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1 // MyMap.h
2 
3 #ifndef ZIP7_INC_COMMON_MY_MAP_H
4 #define ZIP7_INC_COMMON_MY_MAP_H
5 
6 #include "MyTypes.h"
7 #include "MyVector.h"
8 
9 class CMap32
10 {
11   struct CNode
12   {
13     UInt32 Key;
14     UInt32 Keys[2];
15     UInt32 Values[2];
16     UInt16 Len;
17     Byte IsLeaf[2];
18   };
19   CRecordVector<CNode> Nodes;
20 
21 public:
22 
Clear()23   void Clear() { Nodes.Clear(); }
24   bool Find(UInt32 key, UInt32 &valueRes) const throw();
25   bool Set(UInt32 key, UInt32 value); // returns true, if there is such key already
26 };
27 
28 #endif
29