1dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z 2dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z 3dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z 4dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z 5 6arm32-dEQP-GLES2.functional.shaders.random.texture.vertex.44 7arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.a8_nicest 8arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_nicest 9arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_nicest 10arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_nicest 11arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.rgba4444_nicest 12arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.rgba5551_nicest 13 14glx@glx-multi-window-single-context 15glx@glx-visuals-stencil 16shaders@glsl-vs-loop 17shaders@glsl-vs-loop-nested 18spec@ext_framebuffer_blit@fbo-sys-blit 19spec@ext_framebuffer_blit@fbo-sys-sub-blit 20spec@ext_framebuffer_object@fbo-flushing-2 21spec@egl_chromium_sync_control@conformance 22 23# CMA allocations that may sometimes succeed 24spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2 25spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 26spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 27spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 28spec@!opengl 1.1@depthstencil-default_fb-clear samples=2 29 30# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186 31spec@!opengl 1.0@rasterpos 32 33# Sometimes fail when run along with other tests, never when run by themselves 34spec@!opengl 1.1@copypixels-sync 35spec@!opengl 1.1@copypixels-draw-sync 36spec@!opengl 1.1@draw-copypixels-sync 37spec@!opengl 1.1@draw-sync 38 39# flaky on wayland, was stable on x11 40spec@ext_image_dma_buf_import@ext_image_dma_buf_import 41 42# fails on arm64, passes on armhf 43spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f 44 45# Sometimes goes into an infinite loop and times out 46spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8 47 48spec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24 49spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d 50spec@arb_occlusion_query2@render 51 52# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164970 53glx@glx-multithread-clearbuffer 54 55spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays 56spec@arb_vertex_buffer_object@vbo-subdata-many drawelements 57spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements 58 59# Nightly run expectations update 60spec@glsl-1.20@execution@variable-indexing@fs-uniform-mat2-rd 61 62# started 2024-10-22, cause unclear 63dEQP-EGL.functional.sharing.gles2.multithread.random.programs.link.19 64dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.programs.link.19 65 66# With linux kernel 6.13-rc4 uprev. broadcom job uses 6.6.47 kernel, so likely this is caused with recent mesa 67dEQP-GLES2.functional.texture.mipmap.cube.generate.la88_fastest 68