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1# These are tremendously slow (pushing toward a minute), and aren't
2# reliable to be run in parallel with other tests due to CPU-side timing.
3dEQP-GLES[0-9]*.functional.flush_finish.*
4
5# Times out
6dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
7
8# Takes more than a few minutes, time is spent in batch_draw_tracking().
9KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
10
11# no msaa support
12.*msaa.*
13.*multisample.*
14
15# Skip over a bunch of extensions since we don't have extension fast skipping yet.
16spec@glsl-1.50
17spec@glsl-4.*
18spec@arb_gpu_shader5
19spec@arb_gpu_shader_fp64
20spec@arb_gpu_shader_int64
21spec@arb_tessellation_shader
22
23# 1.5 minutes
24spec@!opengl 1.2@tex3d-maxsize
25
26# ~1 minute
27glx@glx-multithread-texture
28spec@!opengl 1.1@draw-sync
29spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
30spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
31spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
32
33# If we let these tests run in parallel with other piglit tests, we end up
34# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
35arb_texture_buffer_object@max-size
36fbo-maxsize
37max-texture-size
38tex3d-maxsize
39copypixels-draw-sync
40
41# Unsupported legacy gl features
42.*edgeflag.*
43.*stipple.*
44# uses edgeflags:
45shaders@point-vertex-id.*
46# uses stipple:
47spec@!opengl 1.0@gl-1.0-no-op-paths
48