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1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "gl_nir_linker.h"
26 #include "main/shader_types.h"
27 #include "main/consts_exts.h"
28 
29 struct set_opaque_binding_closure {
30    struct gl_shader_program *shader_prog;
31    struct gl_program *prog;
32    const nir_variable *var;
33    int binding;
34    int location;
35 };
36 
37 static void
set_opaque_binding(struct set_opaque_binding_closure * data,const struct glsl_type * type)38 set_opaque_binding(struct set_opaque_binding_closure *data,
39                    const struct glsl_type *type)
40 {
41    if (glsl_type_is_array(type) &&
42        glsl_type_is_array(glsl_get_array_element(type))) {
43       const struct glsl_type *element_type = glsl_get_array_element(type);
44 
45       for (unsigned int i = 0; i < glsl_get_length(type); i++)
46          set_opaque_binding(data, element_type);
47 
48       return;
49    }
50 
51    if (data->location < 0 ||
52        data->location >= data->prog->sh.data->NumUniformStorage)
53       return;
54 
55    struct gl_uniform_storage *storage =
56       data->prog->sh.data->UniformStorage + data->location++;
57 
58    const unsigned elements = MAX2(storage->array_elements, 1);
59 
60    for (unsigned int i = 0; i < elements; i++)
61       storage->storage[i].i = data->binding++;
62 
63    for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
64       struct gl_linked_shader *shader = data->shader_prog->_LinkedShaders[sh];
65 
66       if (!shader)
67          continue;
68       if (!storage->opaque[sh].active)
69          continue;
70 
71       if (glsl_type_is_sampler(storage->type)) {
72          for (unsigned i = 0; i < elements; i++) {
73             const unsigned index = storage->opaque[sh].index + i;
74 
75             if (storage->is_bindless) {
76                if (index >= shader->Program->sh.NumBindlessSamplers)
77                   break;
78                shader->Program->sh.BindlessSamplers[index].unit =
79                   storage->storage[i].i;
80                shader->Program->sh.BindlessSamplers[index].bound = true;
81                shader->Program->sh.HasBoundBindlessSampler = true;
82             } else {
83                if (index >= ARRAY_SIZE(shader->Program->SamplerUnits))
84                   break;
85                shader->Program->SamplerUnits[index] =
86                   storage->storage[i].i;
87             }
88          }
89       } else if (glsl_type_is_image(storage->type)) {
90          for (unsigned i = 0; i < elements; i++) {
91             const unsigned index = storage->opaque[sh].index + i;
92 
93             if (storage->is_bindless) {
94                if (index >= shader->Program->sh.NumBindlessImages)
95                   break;
96                shader->Program->sh.BindlessImages[index].unit =
97                   storage->storage[i].i;
98                shader->Program->sh.BindlessImages[index].bound = true;
99                shader->Program->sh.HasBoundBindlessImage = true;
100             } else {
101                if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits))
102                   break;
103                shader->Program->sh.ImageUnits[index] =
104                   storage->storage[i].i;
105             }
106          }
107       }
108    }
109 }
110 
111 static void
copy_constant_to_storage(union gl_constant_value * storage,const nir_constant * val,const struct glsl_type * type,unsigned int boolean_true)112 copy_constant_to_storage(union gl_constant_value *storage,
113                          const nir_constant *val,
114                          const struct glsl_type *type,
115                          unsigned int boolean_true)
116 {
117    const enum glsl_base_type base_type = glsl_get_base_type(type);
118    const unsigned n_columns = glsl_get_matrix_columns(type);
119    const unsigned n_rows = glsl_get_vector_elements(type);
120    unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
121    int i = 0;
122 
123    if (n_columns > 1) {
124       const struct glsl_type *column_type = glsl_get_column_type(type);
125       for (unsigned int column = 0; column < n_columns; column++) {
126          copy_constant_to_storage(&storage[i], val->elements[column],
127                                   column_type, boolean_true);
128          i += n_rows * dmul;
129       }
130    } else {
131       for (unsigned int row = 0; row < n_rows; row++) {
132          switch (base_type) {
133          case GLSL_TYPE_UINT:
134             storage[i].u = val->values[row].u32;
135             break;
136          case GLSL_TYPE_INT:
137          case GLSL_TYPE_SAMPLER:
138             storage[i].i = val->values[row].i32;
139             break;
140          case GLSL_TYPE_FLOAT:
141             storage[i].f = val->values[row].f32;
142             break;
143          case GLSL_TYPE_DOUBLE:
144          case GLSL_TYPE_UINT64:
145          case GLSL_TYPE_INT64:
146             /* XXX need to check on big-endian */
147             memcpy(&storage[i].u, &val->values[row].f64, sizeof(double));
148             break;
149          case GLSL_TYPE_BOOL:
150             storage[i].b = val->values[row].u32 ? boolean_true : 0;
151             break;
152          case GLSL_TYPE_ARRAY:
153          case GLSL_TYPE_STRUCT:
154          case GLSL_TYPE_TEXTURE:
155          case GLSL_TYPE_IMAGE:
156          case GLSL_TYPE_ATOMIC_UINT:
157          case GLSL_TYPE_INTERFACE:
158          case GLSL_TYPE_VOID:
159          case GLSL_TYPE_SUBROUTINE:
160          case GLSL_TYPE_ERROR:
161          case GLSL_TYPE_UINT16:
162          case GLSL_TYPE_INT16:
163          case GLSL_TYPE_UINT8:
164          case GLSL_TYPE_INT8:
165          case GLSL_TYPE_FLOAT16:
166             /* All other types should have already been filtered by other
167              * paths in the caller.
168              */
169             assert(!"Should not get here.");
170             break;
171          case GLSL_TYPE_COOPERATIVE_MATRIX:
172             unreachable("unsupported base type cooperative matrix");
173          }
174          i += dmul;
175       }
176    }
177 }
178 
179 struct set_uniform_initializer_closure {
180    struct gl_shader_program *shader_prog;
181    struct gl_program *prog;
182    const nir_variable *var;
183    int location;
184    unsigned int boolean_true;
185 };
186 
187 static void
set_uniform_initializer(struct set_uniform_initializer_closure * data,const struct glsl_type * type,const nir_constant * val)188 set_uniform_initializer(struct set_uniform_initializer_closure *data,
189                         const struct glsl_type *type,
190                         const nir_constant *val)
191 {
192    const struct glsl_type *t_without_array = glsl_without_array(type);
193 
194    if (glsl_type_is_struct_or_ifc(type)) {
195       for (unsigned int i = 0; i < glsl_get_length(type); i++) {
196          const struct glsl_type *field_type = glsl_get_struct_field(type, i);
197          set_uniform_initializer(data, field_type, val->elements[i]);
198       }
199       return;
200    }
201 
202    if (glsl_type_is_struct_or_ifc(t_without_array) ||
203        (glsl_type_is_array(type) &&
204         glsl_type_is_array(glsl_get_array_element(type)))) {
205       const struct glsl_type *element_type = glsl_get_array_element(type);
206 
207       for (unsigned int i = 0; i < glsl_get_length(type); i++)
208          set_uniform_initializer(data, element_type, val->elements[i]);
209 
210       return;
211    }
212 
213    if (data->location < 0 ||
214        data->location >= data->prog->sh.data->NumUniformStorage)
215       return;
216 
217    struct gl_uniform_storage *storage =
218       data->prog->sh.data->UniformStorage + data->location++;
219 
220    if (glsl_type_is_array(type)) {
221       const struct glsl_type *element_type = glsl_get_array_element(type);
222       const enum glsl_base_type base_type = glsl_get_base_type(element_type);
223       const unsigned int elements = glsl_get_components(element_type);
224       unsigned int idx = 0;
225       unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
226 
227       assert(glsl_get_length(type) >= storage->array_elements);
228       for (unsigned int i = 0; i < storage->array_elements; i++) {
229          copy_constant_to_storage(&storage->storage[idx],
230                                   val->elements[i],
231                                   element_type,
232                                   data->boolean_true);
233 
234          idx += elements * dmul;
235       }
236    } else {
237       copy_constant_to_storage(storage->storage,
238                                val,
239                                type,
240                                data->boolean_true);
241 
242       if (glsl_type_is_sampler(storage->type)) {
243          for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
244             struct gl_linked_shader *shader =
245                data->shader_prog->_LinkedShaders[sh];
246 
247             if (shader && storage->opaque[sh].active) {
248                unsigned index = storage->opaque[sh].index;
249 
250                shader->Program->SamplerUnits[index] = storage->storage[0].i;
251             }
252          }
253       }
254    }
255 }
256 
257 void
gl_nir_set_uniform_initializers(const struct gl_constants * consts,struct gl_shader_program * prog)258 gl_nir_set_uniform_initializers(const struct gl_constants *consts,
259                                 struct gl_shader_program *prog)
260 {
261    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
262       struct gl_linked_shader *sh = prog->_LinkedShaders[i];
263       if (!sh)
264          continue;
265 
266       nir_shader *nir = sh->Program->nir;
267       assert(nir);
268 
269       nir_foreach_gl_uniform_variable(var, nir) {
270          if (var->constant_initializer) {
271             struct set_uniform_initializer_closure data = {
272                .shader_prog = prog,
273                .prog = sh->Program,
274                .var = var,
275                .location = var->data.location,
276                .boolean_true = consts->UniformBooleanTrue
277             };
278             set_uniform_initializer(&data,
279                                     var->type,
280                                     var->constant_initializer);
281          } else if (var->data.explicit_binding) {
282 
283             if (nir_variable_is_in_block(var)) {
284                /* This case is handled by link_uniform_blocks */
285                continue;
286             }
287 
288             const struct glsl_type *without_array =
289                glsl_without_array(var->type);
290 
291             if (glsl_type_is_sampler(without_array) ||
292                 glsl_type_is_image(without_array)) {
293                struct set_opaque_binding_closure data = {
294                   .shader_prog = prog,
295                   .prog = sh->Program,
296                   .var = var,
297                   .binding = var->data.binding,
298                   .location = var->data.location
299                };
300                set_opaque_binding(&data, var->type);
301             }
302          }
303       }
304    }
305    memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
306           sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
307 
308 }
309