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1# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4
5# no Vulkan support
6spec@ext_external_objects@vk.*
7
8# Intermittent timeouts in CI (~1/month)
9dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3
10dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4
11dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3
12dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3
13dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4
14dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3
15dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3
16dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3
17
18# Takes more than a few minutes, time is spent in batch_draw_tracking().
19KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
20
21# Intermittent timeouts
22spec@ext_texture_lod_bias@lodbias
23spec@!opengl 1.0@gl-1.0-blend-func
24
25# Skip over a bunch of extensions since we don't have extension fast skipping yet.
26spec@glsl-1.50
27spec@glsl-4.*
28spec@arb_gpu_shader5
29spec@arb_gpu_shader_fp64
30spec@arb_gpu_shader_int64
31spec@arb_tessellation_shader
32
33# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
34arb_texture_multisample
35ext_framebuffer_multisample
36
37# 1.5 minutes
38spec@!opengl 1.2@tex3d-maxsize
39
40# ~1 minute
41glx@glx-multithread-texture
42spec@!opengl 1.1@draw-sync
43spec@arb_uniform_buffer_object@execution@shared-struct-array-array-array-struct
44spec@arb_uniform_buffer_object@execution@std140-struct-array-array-array-struct
45spec@arb_uniform_buffer_object@execution@std140-array-struct-array-struct
46spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
47
48# This one seems to be triggering faults and causing random other fails
49# depending on what else was running at the time:
50spec@arb_texture_cube_map_array@texsubimage cube_map_array
51spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo
52
53# Causes faults that need the HUPCF fix to actually work to avoid killing the
54# run.
55spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
56
57# If we let these tests run in parallel with other piglit tests, we end up
58# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
59arb_texture_buffer_object@max-size
60fbo-maxsize
61max-texture-size
62copypixels-draw-sync
63
64# multiple succ/fail
65KHR-GLES31.core.pixelstoragemodes.teximage2d.*
66KHR-GLES31.core.pixelstoragemodes.teximage3d.*
67
68# Hangchecks (copied from a307-skips, first hang matches)
69tex-miplevel-selection
70spec@arb_direct_state_access@transformfeedback-bufferrange
71spec@arb_direct_state_access@transformfeedback-bufferbase
72spec@arb_uniform_buffer_object@rendering-array
73spec@arb_uniform_buffer_object@rendering-array-offset
74spec@arb_point_sprite@arb_point_sprite-interactions
75gles-3.0-transform-feedback-uniform-buffer-object
76
77# additional hangs
78shaders@glsl-uniform-interstage-limits
79spec@arb_color_buffer_float.*
80spec@arb_texture_gather@texturegather.*
81# offending task: copypixels-sync (/piglit/bin/copypixels-sync -auto -fbo)
82spec@!opengl 1.1@copypixels-sync
83# offending task: teximage-colors (/piglit/bin/teximage-colors GL_SRGB8_ALPHA8 -auto -fbo)
84spec@!opengl 1.1@teximage-colors.*
85# offending task: texsubimage (/piglit/bin/texsubimage array pbo -auto -fbo)
86.*texsubimage.*
87# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1DArray 1x71-501x71 -auto -fbo
88spec@ext_gpu_shader4@execution@texelfetch.*
89
90# offending task: texwrap (/piglit/bin/texwrap GL_EXT_texture_integer bordercolor swizzled -auto -fbo)
91#                 texwrap (/piglit/bin/texwrap GL_ARB_texture_float -auto -fbo)
92.*texwrap.*
93
94# offending task: shader_runner (/piglit/bin/shader_runner generated_tests/spec/arb_uniform_buffer_object/execution/shared-array-struct-array-struct.shader_test -auto -fbo)
95shared-array-struct-array-struct
96
97# msm_mdp 901000.display-controller: [drm:a5xx_irq] *ERROR* gpu fault ring 2 fence 8a28 status C5C801C3 rb 004a/004a ib1 0000000002081000/0000 ib2 0000000002091000/0000
98arb_uniform_buffer_object/execution/std140-array-struct-array-struct
99
100# offending task: fbo-clear-forma (/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float -auto -fbo
101spec@arb_depth_buffer_float@fbo-clear-formats.*
102# offending task: attribs (/piglit/bin/attribs GL_ARB_vertex_type_2_10_10_10_rev -auto -fbo)
103spec@arb_vertex_type_2_10_10_10_rev@attribs.*
104# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1D 1-513 -auto -fbo)
105spec@glsl-1.30@execution@texelfetch.*
106
107# offending task: glx-visuals-ste (/piglit/bin/glx-visuals-stencil -auto)
108glx@glx-visuals-stencil.*
109
110# Faults in a way that makes other tests flaky
111# msm_mdp 901000.display-controller: [drm:a5xx_irq] *ERROR* gpu fault ring 2 fence bc846 status 800001C1 rb 004a/004a ib1 000000000634F000/0000 ib2 000000000AA27000/0000
112KHR-GLES31.core.texture_buffer.texture_buffer_atomic_functions
113
114# Unsupported legacy gl features
115.*edgeflag.*
116.*stipple.*
117# uses edgeflags:
118shaders@point-vertex-id.*
119# uses stipple:
120spec@!opengl 1.0@gl-1.0-no-op-paths
121