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1dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
2dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
3dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
4dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
5
6arm32-dEQP-GLES2.functional.shaders.random.texture.vertex.44
7arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.a8_nicest
8arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_nicest
9arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_nicest
10arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_nicest
11arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.rgba4444_nicest
12arm32-dEQP-GLES2.functional.texture.mipmap.cube.generate.rgba5551_nicest
13
14glx@glx-multi-window-single-context
15glx@glx-visuals-stencil
16shaders@glsl-vs-loop
17shaders@glsl-vs-loop-nested
18spec@ext_framebuffer_blit@fbo-sys-blit
19spec@ext_framebuffer_blit@fbo-sys-sub-blit
20spec@ext_framebuffer_object@fbo-flushing-2
21spec@egl_chromium_sync_control@conformance
22
23# CMA allocations that may sometimes succeed
24spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2
25spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
26spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
27spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
28spec@!opengl 1.1@depthstencil-default_fb-clear samples=2
29
30# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186
31spec@!opengl 1.0@rasterpos
32
33# Sometimes fail when run along with other tests, never when run by themselves
34spec@!opengl 1.1@copypixels-sync
35spec@!opengl 1.1@copypixels-draw-sync
36spec@!opengl 1.1@draw-copypixels-sync
37spec@!opengl 1.1@draw-sync
38
39# flaky on wayland, was stable on x11
40spec@ext_image_dma_buf_import@ext_image_dma_buf_import
41
42# fails on arm64, passes on armhf
43spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f
44
45# Sometimes goes into an infinite loop and times out
46spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8
47
48spec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24
49spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d
50spec@arb_occlusion_query2@render
51
52# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164970
53glx@glx-multithread-clearbuffer
54
55spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays
56spec@arb_vertex_buffer_object@vbo-subdata-many drawelements
57spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements
58
59# Nightly run expectations update
60spec@glsl-1.20@execution@variable-indexing@fs-uniform-mat2-rd
61
62# started 2024-10-22, cause unclear
63dEQP-EGL.functional.sharing.gles2.multithread.random.programs.link.19
64dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.programs.link.19
65
66# With linux kernel 6.13-rc4 uprev. broadcom job uses 6.6.47 kernel, so likely this is caused with recent mesa
67dEQP-GLES2.functional.texture.mipmap.cube.generate.la88_fastest
68