1 /*
2 * Copyright © 2020 Google, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26
27 /* A pass to split intrinsics with discontinuous writemasks into ones
28 * with contiguous writemasks starting with .x, ie:
29 *
30 * vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35
31 * intrinsic store_ssbo (ssa_76, ssa_105, ssa_106) (2, 0, 4, 0) // wrmask=y
32 *
33 * is turned into:
34 *
35 * vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35
36 * vec1 32 ssa_107 = load_const (0x00000001)
37 * vec1 32 ssa_108 = iadd ssa_106, ssa_107
38 * vec1 32 ssa_109 = mov ssa_76.y
39 * intrinsic store_ssbo (ssa_109, ssa_105, ssa_108) (1, 0, 4, 0) // wrmask=x
40 *
41 * and likewise:
42 *
43 * vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35
44 * intrinsic store_ssbo (ssa_76, ssa_105, ssa_106) (15, 0, 4, 0) // wrmask=xzw
45 *
46 * is split into:
47 *
48 * // .x component:
49 * vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35
50 * vec1 32 ssa_107 = load_const (0x00000000)
51 * vec1 32 ssa_108 = iadd ssa_106, ssa_107
52 * vec1 32 ssa_109 = mov ssa_76.x
53 * intrinsic store_ssbo (ssa_109, ssa_105, ssa_108) (1, 0, 4, 0) // wrmask=x
54 * // .zw components:
55 * vec1 32 ssa_110 = load_const (0x00000002)
56 * vec1 32 ssa_111 = iadd ssa_106, ssa_110
57 * vec2 32 ssa_112 = mov ssa_76.zw
58 * intrinsic store_ssbo (ssa_112, ssa_105, ssa_111) (3, 0, 4, 0) // wrmask=xy
59 */
60
61 static int
value_src(nir_intrinsic_op intrinsic)62 value_src(nir_intrinsic_op intrinsic)
63 {
64 switch (intrinsic) {
65 case nir_intrinsic_store_output:
66 case nir_intrinsic_store_per_vertex_output:
67 case nir_intrinsic_store_per_view_output:
68 case nir_intrinsic_store_ssbo:
69 case nir_intrinsic_store_shared:
70 case nir_intrinsic_store_global:
71 case nir_intrinsic_store_scratch:
72 return 0;
73 default:
74 return -1;
75 }
76 }
77
78 static int
offset_src(nir_intrinsic_op intrinsic)79 offset_src(nir_intrinsic_op intrinsic)
80 {
81 switch (intrinsic) {
82 case nir_intrinsic_store_output:
83 case nir_intrinsic_store_shared:
84 case nir_intrinsic_store_global:
85 case nir_intrinsic_store_scratch:
86 return 1;
87 case nir_intrinsic_store_per_vertex_output:
88 case nir_intrinsic_store_per_view_output:
89 case nir_intrinsic_store_ssbo:
90 return 2;
91 default:
92 return -1;
93 }
94 }
95
96 static void
split_wrmask(nir_builder * b,nir_intrinsic_instr * intr)97 split_wrmask(nir_builder *b, nir_intrinsic_instr *intr)
98 {
99 const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic];
100
101 b->cursor = nir_before_instr(&intr->instr);
102
103 assert(!info->has_dest); /* expecting only store intrinsics */
104
105 unsigned num_srcs = info->num_srcs;
106 unsigned value_idx = value_src(intr->intrinsic);
107 unsigned offset_idx = offset_src(intr->intrinsic);
108
109 unsigned wrmask = nir_intrinsic_write_mask(intr);
110 while (wrmask) {
111 unsigned first_component = ffs(wrmask) - 1;
112 unsigned length = ffs(~(wrmask >> first_component)) - 1;
113
114 nir_def *value = intr->src[value_idx].ssa;
115 nir_def *offset = intr->src[offset_idx].ssa;
116
117 /* swizzle out the consecutive components that we'll store
118 * in this iteration:
119 */
120 unsigned cur_mask = (BITFIELD_MASK(length) << first_component);
121 value = nir_channels(b, value, cur_mask);
122
123 /* and create the replacement intrinsic: */
124 nir_intrinsic_instr *new_intr =
125 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
126
127 nir_intrinsic_copy_const_indices(new_intr, intr);
128 nir_intrinsic_set_write_mask(new_intr, BITFIELD_MASK(length));
129
130 const int offset_units = value->bit_size / 8;
131
132 if (nir_intrinsic_has_align_mul(intr)) {
133 assert(nir_intrinsic_has_align_offset(intr));
134 unsigned align_mul = nir_intrinsic_align_mul(intr);
135 unsigned align_off = nir_intrinsic_align_offset(intr);
136
137 align_off += offset_units * first_component;
138 align_off = align_off % align_mul;
139
140 nir_intrinsic_set_align(new_intr, align_mul, align_off);
141 }
142
143 /* if the instruction has a BASE, fold the offset adjustment
144 * into that instead of adding alu instructions, otherwise add
145 * instructions
146 */
147 unsigned offset_adj = offset_units * first_component;
148 if (nir_intrinsic_has_base(intr)) {
149 nir_intrinsic_set_base(new_intr,
150 nir_intrinsic_base(intr) + offset_adj);
151 } else {
152 offset = nir_iadd(b, offset,
153 nir_imm_intN_t(b, offset_adj, offset->bit_size));
154 }
155
156 new_intr->num_components = length;
157
158 /* Copy the sources, replacing value/offset, and passing everything
159 * else through to the new instrution:
160 */
161 for (unsigned i = 0; i < num_srcs; i++) {
162 if (i == value_idx) {
163 new_intr->src[i] = nir_src_for_ssa(value);
164 } else if (i == offset_idx) {
165 new_intr->src[i] = nir_src_for_ssa(offset);
166 } else {
167 new_intr->src[i] = intr->src[i];
168 }
169 }
170
171 nir_builder_instr_insert(b, &new_intr->instr);
172
173 /* Clear the bits in the writemask that we just wrote, then try
174 * again to see if more channels are left.
175 */
176 wrmask &= ~cur_mask;
177 }
178
179 /* Finally remove the original intrinsic. */
180 nir_instr_remove(&intr->instr);
181 }
182
183 struct nir_lower_wrmasks_state {
184 nir_instr_filter_cb cb;
185 const void *data;
186 };
187
188 static bool
nir_lower_wrmasks_instr(nir_builder * b,nir_instr * instr,void * data)189 nir_lower_wrmasks_instr(nir_builder *b, nir_instr *instr, void *data)
190 {
191 struct nir_lower_wrmasks_state *state = data;
192
193 if (instr->type != nir_instr_type_intrinsic)
194 return false;
195
196 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
197
198 /* if no wrmask, then skip it: */
199 if (!nir_intrinsic_has_write_mask(intr))
200 return false;
201
202 /* if wrmask is already contiguous, then nothing to do: */
203 if (nir_intrinsic_write_mask(intr) == BITFIELD_MASK(intr->num_components))
204 return false;
205
206 /* do we know how to lower this instruction? */
207 if (value_src(intr->intrinsic) < 0)
208 return false;
209
210 assert(offset_src(intr->intrinsic) >= 0);
211
212 /* does backend need us to lower this intrinsic? */
213 if (state->cb && !state->cb(instr, state->data))
214 return false;
215
216 split_wrmask(b, intr);
217
218 return true;
219 }
220
221 bool
nir_lower_wrmasks(nir_shader * shader,nir_instr_filter_cb cb,const void * data)222 nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data)
223 {
224 struct nir_lower_wrmasks_state state = {
225 .cb = cb,
226 .data = data,
227 };
228
229 return nir_shader_instructions_pass(shader,
230 nir_lower_wrmasks_instr,
231 nir_metadata_control_flow,
232 &state);
233 }
234