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1 /*
2  * Copyright © 2015 Red Hat
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 static void
lower_impl(nir_function_impl * impl)28 lower_impl(nir_function_impl *impl)
29 {
30    nir_shader *shader = impl->function->shader;
31    nir_builder b;
32    nir_variable *in, *out;
33    nir_def *def;
34 
35    b = nir_builder_at(nir_before_impl(impl));
36 
37    /* The edge flag is the last input in st/mesa.  This code is also called by
38     * i965 which calls it before any input locations are assigned.
39     */
40    assert(shader->num_inputs == 0 ||
41           shader->num_inputs == util_bitcount64(shader->info.inputs_read));
42 
43    /* Lowered IO only uses intrinsics. It doesn't use variables. */
44    if (shader->info.io_lowered) {
45       assert(shader->num_outputs ==
46              util_bitcount64(shader->info.outputs_written));
47 
48       /* Load an edge flag. */
49       nir_def *load =
50          nir_load_input(&b, 1, 32, nir_imm_int(&b, 0),
51                         .base = shader->num_inputs++,
52                         .io_semantics.location = VERT_ATTRIB_EDGEFLAG);
53 
54       /* Store an edge flag. */
55       nir_store_output(&b, load, nir_imm_int(&b, 0),
56                        .base = shader->num_outputs++,
57                        .io_semantics.location = VARYING_SLOT_EDGE);
58 
59       nir_metadata_preserve(impl, nir_metadata_control_flow);
60       return;
61    }
62 
63    in = nir_create_variable_with_location(b.shader, nir_var_shader_in,
64                                           VERT_ATTRIB_EDGEFLAG, glsl_vec4_type());
65    shader->info.inputs_read |= VERT_BIT_EDGEFLAG;
66 
67    out = nir_create_variable_with_location(b.shader, nir_var_shader_out,
68                                            VARYING_SLOT_EDGE, glsl_vec4_type());
69    shader->info.outputs_written |= VARYING_BIT_EDGE;
70 
71    def = nir_load_var(&b, in);
72    nir_store_var(&b, out, def, 0xf);
73 
74    nir_metadata_preserve(impl, nir_metadata_control_flow);
75 }
76 
77 bool
nir_lower_passthrough_edgeflags(nir_shader * shader)78 nir_lower_passthrough_edgeflags(nir_shader *shader)
79 {
80    assert(shader->info.stage == MESA_SHADER_VERTEX);
81 
82    shader->info.vs.needs_edge_flag = true;
83 
84    lower_impl(nir_shader_get_entrypoint(shader));
85    return true;
86 }
87