1# Note: skips lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4 5# no Vulkan support 6spec@ext_external_objects@vk.* 7 8# Intermittent timeouts in CI (~1/month) 9dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3 10dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4 11dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3 12dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 13dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 14dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 15dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 16dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 17 18# Takes more than a few minutes, time is spent in batch_draw_tracking(). 19KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs 20 21# Intermittent timeouts 22spec@ext_texture_lod_bias@lodbias 23spec@!opengl 1.0@gl-1.0-blend-func 24 25# Skip over a bunch of extensions since we don't have extension fast skipping yet. 26spec@glsl-1.50 27spec@glsl-4.* 28spec@arb_gpu_shader5 29spec@arb_gpu_shader_fp64 30spec@arb_gpu_shader_int64 31spec@arb_tessellation_shader 32 33# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP 34arb_texture_multisample 35ext_framebuffer_multisample 36 37# 1.5 minutes 38spec@!opengl 1.2@tex3d-maxsize 39 40# ~1 minute 41glx@glx-multithread-texture 42spec@!opengl 1.1@draw-sync 43spec@arb_uniform_buffer_object@execution@shared-struct-array-array-array-struct 44spec@arb_uniform_buffer_object@execution@std140-struct-array-array-array-struct 45spec@arb_uniform_buffer_object@execution@std140-array-struct-array-struct 46spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread 47 48# This one seems to be triggering faults and causing random other fails 49# depending on what else was running at the time: 50spec@arb_texture_cube_map_array@texsubimage cube_map_array 51spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo 52 53# Causes faults that need the HUPCF fix to actually work to avoid killing the 54# run. 55spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9 56 57# If we let these tests run in parallel with other piglit tests, we end up 58# intermittent GL_OUT_OF_MEMORY errors in innocent tests. 59arb_texture_buffer_object@max-size 60fbo-maxsize 61max-texture-size 62copypixels-draw-sync 63 64# multiple succ/fail 65KHR-GLES31.core.pixelstoragemodes.teximage2d.* 66KHR-GLES31.core.pixelstoragemodes.teximage3d.* 67 68# Hangchecks (copied from a307-skips, first hang matches) 69tex-miplevel-selection 70spec@arb_direct_state_access@transformfeedback-bufferrange 71spec@arb_direct_state_access@transformfeedback-bufferbase 72spec@arb_uniform_buffer_object@rendering-array 73spec@arb_uniform_buffer_object@rendering-array-offset 74spec@arb_point_sprite@arb_point_sprite-interactions 75gles-3.0-transform-feedback-uniform-buffer-object 76 77# additional hangs 78shaders@glsl-uniform-interstage-limits 79spec@arb_color_buffer_float.* 80spec@arb_texture_gather@texturegather.* 81# offending task: copypixels-sync (/piglit/bin/copypixels-sync -auto -fbo) 82spec@!opengl 1.1@copypixels-sync 83# offending task: teximage-colors (/piglit/bin/teximage-colors GL_SRGB8_ALPHA8 -auto -fbo) 84spec@!opengl 1.1@teximage-colors.* 85# offending task: texsubimage (/piglit/bin/texsubimage array pbo -auto -fbo) 86.*texsubimage.* 87# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1DArray 1x71-501x71 -auto -fbo 88spec@ext_gpu_shader4@execution@texelfetch.* 89 90# offending task: texwrap (/piglit/bin/texwrap GL_EXT_texture_integer bordercolor swizzled -auto -fbo) 91# texwrap (/piglit/bin/texwrap GL_ARB_texture_float -auto -fbo) 92.*texwrap.* 93 94# offending task: shader_runner (/piglit/bin/shader_runner generated_tests/spec/arb_uniform_buffer_object/execution/shared-array-struct-array-struct.shader_test -auto -fbo) 95shared-array-struct-array-struct 96 97# msm_mdp 901000.display-controller: [drm:a5xx_irq] *ERROR* gpu fault ring 2 fence 8a28 status C5C801C3 rb 004a/004a ib1 0000000002081000/0000 ib2 0000000002091000/0000 98arb_uniform_buffer_object/execution/std140-array-struct-array-struct 99 100# offending task: fbo-clear-forma (/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float -auto -fbo 101spec@arb_depth_buffer_float@fbo-clear-formats.* 102# offending task: attribs (/piglit/bin/attribs GL_ARB_vertex_type_2_10_10_10_rev -auto -fbo) 103spec@arb_vertex_type_2_10_10_10_rev@attribs.* 104# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1D 1-513 -auto -fbo) 105spec@glsl-1.30@execution@texelfetch.* 106 107# offending task: glx-visuals-ste (/piglit/bin/glx-visuals-stencil -auto) 108glx@glx-visuals-stencil.* 109 110# Faults in a way that makes other tests flaky 111# msm_mdp 901000.display-controller: [drm:a5xx_irq] *ERROR* gpu fault ring 2 fence bc846 status 800001C1 rb 004a/004a ib1 000000000634F000/0000 ib2 000000000AA27000/0000 112KHR-GLES31.core.texture_buffer.texture_buffer_atomic_functions 113 114# Unsupported legacy gl features 115.*edgeflag.* 116.*stipple.* 117# uses edgeflags: 118shaders@point-vertex-id.* 119# uses stipple: 120spec@!opengl 1.0@gl-1.0-no-op-paths 121