1Mesa 24.2.8 Release Notes / 2024-11-28 2====================================== 3 4Mesa 24.2.8 is a bug fix release which fixes bugs found since the 24.2.7 release. 5 6Mesa 24.2.8 implements the OpenGL 4.6 API, but the version reported by 7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9Some drivers don't support all the features required in OpenGL 4.6. OpenGL 104.6 is **only** available if requested at context creation. 11Compatibility contexts may report a lower version depending on each driver. 12 13Mesa 24.2.8 implements the Vulkan 1.3 API, but the version reported by 14the apiVersion property of the VkPhysicalDeviceProperties struct 15depends on the particular driver being used. 16 17SHA checksums 18------------- 19 20:: 21 22 SHA256: 999d0a854f43864fc098266aaf25600ce7961318a1e2e358bff94a7f53580e30 mesa-24.2.8.tar.xz 23 SHA512: 3aa1051a72e1428e42f9537d8f6a26f2ebddc78894e0f71d2cdcc9ed555ea4d6489ad8e74d4c59b8cdf7ea1c629fa725ac2fe1e385db5d3a582d8fe8186392d6 mesa-24.2.8.tar.xz 24 25 26New features 27------------ 28 29- None 30 31 32Bug fixes 33--------- 34 35- anv: Use-after-free detected by AddressSanitizer while running dEQP-VK 36- Confidential issue #11770 37- radv: DCC causes glitches in Red Dead Redemption 2 38- A5xx rendering issues with firefox 39- [ANV][Regression] Broken rendering in Flycast + Per-Pixel Alpha Sorting 40- vtn: OpTypeStruct in kernel parameters trigger assertion in glsl_types.h 41- radv: Resident Evil 6 Benchmark Tool has artifacts on 7900 XTX when DCC is enabled, game launched on 4K monitor without scaling and with FullHD settings 42- [AMD RX 6700 XT] Artifacts while upscaling games in fullscreen mode 43- Distorted pixelated graphics with Radeon RX 7900 XT with some games 44- Total War Warhammer 2 Graphical Glitch 45- Glitching artifacts in tile shaped patterns on 6700 XT, when using upscaled fullscreen game on labwc 46 47 48Changes 49------- 50 51Boris Brezillon (1): 52 53- panfrost: Increase AFBC body alignment requirement on v6+ 54 55Daniel Schürmann (2): 56 57- aco/ra: set Pseudo_instruction::scratch_sgpr to SCC if it doesn't need to be preserved 58- aco/ra: use bitset for sgpr_operands_alias_defs 59 60Danylo Piliaiev (1): 61 62- nir/nir_opt_offsets: Do not fold load/store with const offset > max 63 64Dave Airlie (2): 65 66- venus: handle device probing properly. 67- v3dv: report correct error on failure to probe 68 69David Rosca (7): 70 71- radv/video: Fix H264 slice control 72- radv/video: Fix HEVC slice control 73- radv/video: Report correct encodeInputPictureGranularity 74- radv/video: Avoid selecting rc layer over maximum 75- gallium/vl: Don't support planar RGB as video format 76- frontends/va: Create surfaces with correct fourcc for RT format 77- frontends/va: Use compositor blit with different number of planes 78 79Eric Engestrom (12): 80 81- docs: add sha sum for 24.2.7 82- .pick_status.json: Update to 4ed8ef74b4dc111425d6596eb3341d91d563bf00 83- .pick_status.json: Mark ae85e6920c18c6f850c22e183f2f740c45b69ad3 as denominated 84- .pick_status.json: Mark a78c2bf2a41252045f7bb695d02d75fcd73a3957 as denominated 85- .pick_status.json: Mark ca947e1295a8aedd4b7f09ca89ab285156b1309e as denominated 86- .pick_status.json: Mark 962b996d4c569835e0c453a60bb4680d432d30f1 as denominated 87- .pick_status.json: Mark d21f7f75ff38ed26769235daf98af4a18b02f0ab as denominated 88- .pick_status.json: Mark 1368ee5e1aee9a760b445b7dd24d8b77be1b0800 as denominated 89- .pick_status.json: Update to e1a8fd80d411a5ff8fa19ffcf09516ac5099a25c 90- zink+nvk/ci: fix deqp binary used for gles tests 91- zink+radv/ci: fix deqp binary used for gles tests 92- .pick_status.json: Mark 44de5f1c46ceca4f8dd2c594b93ad3e29f2622bc as denominated 93 94Erik Faye-Lund (4): 95 96- panfrost: use 64-bits for layout calculations 97- panvk: set correct max extents for images 98- panvk: support binding swapchain memory 99- panvk: wire up swapchain image creation 100 101Francisco Jerez (1): 102 103- intel/fs/xe2: Fix up subdword integer region restriction with strided byte src and packed byte dst. 104 105Friedrich Vock (1): 106 107- vulkan/rmv: Correctly set heap size 108 109Georg Lehmann (6): 110 111- nir/move_discards_to_top: don't move across is_helper_invocation 112- nir/opt_intrinsic: rework sample mask opt with vector alu 113- nir/opt_intrinsic: fix sample mask opt with demote 114- nir: replace nir_opt_remove_phis_block with a single source version 115- nir: make nir_instr_clone usable with load_const and undef 116- nir/opt_remove_phis: rematerialize constants 117 118Hans-Kristian Arntzen (1): 119 120- radv: Fix missing gang barriers for task shaders. 121 122Ian Romanick (1): 123 124- Fix copy-and-paste bug in nir_lower_aapoint_impl 125 126Jesse Natalie (1): 127 128- wgl: Add missing idep_mesautilformat 129 130Juan A. Suarez Romero (1): 131 132- vc4: handle nir_op_ult32 intrinsic 133 134Juston Li (1): 135 136- util/cache_test: Fix racey Cache.List test 137 138Karmjit Mahil (1): 139 140- tu: Fix memory leaks on VK_PIPELINE_COMPILE_REQUIRED 141 142Karol Herbst (1): 143 144- vtn: handle struct kernel arguments passed by value 145 146Kenneth Graunke (1): 147 148- brw: Fix try_rebuild_source's ult32/ushr handling to use unsigned types 149 150Lionel Landwerlin (3): 151 152- brw: allocate physical register sizes for spilling 153- anv: fix missing push constant reallocation 154- anv: prevent access to destroyed vk_sync objects post submission 155 156Marek Olšák (1): 157 158- radeonsi: fix gl_FrontFace elimination when one side is culled 159 160Mary Guillemard (1): 161 162- panvk: Call vk_free on queue array instead of vk_object_free 163 164Matt Turner (2): 165 166- vulkan: Avoid pointer aliasing 167- nir: Get correct number of components 168 169Patrick Lerda (4): 170 171- r600: fix the evergreen sampler when the minification and the magnification are not identical 172- r600: restructure r600_create_vertex_fetch_shader() to remove memcpy() 173- r600: ensure that the last vertex is always processed on evergreen 174- r600: evergreen stencil/depth mipmap blit workaround 175 176Rhys Perry (5): 177 178- nir/algebraic: fix iabs(ishr(iabs(a), b)) optimization 179- nir/algebraic: check bit sizes in lowered unpack(pack()) optimization 180- nir/lcssa: fix premature exit of loop after rematerializing derefs 181- nir/opt_move_discards_to_top: use nir_tex_instr_has_implicit_derivative 182- nir: fix return value of nir_instr_move for some cases 183 184Robert Mader (1): 185 186- v3d: Support SAND128 base modifier 187 188Sam Lantinga (1): 189 190- util: Fixed crash in HEVC encoding on 32-bit systems 191 192Samuel Pitoiset (3): 193 194- radv: fix ignoring src stage mask when dst stage mask is BOTTOM_OF_PIPE 195- radv: add a new drirc option to disable DCC for mips and enable it for RDR2 196- radv: fix skipping on-disk shaders cache when not useful 197 198Tapani Pälli (1): 199 200- anv/android: always create 2 graphics and compute capable queues 201 202Vldly (1): 203 204- freedreno: Fix resource tracking on repeated map with discard 205 206liuqiang (1): 207 208- lavapipe: Resolved write to pointer after free 209