1 /*
2 * Copyright 2023 Valve Corporation
3 * Copyright 2021 Alyssa Rosenzweig
4 * Copyright 2020 Collabora Ltd.
5 * Copyright 2016 Broadcom
6 * SPDX-License-Identifier: MIT
7 */
8
9 #include "compiler/nir/nir.h"
10 #include "compiler/nir/nir_builder.h"
11 #include "agx_nir.h"
12 #include "agx_nir_texture.h"
13 #include "glsl_types.h"
14 #include "libagx.h"
15 #include "nir_builder_opcodes.h"
16 #include "nir_builtin_builder.h"
17 #include "nir_intrinsics.h"
18 #include "nir_intrinsics_indices.h"
19 #include "shader_enums.h"
20
21 static bool
fence_image(struct nir_builder * b,nir_intrinsic_instr * intr,void * data)22 fence_image(struct nir_builder *b, nir_intrinsic_instr *intr, void *data)
23 {
24 b->cursor = nir_after_instr(&intr->instr);
25
26 /* If the image is write-only, there is no fencing needed */
27 if (nir_intrinsic_has_access(intr) &&
28 (nir_intrinsic_access(intr) & ACCESS_NON_READABLE)) {
29 return false;
30 }
31
32 switch (intr->intrinsic) {
33 case nir_intrinsic_image_store:
34 case nir_intrinsic_bindless_image_store:
35 nir_fence_pbe_to_tex_agx(b);
36 return true;
37
38 case nir_intrinsic_image_atomic:
39 case nir_intrinsic_bindless_image_atomic:
40 case nir_intrinsic_image_atomic_swap:
41 case nir_intrinsic_bindless_image_atomic_swap:
42 nir_fence_mem_to_tex_agx(b);
43 return true;
44
45 default:
46 return false;
47 }
48 }
49
50 static nir_def *
texture_descriptor_ptr(nir_builder * b,nir_tex_instr * tex)51 texture_descriptor_ptr(nir_builder *b, nir_tex_instr *tex)
52 {
53 int handle_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_handle);
54 assert(handle_idx >= 0 && "must be bindless");
55 return nir_load_from_texture_handle_agx(b, tex->src[handle_idx].src.ssa);
56 }
57
58 static bool
has_nonzero_lod(nir_tex_instr * tex)59 has_nonzero_lod(nir_tex_instr *tex)
60 {
61 int idx = nir_tex_instr_src_index(tex, nir_tex_src_lod);
62 if (idx < 0)
63 return false;
64
65 nir_src src = tex->src[idx].src;
66 return !(nir_src_is_const(src) && nir_src_as_uint(src) == 0);
67 }
68
69 static bool
lower_tex_crawl(nir_builder * b,nir_instr * instr,UNUSED void * data)70 lower_tex_crawl(nir_builder *b, nir_instr *instr, UNUSED void *data)
71 {
72 if (instr->type != nir_instr_type_tex)
73 return false;
74
75 nir_tex_instr *tex = nir_instr_as_tex(instr);
76 b->cursor = nir_before_instr(instr);
77
78 if (tex->op != nir_texop_txs && tex->op != nir_texop_texture_samples &&
79 tex->op != nir_texop_query_levels)
80 return false;
81
82 nir_def *ptr = texture_descriptor_ptr(b, tex);
83 unsigned nr_comps = tex->def.num_components;
84 assert(nr_comps <= 3);
85
86 int lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_lod);
87 nir_def *lod = lod_idx >= 0 ? nir_u2u16(b, tex->src[lod_idx].src.ssa)
88 : nir_imm_intN_t(b, 0, 16);
89
90 nir_def *res;
91 if (tex->op == nir_texop_txs) {
92 res =
93 libagx_txs(b, ptr, lod, nir_imm_int(b, nr_comps),
94 nir_imm_bool(b, tex->sampler_dim == GLSL_SAMPLER_DIM_BUF),
95 nir_imm_bool(b, tex->sampler_dim == GLSL_SAMPLER_DIM_1D),
96 nir_imm_bool(b, tex->sampler_dim == GLSL_SAMPLER_DIM_2D),
97 nir_imm_bool(b, tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE),
98 nir_imm_bool(b, tex->is_array));
99 } else if (tex->op == nir_texop_query_levels) {
100 res = libagx_texture_levels(b, ptr);
101 } else {
102 res = libagx_texture_samples(b, ptr);
103 }
104
105 nir_def_rewrite_uses(&tex->def, nir_trim_vector(b, res, nr_comps));
106 nir_instr_remove(instr);
107 return true;
108 }
109
110 /*
111 * Given a 1D buffer texture coordinate, calculate the 2D coordinate vector that
112 * will be used to access the linear 2D texture bound to the buffer.
113 */
114 static nir_def *
coords_for_buffer_texture(nir_builder * b,nir_def * coord)115 coords_for_buffer_texture(nir_builder *b, nir_def *coord)
116 {
117 return nir_vec2(b, nir_umod_imm(b, coord, AGX_TEXTURE_BUFFER_WIDTH),
118 nir_udiv_imm(b, coord, AGX_TEXTURE_BUFFER_WIDTH));
119 }
120
121 /*
122 * Buffer textures are lowered to 2D (1024xN) textures in the driver to access
123 * more storage. When lowering, we need to fix up the coordinate accordingly.
124 *
125 * Furthermore, RGB32 formats are emulated by lowering to global memory access,
126 * so to read a buffer texture we generate code that looks like:
127 *
128 * if (descriptor->format == RGB32)
129 * return ((uint32_t *) descriptor->address)[x];
130 * else
131 * return txf(texture_as_2d, vec2(x % 1024, x / 1024));
132 */
133 static bool
lower_buffer_texture(nir_builder * b,nir_tex_instr * tex)134 lower_buffer_texture(nir_builder *b, nir_tex_instr *tex)
135 {
136 nir_def *coord = nir_steal_tex_src(tex, nir_tex_src_coord);
137 nir_def *size = nir_get_texture_size(b, tex);
138 nir_def *oob = nir_uge(b, coord, size);
139
140 /* Apply the buffer offset after calculating oob but before remapping */
141 nir_def *desc = texture_descriptor_ptr(b, tex);
142 coord = libagx_buffer_texture_offset(b, desc, coord);
143
144 /* Map out-of-bounds indices to out-of-bounds coordinates for robustness2
145 * semantics from the hardware.
146 */
147 coord = nir_bcsel(b, oob, nir_imm_int(b, -1), coord);
148
149 bool is_float = nir_alu_type_get_base_type(tex->dest_type) == nir_type_float;
150
151 /* Lower RGB32 reads if the format requires. If we are out-of-bounds, we use
152 * the hardware path so we get a zero texel.
153 */
154 nir_if *nif = nir_push_if(
155 b, nir_iand(b, libagx_texture_is_rgb32(b, desc), nir_inot(b, oob)));
156
157 nir_def *rgb32 = nir_trim_vector(
158 b, libagx_texture_load_rgb32(b, desc, coord, nir_imm_bool(b, is_float)),
159 nir_tex_instr_dest_size(tex));
160
161 nir_push_else(b, nif);
162
163 /* Otherwise, lower the texture instruction to read from 2D */
164 assert(coord->num_components == 1 && "buffer textures are 1D");
165 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
166
167 nir_def *coord2d = coords_for_buffer_texture(b, coord);
168 nir_instr_remove(&tex->instr);
169 nir_builder_instr_insert(b, &tex->instr);
170 nir_tex_instr_add_src(tex, nir_tex_src_backend1, coord2d);
171 nir_steal_tex_src(tex, nir_tex_src_sampler_handle);
172 nir_steal_tex_src(tex, nir_tex_src_sampler_offset);
173 nir_block *else_block = nir_cursor_current_block(b->cursor);
174 nir_pop_if(b, nif);
175
176 /* Put it together with a phi */
177 nir_def *phi = nir_if_phi(b, rgb32, &tex->def);
178 nir_def_rewrite_uses(&tex->def, phi);
179 nir_phi_instr *phi_instr = nir_instr_as_phi(phi->parent_instr);
180 nir_phi_src *else_src = nir_phi_get_src_from_block(phi_instr, else_block);
181 nir_src_rewrite(&else_src->src, &tex->def);
182 return true;
183 }
184
185 /*
186 * NIR indexes into array textures with unclamped floats (integer for txf). AGX
187 * requires the index to be a clamped integer. Lower tex_src_coord into
188 * tex_src_backend1 for array textures by type-converting and clamping.
189 */
190 static bool
lower_regular_texture(nir_builder * b,nir_instr * instr,UNUSED void * data)191 lower_regular_texture(nir_builder *b, nir_instr *instr, UNUSED void *data)
192 {
193 if (instr->type != nir_instr_type_tex)
194 return false;
195
196 nir_tex_instr *tex = nir_instr_as_tex(instr);
197 b->cursor = nir_before_instr(instr);
198
199 if (nir_tex_instr_is_query(tex) && tex->op != nir_texop_lod)
200 return false;
201
202 if (tex->sampler_dim == GLSL_SAMPLER_DIM_BUF)
203 return lower_buffer_texture(b, tex);
204
205 /* Don't lower twice */
206 if (nir_tex_instr_src_index(tex, nir_tex_src_backend1) >= 0)
207 return false;
208
209 /* Get the coordinates */
210 nir_def *coord = nir_steal_tex_src(tex, nir_tex_src_coord);
211 nir_def *ms_idx = nir_steal_tex_src(tex, nir_tex_src_ms_index);
212
213 /* Apply txf workaround, see libagx_lower_txf_robustness */
214 bool is_txf = ((tex->op == nir_texop_txf) || (tex->op == nir_texop_txf_ms));
215
216 if (is_txf && (has_nonzero_lod(tex) || tex->is_array) &&
217 !(tex->backend_flags & AGX_TEXTURE_FLAG_NO_CLAMP)) {
218 int lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_lod);
219 nir_def *lod =
220 lod_idx >= 0 ? tex->src[lod_idx].src.ssa : nir_undef(b, 1, 16);
221
222 unsigned lidx = coord->num_components - 1;
223 nir_def *layer = nir_channel(b, coord, lidx);
224
225 nir_def *replaced = libagx_lower_txf_robustness(
226 b, texture_descriptor_ptr(b, tex),
227 nir_imm_bool(b, has_nonzero_lod(tex)), lod,
228 nir_imm_bool(b, tex->is_array), layer, nir_channel(b, coord, 0));
229
230 coord = nir_vector_insert_imm(b, coord, replaced, 0);
231 }
232
233 /* The layer is always the last component of the NIR coordinate, split it off
234 * because we'll need to swizzle.
235 */
236 nir_def *layer = NULL;
237
238 if (tex->is_array && tex->op != nir_texop_lod) {
239 unsigned lidx = coord->num_components - 1;
240 nir_def *unclamped_layer = nir_channel(b, coord, lidx);
241 coord = nir_trim_vector(b, coord, lidx);
242
243 /* Round layer to nearest even */
244 if (!is_txf) {
245 unclamped_layer = nir_fround_even(b, unclamped_layer);
246
247 /* Explicitly round negative to avoid undefined behaviour when constant
248 * folding. This is load bearing on x86 builds.
249 */
250 unclamped_layer =
251 nir_f2u32(b, nir_fmax(b, unclamped_layer, nir_imm_float(b, 0.0f)));
252 }
253
254 /* For a cube array, the layer is zero-indexed component 3 of the
255 * coordinate but the number of layers is component 2 of the txs result.
256 */
257 if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
258 assert(lidx == 3 && "4 components");
259 lidx = 2;
260 }
261
262 /* Clamp to max layer = (# of layers - 1) for out-of-bounds handling.
263 * Layer must be 16-bits for the hardware, drop top bits after clamping.
264 *
265 * For txf, we drop out-of-bounds components rather than clamp, see the
266 * above txf robustness workaround.
267 */
268 if (!(tex->backend_flags & AGX_TEXTURE_FLAG_NO_CLAMP) && !is_txf) {
269 nir_def *txs = nir_get_texture_size(b, tex);
270 nir_def *nr_layers = nir_channel(b, txs, lidx);
271 nir_def *max_layer = nir_iadd_imm(b, nr_layers, -1);
272 layer = nir_umin(b, unclamped_layer, max_layer);
273 } else {
274 layer = unclamped_layer;
275 }
276
277 layer = nir_u2u16(b, layer);
278 }
279
280 /* Combine layer and multisample index into 32-bit so we don't need a vec5 or
281 * vec6 16-bit coordinate tuple, which would be inconvenient in NIR for
282 * little benefit (a minor optimization, I guess).
283 */
284 nir_def *sample_array = (ms_idx && layer)
285 ? nir_pack_32_2x16_split(b, ms_idx, layer)
286 : ms_idx ? nir_u2u32(b, ms_idx)
287 : layer ? nir_u2u32(b, layer)
288 : NULL;
289
290 /* Combine into the final 32-bit tuple */
291 if (sample_array != NULL) {
292 unsigned end = coord->num_components;
293 coord = nir_pad_vector(b, coord, end + 1);
294 coord = nir_vector_insert_imm(b, coord, sample_array, end);
295 }
296
297 nir_tex_instr_add_src(tex, nir_tex_src_backend1, coord);
298
299 /* Furthermore, if there is an offset vector, it must be packed */
300 nir_def *offset = nir_steal_tex_src(tex, nir_tex_src_offset);
301
302 if (offset != NULL) {
303 nir_def *packed = NULL;
304
305 for (unsigned c = 0; c < offset->num_components; ++c) {
306 nir_def *nibble = nir_iand_imm(b, nir_channel(b, offset, c), 0xF);
307 nir_def *shifted = nir_ishl_imm(b, nibble, 4 * c);
308
309 if (packed != NULL)
310 packed = nir_ior(b, packed, shifted);
311 else
312 packed = shifted;
313 }
314
315 nir_tex_instr_add_src(tex, nir_tex_src_backend2, packed);
316 }
317
318 /* We reserve bound sampler #0, so we offset bound samplers by 1 and
319 * otherwise map bound samplers as-is.
320 */
321 nir_def *sampler = nir_steal_tex_src(tex, nir_tex_src_sampler_offset);
322 if (!sampler)
323 sampler = nir_imm_intN_t(b, tex->sampler_index, 16);
324
325 if (!is_txf &&
326 nir_tex_instr_src_index(tex, nir_tex_src_sampler_handle) < 0) {
327
328 nir_tex_instr_add_src(tex, nir_tex_src_sampler_handle,
329 nir_iadd_imm(b, nir_u2u16(b, sampler), 1));
330 }
331
332 return true;
333 }
334
335 static nir_def *
bias_for_tex(nir_builder * b,nir_tex_instr * tex)336 bias_for_tex(nir_builder *b, nir_tex_instr *tex)
337 {
338 return nir_build_texture_query(b, tex, nir_texop_lod_bias_agx, 1,
339 nir_type_float16, false, false);
340 }
341
342 static bool
lower_sampler_bias(nir_builder * b,nir_instr * instr,UNUSED void * data)343 lower_sampler_bias(nir_builder *b, nir_instr *instr, UNUSED void *data)
344 {
345 if (instr->type != nir_instr_type_tex)
346 return false;
347
348 nir_tex_instr *tex = nir_instr_as_tex(instr);
349 b->cursor = nir_before_instr(instr);
350
351 switch (tex->op) {
352 case nir_texop_tex: {
353 tex->op = nir_texop_txb;
354 nir_tex_instr_add_src(tex, nir_tex_src_bias, bias_for_tex(b, tex));
355 return true;
356 }
357
358 case nir_texop_txb:
359 case nir_texop_txl: {
360 nir_tex_src_type src =
361 tex->op == nir_texop_txl ? nir_tex_src_lod : nir_tex_src_bias;
362
363 nir_def *orig = nir_steal_tex_src(tex, src);
364 assert(orig != NULL && "invalid NIR");
365
366 if (orig->bit_size != 16)
367 orig = nir_f2f16(b, orig);
368
369 nir_tex_instr_add_src(tex, src, nir_fadd(b, orig, bias_for_tex(b, tex)));
370 return true;
371 }
372
373 case nir_texop_txd: {
374 /* For txd, the computed level-of-detail is log2(rho)
375 * where rho should scale proportionally to all
376 * derivatives. So scale derivatives by exp2(bias) to
377 * get level-of-detail log2(exp2(bias) * rho) = bias + log2(rho).
378 */
379 nir_def *scale = nir_fexp2(b, nir_f2f32(b, bias_for_tex(b, tex)));
380 nir_tex_src_type src[] = {nir_tex_src_ddx, nir_tex_src_ddy};
381
382 for (unsigned s = 0; s < ARRAY_SIZE(src); ++s) {
383 nir_def *orig = nir_steal_tex_src(tex, src[s]);
384 assert(orig != NULL && "invalid");
385
386 nir_def *scaled = nir_fmul(b, nir_f2f32(b, orig), scale);
387 nir_tex_instr_add_src(tex, src[s], scaled);
388 }
389
390 return true;
391 }
392
393 case nir_texop_lod: {
394 nir_tex_instr_add_src(tex, nir_tex_src_bias, bias_for_tex(b, tex));
395 return true;
396 }
397
398 case nir_texop_txf:
399 case nir_texop_txf_ms:
400 case nir_texop_txs:
401 case nir_texop_tg4:
402 case nir_texop_texture_samples:
403 case nir_texop_samples_identical:
404 case nir_texop_query_levels:
405 /* These operations do not use a sampler */
406 return false;
407
408 default:
409 unreachable("Unhandled texture operation");
410 }
411 }
412
413 static bool
legalize_image_lod(nir_builder * b,nir_intrinsic_instr * intr,UNUSED void * data)414 legalize_image_lod(nir_builder *b, nir_intrinsic_instr *intr, UNUSED void *data)
415 {
416 nir_src *src;
417
418 #define CASE(op, idx) \
419 case nir_intrinsic_##op: \
420 case nir_intrinsic_bindless_##op: \
421 src = &intr->src[idx]; \
422 break;
423
424 switch (intr->intrinsic) {
425 CASE(image_load, 3)
426 CASE(image_store, 4)
427 CASE(image_size, 1)
428 default:
429 return false;
430 }
431
432 #undef CASE
433
434 if (src->ssa->bit_size == 16)
435 return false;
436
437 b->cursor = nir_before_instr(&intr->instr);
438 nir_src_rewrite(src, nir_i2i16(b, src->ssa));
439 return true;
440 }
441
442 static nir_def *
txs_for_image(nir_builder * b,nir_intrinsic_instr * intr,unsigned num_components,unsigned bit_size,bool query_samples)443 txs_for_image(nir_builder *b, nir_intrinsic_instr *intr,
444 unsigned num_components, unsigned bit_size, bool query_samples)
445 {
446 nir_tex_instr *tex = nir_tex_instr_create(b->shader, query_samples ? 1 : 2);
447 tex->op = query_samples ? nir_texop_texture_samples : nir_texop_txs;
448 tex->is_array = nir_intrinsic_image_array(intr);
449 tex->dest_type = nir_type_uint32;
450 tex->sampler_dim = nir_intrinsic_image_dim(intr);
451
452 tex->src[0] =
453 nir_tex_src_for_ssa(nir_tex_src_texture_handle, intr->src[0].ssa);
454
455 if (!query_samples)
456 tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_lod, intr->src[1].ssa);
457
458 nir_def_init(&tex->instr, &tex->def, num_components, bit_size);
459 nir_builder_instr_insert(b, &tex->instr);
460 nir_def *res = &tex->def;
461
462 /* Cube images are implemented as 2D arrays, so we need to divide here. */
463 if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE && res->num_components > 2 &&
464 !query_samples) {
465 nir_def *divided = nir_udiv_imm(b, nir_channel(b, res, 2), 6);
466 res = nir_vector_insert_imm(b, res, divided, 2);
467 }
468
469 return res;
470 }
471
472 static nir_def *
image_texel_address(nir_builder * b,nir_intrinsic_instr * intr,bool return_index)473 image_texel_address(nir_builder *b, nir_intrinsic_instr *intr,
474 bool return_index)
475 {
476 /* First, calculate the address of the PBE descriptor */
477 nir_def *desc_address =
478 nir_load_from_texture_handle_agx(b, intr->src[0].ssa);
479
480 nir_def *coord = intr->src[1].ssa;
481
482 /* For atomics, we always infer the format. We only go down this path with
483 * formatless intrinsics when lowering multisampled image stores, but that
484 * uses the return_index path that ignores the block size.
485 */
486 enum pipe_format format = nir_intrinsic_format(intr);
487 assert(return_index || format != PIPE_FORMAT_NONE);
488
489 nir_def *blocksize_B = nir_imm_int(b, util_format_get_blocksize(format));
490
491 enum glsl_sampler_dim dim = nir_intrinsic_image_dim(intr);
492 bool layered = nir_intrinsic_image_array(intr) ||
493 (dim == GLSL_SAMPLER_DIM_CUBE) ||
494 (dim == GLSL_SAMPLER_DIM_3D);
495
496 if (dim == GLSL_SAMPLER_DIM_BUF && return_index) {
497 return nir_channel(b, coord, 0);
498 } else if (dim == GLSL_SAMPLER_DIM_BUF) {
499 return libagx_buffer_texel_address(b, desc_address, coord, blocksize_B);
500 } else {
501 return libagx_image_texel_address(
502 b, desc_address, coord, nir_u2u32(b, intr->src[2].ssa), blocksize_B,
503 nir_imm_bool(b, dim == GLSL_SAMPLER_DIM_1D),
504 nir_imm_bool(b, dim == GLSL_SAMPLER_DIM_MS), nir_imm_bool(b, layered),
505 nir_imm_bool(b, return_index));
506 }
507 }
508
509 static void
lower_buffer_image(nir_builder * b,nir_intrinsic_instr * intr)510 lower_buffer_image(nir_builder *b, nir_intrinsic_instr *intr)
511 {
512 nir_def *coord_vector = intr->src[1].ssa;
513 nir_def *coord = nir_channel(b, coord_vector, 0);
514
515 /* If we're not bindless, assume we don't need an offset (GL driver) */
516 if (intr->intrinsic == nir_intrinsic_bindless_image_load) {
517 nir_def *desc = nir_load_from_texture_handle_agx(b, intr->src[0].ssa);
518 coord = libagx_buffer_texture_offset(b, desc, coord);
519 } else if (intr->intrinsic == nir_intrinsic_bindless_image_store) {
520 nir_def *desc = nir_load_from_texture_handle_agx(b, intr->src[0].ssa);
521 coord = libagx_buffer_image_offset(b, desc, coord);
522 }
523
524 /* Lower the buffer load/store to a 2D image load/store, matching the 2D
525 * texture/PBE descriptor the driver supplies for buffer images.
526 */
527 nir_def *coord2d = coords_for_buffer_texture(b, coord);
528 nir_src_rewrite(&intr->src[1], nir_pad_vector(b, coord2d, 4));
529 nir_intrinsic_set_image_dim(intr, GLSL_SAMPLER_DIM_2D);
530 }
531
532 static void
lower_1d_image(nir_builder * b,nir_intrinsic_instr * intr)533 lower_1d_image(nir_builder *b, nir_intrinsic_instr *intr)
534 {
535 nir_def *coord = intr->src[1].ssa;
536 bool is_array = nir_intrinsic_image_array(intr);
537 nir_def *zero = nir_imm_intN_t(b, 0, coord->bit_size);
538
539 if (is_array) {
540 assert(coord->num_components >= 2);
541 coord =
542 nir_vec3(b, nir_channel(b, coord, 0), zero, nir_channel(b, coord, 1));
543 } else {
544 assert(coord->num_components >= 1);
545 coord = nir_vec2(b, coord, zero);
546 }
547
548 nir_src_rewrite(&intr->src[1], nir_pad_vector(b, coord, 4));
549 nir_intrinsic_set_image_dim(intr, GLSL_SAMPLER_DIM_2D);
550 }
551
552 /*
553 * Just like for txf, we need special handling around layers (and LODs, but we
554 * don't support mipmapped images yet) for robust image_loads. See
555 * libagx_lower_txf_robustness for more info.
556 */
557 static bool
lower_image_load_robustness(nir_builder * b,nir_intrinsic_instr * intr)558 lower_image_load_robustness(nir_builder *b, nir_intrinsic_instr *intr)
559 {
560 if (nir_intrinsic_access(intr) & ACCESS_IN_BOUNDS_AGX)
561 return false;
562
563 /* We only need to worry about array-like loads */
564 enum glsl_sampler_dim dim = nir_intrinsic_image_dim(intr);
565 if (!nir_intrinsic_image_array(intr) && dim != GLSL_SAMPLER_DIM_CUBE)
566 return false;
567
568 /* Determine the coordinate component of the layer. Cubes and cube arrays
569 * keep their array in their last non-array coordinate component, other
570 * arrays are immediately after.
571 */
572 unsigned lidx = glsl_get_sampler_dim_coordinate_components(dim);
573 if (dim == GLSL_SAMPLER_DIM_CUBE)
574 lidx--;
575
576 nir_def *coord = intr->src[1].ssa;
577 nir_def *lod = nir_undef(b, 1, 16);
578 nir_def *layer = nir_channel(b, coord, lidx);
579
580 /* image_load is effectively the same as txf, reuse the txf lower */
581 nir_def *replaced = libagx_lower_txf_robustness(
582 b, nir_load_from_texture_handle_agx(b, intr->src[0].ssa),
583 nir_imm_bool(b, false /* lower LOD */), lod,
584 nir_imm_bool(b, true /* lower layer */), layer, nir_channel(b, coord, 0));
585
586 nir_src_rewrite(&intr->src[1], nir_vector_insert_imm(b, coord, replaced, 0));
587 return true;
588 }
589
590 static bool
lower_images(nir_builder * b,nir_intrinsic_instr * intr,UNUSED void * data)591 lower_images(nir_builder *b, nir_intrinsic_instr *intr, UNUSED void *data)
592 {
593 b->cursor = nir_before_instr(&intr->instr);
594
595 switch (intr->intrinsic) {
596 case nir_intrinsic_image_load:
597 case nir_intrinsic_image_store:
598 case nir_intrinsic_bindless_image_load:
599 case nir_intrinsic_bindless_image_store: {
600 /* Legalize MSAA index */
601 nir_src_rewrite(&intr->src[2], nir_u2u16(b, intr->src[2].ssa));
602
603 if (intr->intrinsic == nir_intrinsic_image_load ||
604 intr->intrinsic == nir_intrinsic_bindless_image_load) {
605 lower_image_load_robustness(b, intr);
606 }
607
608 switch (nir_intrinsic_image_dim(intr)) {
609 case GLSL_SAMPLER_DIM_1D:
610 lower_1d_image(b, intr);
611 return true;
612
613 case GLSL_SAMPLER_DIM_BUF:
614 lower_buffer_image(b, intr);
615 return true;
616
617 default:
618 return true;
619 }
620 }
621
622 case nir_intrinsic_bindless_image_size:
623 case nir_intrinsic_bindless_image_samples:
624 nir_def_rewrite_uses(
625 &intr->def,
626 txs_for_image(
627 b, intr, intr->def.num_components, intr->def.bit_size,
628 intr->intrinsic == nir_intrinsic_bindless_image_samples));
629 return true;
630
631 case nir_intrinsic_bindless_image_texel_address:
632 nir_def_rewrite_uses(&intr->def, image_texel_address(b, intr, false));
633 return true;
634
635 case nir_intrinsic_image_size:
636 case nir_intrinsic_image_texel_address:
637 unreachable("should've been lowered");
638
639 default:
640 return false;
641 }
642 }
643
644 /*
645 * Map out-of-bounds storage texel buffer accesses and multisampled image stores
646 * to -1 indices, which will become an out-of-bounds hardware access. This gives
647 * cheap robustness2.
648 */
649 static bool
lower_robustness(nir_builder * b,nir_intrinsic_instr * intr,UNUSED void * data)650 lower_robustness(nir_builder *b, nir_intrinsic_instr *intr, UNUSED void *data)
651 {
652 b->cursor = nir_before_instr(&intr->instr);
653
654 switch (intr->intrinsic) {
655 case nir_intrinsic_image_deref_load:
656 case nir_intrinsic_image_deref_store:
657 break;
658 default:
659 return false;
660 }
661
662 enum glsl_sampler_dim dim = nir_intrinsic_image_dim(intr);
663 bool array = nir_intrinsic_image_array(intr);
664 unsigned size_components = nir_image_intrinsic_coord_components(intr);
665
666 nir_def *deref = intr->src[0].ssa;
667 nir_def *coord = intr->src[1].ssa;
668
669 if (dim != GLSL_SAMPLER_DIM_BUF &&
670 !(dim == GLSL_SAMPLER_DIM_MS &&
671 intr->intrinsic == nir_intrinsic_image_deref_store))
672 return false;
673
674 /* Bounds check the coordinate */
675 nir_def *size =
676 nir_image_deref_size(b, size_components, 32, deref, nir_imm_int(b, 0),
677 .image_dim = dim, .image_array = array);
678 nir_def *oob = nir_bany(b, nir_uge(b, coord, size));
679
680 /* Bounds check the sample */
681 if (dim == GLSL_SAMPLER_DIM_MS) {
682 nir_def *samples = nir_image_deref_samples(b, 32, deref, .image_dim = dim,
683 .image_array = array);
684
685 oob = nir_ior(b, oob, nir_uge(b, intr->src[2].ssa, samples));
686 }
687
688 /* Replace the last coordinate component with a large coordinate for
689 * out-of-bounds. We pick 0xFFF0 as it fits in 16-bit, and it is not signed
690 * as 32-bit so we won't get in-bounds coordinates for arrays due to two's
691 * complement wraparound. Additionally it still meets this requirement after
692 * adding 0xF, the maximum tail offset.
693 *
694 * This ensures the resulting hardware coordinate is definitely
695 * out-of-bounds, giving hardware-level robustness2 behaviour.
696 */
697 unsigned c = size_components - 1;
698 nir_def *r =
699 nir_bcsel(b, oob, nir_imm_int(b, 0xFFF0), nir_channel(b, coord, c));
700
701 nir_src_rewrite(&intr->src[1], nir_vector_insert_imm(b, coord, r, c));
702 return true;
703 }
704
705 /*
706 * Early texture lowering passes, called by the driver before lowering
707 * descriptor bindings. That means these passes operate on texture derefs. The
708 * purpose is to make descriptor crawls explicit in the NIR, so that the driver
709 * can accurately lower descriptors after this pass but before calling
710 * the full agx_nir_lower_texture.
711 */
712 bool
agx_nir_lower_texture_early(nir_shader * s,bool support_lod_bias)713 agx_nir_lower_texture_early(nir_shader *s, bool support_lod_bias)
714 {
715 bool progress = false;
716
717 NIR_PASS(progress, s, nir_shader_intrinsics_pass, lower_robustness,
718 nir_metadata_control_flow, NULL);
719
720 nir_lower_tex_options lower_tex_options = {
721 .lower_txp = ~0,
722 .lower_invalid_implicit_lod = true,
723 .lower_tg4_offsets = true,
724 .lower_index_to_offset = true,
725
726 /* Unclear if/how mipmapped 1D textures work in the hardware. */
727 .lower_1d = true,
728
729 /* XXX: Metal seems to handle just like 3D txd, so why doesn't it work?
730 * TODO: Stop using this lowering
731 */
732 .lower_txd_cube_map = true,
733 };
734
735 NIR_PASS(progress, s, nir_lower_tex, &lower_tex_options);
736
737 /* Lower bias after nir_lower_tex (to get rid of txd) but before
738 * lower_regular_texture (which will shuffle around the sources)
739 */
740 if (support_lod_bias) {
741 NIR_PASS(progress, s, nir_shader_instructions_pass, lower_sampler_bias,
742 nir_metadata_control_flow, NULL);
743 }
744
745 return progress;
746 }
747
748 bool
agx_nir_lower_texture(nir_shader * s)749 agx_nir_lower_texture(nir_shader *s)
750 {
751 bool progress = false;
752
753 nir_tex_src_type_constraints tex_constraints = {
754 [nir_tex_src_lod] = {true, 16},
755 [nir_tex_src_bias] = {true, 16},
756 [nir_tex_src_ms_index] = {true, 16},
757 [nir_tex_src_min_lod] = {true, 16},
758 [nir_tex_src_texture_offset] = {true, 16},
759 [nir_tex_src_sampler_offset] = {true, 16},
760 };
761
762 /* Insert fences before lowering image atomics, since image atomics need
763 * different fencing than other image operations.
764 */
765 NIR_PASS(progress, s, nir_shader_intrinsics_pass, fence_image,
766 nir_metadata_control_flow, NULL);
767
768 NIR_PASS(progress, s, nir_lower_image_atomics_to_global);
769
770 NIR_PASS(progress, s, nir_shader_intrinsics_pass, legalize_image_lod,
771 nir_metadata_control_flow, NULL);
772 NIR_PASS(progress, s, nir_shader_intrinsics_pass, lower_images,
773 nir_metadata_control_flow, NULL);
774 NIR_PASS(progress, s, nir_legalize_16bit_sampler_srcs, tex_constraints);
775
776 /* Fold constants after nir_legalize_16bit_sampler_srcs so we can detect 0 in
777 * lower_regular_texture. This is required for correctness.
778 */
779 NIR_PASS(progress, s, nir_opt_constant_folding);
780
781 /* Lower texture sources after legalizing types (as the lowering depends on
782 * 16-bit multisample indices) but before lowering queries (as the lowering
783 * generates txs for array textures).
784 */
785 NIR_PASS(progress, s, nir_shader_instructions_pass, lower_regular_texture,
786 nir_metadata_none, NULL);
787 NIR_PASS(progress, s, nir_shader_instructions_pass, lower_tex_crawl,
788 nir_metadata_control_flow, NULL);
789
790 return progress;
791 }
792
793 static bool
lower_multisampled_store(nir_builder * b,nir_intrinsic_instr * intr,UNUSED void * data)794 lower_multisampled_store(nir_builder *b, nir_intrinsic_instr *intr,
795 UNUSED void *data)
796 {
797 b->cursor = nir_before_instr(&intr->instr);
798
799 if (intr->intrinsic != nir_intrinsic_bindless_image_store)
800 return false;
801
802 if (nir_intrinsic_image_dim(intr) != GLSL_SAMPLER_DIM_MS)
803 return false;
804
805 nir_def *index_px = nir_u2u32(b, image_texel_address(b, intr, true));
806 nir_def *coord2d = coords_for_buffer_texture(b, index_px);
807
808 nir_src_rewrite(&intr->src[1], nir_pad_vector(b, coord2d, 4));
809 nir_src_rewrite(&intr->src[2], nir_imm_int(b, 0));
810 nir_intrinsic_set_image_dim(intr, GLSL_SAMPLER_DIM_2D);
811 nir_intrinsic_set_image_array(intr, false);
812 return true;
813 }
814
815 bool
agx_nir_lower_multisampled_image_store(nir_shader * s)816 agx_nir_lower_multisampled_image_store(nir_shader *s)
817 {
818 return nir_shader_intrinsics_pass(s, lower_multisampled_store,
819 nir_metadata_control_flow, NULL);
820 }
821
822 /*
823 * Given a non-bindless instruction, return whether agx_nir_lower_texture will
824 * lower it to something involving a descriptor crawl. This requires the driver
825 * to lower the instruction to bindless before calling agx_nir_lower_texture.
826 * The implementation just enumerates the cases handled in this file.
827 */
828 bool
agx_nir_needs_texture_crawl(nir_instr * instr)829 agx_nir_needs_texture_crawl(nir_instr *instr)
830 {
831 if (instr->type == nir_instr_type_intrinsic) {
832 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
833
834 switch (intr->intrinsic) {
835 /* Queries, atomics always become a crawl */
836 case nir_intrinsic_image_size:
837 case nir_intrinsic_image_deref_size:
838 case nir_intrinsic_image_samples:
839 case nir_intrinsic_image_deref_samples:
840 case nir_intrinsic_image_atomic:
841 case nir_intrinsic_image_deref_atomic:
842 case nir_intrinsic_image_atomic_swap:
843 case nir_intrinsic_image_deref_atomic_swap:
844 return true;
845
846 /* Multisampled stores need a crawl, others do not */
847 case nir_intrinsic_image_store:
848 case nir_intrinsic_image_deref_store:
849 return nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_MS;
850
851 /* Array loads need a crawl, other load do not */
852 case nir_intrinsic_image_load:
853 return nir_intrinsic_image_array(intr) ||
854 nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_CUBE;
855
856 default:
857 return false;
858 }
859 } else if (instr->type == nir_instr_type_tex) {
860 nir_tex_instr *tex = nir_instr_as_tex(instr);
861
862 /* Array textures get clamped to their size via txs */
863 if (tex->is_array && !(tex->backend_flags & AGX_TEXTURE_FLAG_NO_CLAMP))
864 return true;
865
866 switch (tex->op) {
867 /* Queries always become a crawl */
868 case nir_texop_txs:
869 case nir_texop_texture_samples:
870 case nir_texop_query_levels:
871 return true;
872
873 /* Buffer textures need their format read and txf needs its LOD/layer
874 * clamped. Buffer textures are only read through txf.
875 */
876 case nir_texop_txf:
877 case nir_texop_txf_ms:
878 return has_nonzero_lod(tex) || tex->is_array ||
879 tex->sampler_dim == GLSL_SAMPLER_DIM_BUF;
880
881 default:
882 return false;
883 }
884 }
885
886 return false;
887 }
888