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1# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4
5# This is causing a binning memory overflow problem
6dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
7
8# Conformance issue: VC4 needs dynamic loops in the VS to cause a
9# shader link failure.
10#
11# The issue is that the HW doesn't have an exec mask at dispatch
12# for the VS, so the shouldn't-be-exec channels have undefined
13# contents and may cause infinite loops, leading to GPU hangs.  The
14# process of GPU hang reset causes flakes in whatever other jobs are
15# running simultaneously, so we can't even leave these in the flakes
16# list for tracking.
17dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
18
19# VK tests have been disabled in 32-bit piglit builds, but it doesn't
20# matter because we never could run them anyway.
21# Piglit still complains that the tests are `Missing` though, so
22# let's explicitly skip them.
23# Can be removed once the piglit version in CI contains the fix for
24# https://gitlab.freedesktop.org/mesa/piglit/-/issues/104
25spec@ext_external_objects@vk-.*
26
27# Slow tests (> 1 minute to run)
28spec@!opengl 1.0@depth-clear-precision-check
29spec@!opengl 1.1@streaming-texture-leak
30
31# Versions / Extensions not supported
32spec@!opengl 3.*
33spec@!opengl 4.*
34spec@!opengl es 3.*
35spec@arb_gpu_shader5.*
36spec@arb_gpu_shader_fp64.*
37spec@arb_gpu_shader_int64.*
38spec@arb_tessellation_shader.*
39spec@arb_texture_cube_map.*
40spec@glsl-1.30.*
41spec@glsl-1.40.*
42spec@glsl-1.50.*
43spec@glsl-3.*
44spec@glsl-4.*
45spec@glsl-es-3.*
46