1spec@arb_shader_image_load_store@host-mem-barrier 2spec@arb_shader_image_load_store@host-mem-barrier@Vertex array/RaW/one bit barrier test/64x64 3 4# 2022-11-23 The following two case are xfails, but sometimes pass. 5spec@egl_chromium_sync_control@conformance 6spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test 7 8# Flaky with a Fail result since the piglit fix made it stop crashing. 9glx@glx-make-current 10 11# With X11 -> Wayland: Crash -> Flake/Fail 12glx@glx-visuals-stencil -pixmap 13glx@glx-visuals-depth -pixmap 14 15# OQ flakes/fails started with no perceivable pattern around 2023-12-13 16dEQP-GLES3.functional.occlusion_query..* 17 18# uprev Piglit in Mesa 19dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear 20glx@glx-multithread-texture 21spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread 22 23dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear 24dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write 25dEQP-GLES3.functional.occlusion_query.depth_write 26dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write_stencil_clear 27dEQP-GLES3.functional.occlusion_query.scissor_stencil_write_stencil_clear 28dEQP-GLES3.functional.occlusion_query.scissor_depth_clear 29dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_clear 30dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_clear 31dEQP-GLES3.functional.occlusion_query.conservative_depth_clear 32dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write_stencil_clear 33dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_clear 34