubstreamIdLabelsMap& substream_id_to_labels,
52       AudioElementObu::AudioElementType audio_element_type,
53       const AudioElementObu::AudioElementConfig& audio_element_config,
54       const RenderingConfig& rendering_config, const Layout& loudness_layout,
55       size_t num_samples_per_frame) const = 0;
56 
57   /*!\brief Destructor. */
58   virtual ~RendererFactoryBase() = 0;
59 };
60 
61 /*!\brief Factory which creates a renderers.
62  *
63  * This factory provides renderers in a best-effort manner according to the
64  * recommendations in the IAMF specification (section 7.3.2). When a recommended
65  * renderer is not implemented by `iamf-tools` the factory will fallback to
66  * returning a `nullptr`.
67  */
68 class RendererFactory : public RendererFactoryBase {
69  public:
70   /*!\brief Creates a renderer based on the audio element and layout.
71    *
72    * \param audio_substream_ids Audio susbtream IDs.
73    * \param substream_id_to_labels Mapping of substream IDs to labels.
74    * \param audio_element_type Type of the audio element.
75    * \param audio_element_config Configuration of the audio element.
76    * \param rendering_config Configuration of the renderer.
77    * \param loudness_layout Layout to render to.
78    * \param num_samples_per_frame Number of samples per frame.
79    * \return Unique pointer to an audio element renderer or `nullptr` if it not
80    *         known how to render the audio element.
81    */
82   std::unique_ptr<AudioElementRendererBase> CreateRendererForLayout(
83       const std::vector<DecodedUleb128>& audio_substream_ids,
84       const SubstreamIdLabelsMap& substream_id_to_labels,
85       AudioElementObu::AudioElementType audio_element_type,
86       const AudioElementObu::AudioElementConfig& audio_element_config,
87       const RenderingConfig& rendering_config, const Layout& loudness_layout,
88       size_t num_samples_per_frame) const override;
89 
90   /*!\brief Destructor. */
91   ~RendererFactory() override = default;
92 };
93 
94 }  // namespace iamf_tools
95 
96 #endif  // CLI_LOUDNESS_CALCULATOR_H_
97