1# Note: flakes lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4 5# dEQP-EGL started flaking around 2021-04-19 on an innocent CI-related branch. 6dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer 7dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window 8dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer 9dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window 10dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_pbuffer 11dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_window 12dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_pbuffer 13dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window 14dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer 15dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window 16dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer 17dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window 18dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer 19dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_window 20dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer 21dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window 22dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer 23dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window 24dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer 25dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_window 26dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer 27dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_window 28dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_pbuffer 29dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_window 30dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_pbuffer 31dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_window 32dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer 33dEQP-EGL.functional.render.multi_context.gles2.rgb888_window 34dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer 35dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window 36dEQP-EGL.functional.render.multi_context.gles3.rgb888_pbuffer 37dEQP-EGL.functional.render.multi_context.gles3.rgb888_window 38dEQP-EGL.functional.render.multi_context.gles3.rgba8888_pbuffer 39dEQP-EGL.functional.render.multi_context.gles3.rgba8888_window 40dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer 41dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_window 42dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer 43dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_window 44dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer 45dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window 46dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer 47dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window 48dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer 49dEQP-EGL.functional.render.multi_thread.gles3.rgb888_window 50dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer 51dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_window 52dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer 53dEQP-EGL.functional.render.single_context.gles2.rgb888_window 54dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer 55dEQP-EGL.functional.render.single_context.gles2.rgba8888_window 56dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer 57dEQP-EGL.functional.render.single_context.gles3.rgb888_window 58dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer 59dEQP-EGL.functional.render.single_context.gles3.rgba8888_window 60dEQP-EGL.functional.sharing.gles2.buffer.render 61dEQP-EGL.functional.sharing.gles2.multithread.random_egl_server_sync.textures.copyteximage2d.13 62dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copyteximage2d.0 63dEQP-EGL.functional.sharing.gles2.multithread.random.textures.copyteximage2d.16 64dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata 65 66# Started at least by Jan 2020, current as of May 2021 67dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array 68 69# Started appearing with the new deqp runner. possibly different test order? 70dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i 71dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f 72 73# First noticed Jun 1 2020 on an innocent branch. 74KHR-.*.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 75 76# Flaky with introduction of testing 77KHR-.*.core.arrays_of_arrays.InteractionFunctionCalls2 78KHR-.*.core.geometry_shader.layered_framebuffer.depth_support 79 80# [ 359.031093] *** gpu fault: ttbr0=00000001040d6000 iova=0000001012c0a880 dir=WRITE type=TRANSLATION source=UCHE (0,0,0,1) 81KHR-.*.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls 82 83# Typically fails, but occasionally passes. 84KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreVS 85KHR-GL46.shader_image_load_store.basic-allTargets-store 86 87# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes. 88dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic 89dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale 90dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only 91 92# looks like a cache flushing issue, and it does sometimes pass. 93bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.* 94bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.difference 95bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color 96bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply 97 98# Flakes, all seen since merge of: 99# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258 100# Failures seen so far in different flakes: 101# 102# "Array 1 length is 0 should be 4" 103# "Array 2 length is 0 should be 2" 104# "Array 4 length is 0 should be 22" 105# "Array 5 length is 0 should be 122" 106# 107# test does a single point draw in a FS taking the length of the first 7 SSBOs and writing them to 108# ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it. 109KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct 110KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR 111KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad 112KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec 113KHR-.*.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR 114 115glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero 116glx@glx_arb_sync_control@waitformsc 117glx@glx-swap-event_interval 118glx@glx-visuals-depth 119glx@glx-visuals-stencil 120 121# Occasionally flakes preceded by a GPU fault; 122# [ 375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000 123glx@glx-tfp 124 125# Flaky since around 2021-03-20. First appeared on the autotune branch. 126spec@arb_draw_indirect@arb_draw_indirect-transform-feedback 127 128# Flaky since around 2021-03-22. First appeared on an innocent mingw branch. 129spec@arb_depth_texture@fbo-clear-formats 130 131# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us. 132# *** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1) 133spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0 134 135# Always been flaky, but didn't show up until the testscase was fixed to not spuriously skip. 136spec@arb_shader_image_load_store@indexing 137spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test 138 139# Occasionally passes instead of failing 140spec@egl_chromium_sync_control@conformance 141spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test 142 143# Flaky since around 2021-04-21. First appeared on 144# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast) 145spec@ext_packed_depth_stencil@fbo-clear-formats stencil 146 147# Flaky since around 2021-06-21. 148spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray 149spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray 150spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray 151 152# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511 153spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray 154 155# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related. 156spec@!opengl 1.0@rasterpos@glsl_vs_tex1D 157 158# Has only flaked where it fails twice in a run, never as a Flake status. 159spec@!opengl 1.0@rasterpos@glsl_vs_ubo 160 161# First appeared 2021-06-14 162spec@egl 1.4@eglcreatepbuffersurface and then glclear 163 164# Flakes collected from June/July 2022 reports, that seem to have been around forever. 165spec@!opengl 1.0@gl-1.0-front-invalidate-back 166spec@!opengl 1.1@masked-clear 167spec@!opengl 1.1@texsubimage 168spec@!opengl 3.0@gl30basic 169spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71 170spec@egl_nok_texture_from_pixmap@basic 171spec@ext_framebuffer_blit@fbo-sys-blit 172spec@ext_framebuffer_blit@fbo-sys-sub-blit 173spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71 174 175# Started around 2022-06-26, first time was on an unlikely MR. 176KHR-.*.shader_image_size.basic-nonMS-fs-float 177KHR-.*.shader_image_size.basic-nonMS-fs-int 178KHR-.*.shader_image_size.basic-nonMS-fs-uint 179KHR-.*.shader_image_size.advanced-nonMS-fs-float 180KHR-.*.shader_image_size.advanced-nonMS-fs-int 181KHR-.*.shader_image_size.advanced-nonMS-fs-uint 182 183# An old classic I thought I fixed at one point, but it still haunts us (particularly sensitive to specific frequencies iirc) 184spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit 185spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels 186 187# Flakes from aug-oct 2022. 188spec@ext_timer_query@time-elapsed 189spec@ext_texture_lod_bias@lodbias 190 191# recent flakes, first occurence 03-02-2023 192KHR-GL46.buffer_storage.map_persistent_dispatch 193# recent flakes, first occurence 09-02-2023 194KHR-GL46.buffer_storage.map_persistent_flush 195 196# very rare flake (once two weeks), first occurence 21-02-2023 197KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_2 198KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_3 199KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_2 200KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_3 201 202# these flake basically everywhere 203glx@glx-make-current 204glx@glx-multi-window-single-context 205 206# flakes that turned up some time in early 2023 207spec@!opengl 1.1@line-smooth-stipple 208spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-last 209spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-last 210spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-last 211spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-last 212spec@!opengl 3.2@gl-3.2-adj-prims pv-last 213 214# discovered by nightly run 215spec@arb_timer_query@timestamp-get 216 217# uprev Piglit in Mesa 218KHR-GLES3.copy_tex_image_conversions.required.cubemap_posx_texture2d 219KHR-GLES31.core.shader_bitfield_operation.findMSB.ivec3_1 220KHR-GLES31.core.shader_multisample_interpolation.render.interpolate_at_offset.rgba8i.samples_1 221KHR-GLES31.core.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8i.samples_1 222KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls 223glx@glx-visuals-depth -pixmap 224glx@glx-visuals-stencil -pixmap 225 226 227# Nightly run expectations update 228dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.tess_eval.multiple_contiguous_descriptors.offset_view_nonzero 229dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_image.tess_eval.multiple_descriptor_sets.multiple_discontiguous_descriptors.2d 230dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.tess_ctrl.multiple_descriptor_sets.descriptor_array.offset_view_zero_dynamic_zero 231dEQP-VK.spirv_assembly.instruction.graphics.indexing.input.struct.opinboundsaccesschain_u32_tesse 232 233# Updated by ci-collate 234spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-wrong-type-setter 235spec@ext_external_objects@vk-image-display-overwrite 236dEQP-VK.synchronization2.cross_instance.dedicated.write_ssbo_tess_control_read_ssbo_tess_eval.buffer_16384_binary_semaphore_dma_buf 237dEQP-VK.synchronization2.cross_instance.dedicated.write_image_tess_eval_read_copy_image_to_buffer.image_128x128_r32g32b32a32_sfloat_binary_semaphore_fd 238gmem-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind.with_template.storage_image.geometry.multiple_descriptor_sets.descriptor_array.3d_base_mip 239dEQP-VK.tessellation.invariance.primitive_set.isolines_equal_spacing_cw_point_mode 240dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.mosaic.indexed_random.16_draws.stride_extra_4.10_instances.with_tess.single_view.no_offset 241dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.with_template.storage_image.tess_ctrl.single_descriptor.1d_base_slice 242dEQP-VK.renderpass.suballocation.multisample_resolve.layers_6.r32g32b32a32_uint.samples_2_resolve_level_2 243gmem-dEQP-VK.synchronization2.cross_instance.dedicated.write_image_tess_eval_read_image_compute_indirect.image_128x128_r8g8b8a8_unorm_binary_semaphore_fence_fd 244bypass-dEQP-VK.renderpass2.fragment_density_map.2_views.render.non_divisible_density_size.2_samples.static_subsampled_2_2_multiviewport 245dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.mosaic.indexed_mixed.16_draws.stride_extra_4.1_instance.tess_geom.single_view.offset_6_no_draw_id 246dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.imagesample.combined_image_sampler_separate_descriptors.optypeimage_mismatch.rgba16ui.depth_property.unknown.shader_tesse 247gmem-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.with_push.sampler_mutable.tess_ctrl.single_descriptor.2d 248dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_6.r16g16b16a16_uint.samples_4_resolve_level_3 249dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_6.r32g32_sfloat.samples_4 250dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_3.r32g32b32a32_sint.samples_4_resolve_level_2 251dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.sampler_immutable.tess_ctrl.multiple_descriptor_sets.multiple_discontiguous_descriptors.1d_base_mip 252dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.storage_image.geometry.multiple_descriptor_sets.multiple_contiguous_descriptors.2d_base_slice 253dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing 254dEQP-VK.synchronization2.cross_instance.suballocated.write_copy_image_to_buffer_read_ssbo_tess_eval.buffer_16384_binary_semaphore_fd 255dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_equal_spacing 256dEQP-VK.pipeline.monolithic.interface_matching.vector_length.out_ivec3_in_ivec3_loose_variable_vert_tesc_tese_out_geom_in_frag 257dEQP-VK.tessellation.invariance.outer_edge_symmetry.quads_fractional_odd_spacing_ccw 258gmem-dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.sampler_immutable.tess_ctrl.single_descriptor.1d_array_base_mip 259 260# SKQP test which seems to flake out 261SRGBReadWritePixels 262 263# uprev Piglit in Mesa 264spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv 265spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-dmat4-dmat4 266spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat4 267spec@glsl-4.00@execution@built-in-functions@fs-inverse-dmat4 268 269# glcts update 270KHR-GL46.packed_pixels.varied_rectangle.rgba32i 271gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_6x6_khr.cubemap_to_texture3d 272gmem-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16ui_rgba16i 273gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_6x5_khr.cubemap_to_cubemap 274KHR-GL46.texture_view.view_classes 275gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_12x10_khr_rgba32ui.texture3d_to_texture3d 276gmem-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.srgb8_alpha8_rgb10_a2.texture3d_to_texture3d 277gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_6x5_khr_rgba32ui.texture2d_array_to_texture3d 278gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x8_khr_rgba32ui.texture3d_to_texture2d 279gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x8_khr_rgba32i.cubemap_to_texture2d 280KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.1_1_1 281gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32f.texture2d_array_to_texture2d 282KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_1_1 283KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_16_4 284gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_6x6_khr_rgba32i.texture3d_to_texture3d 285gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_5x4_rgba.srgb8_alpha8_astc_5x4_khr_srgb8_alpha8_astc_5x4_khr.texture2d_array_to_texture2d 286gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_5x4_rgba.srgb8_alpha8_astc_5x4_khr_srgb8_alpha8_astc_5x4_khr.texture2d_to_texture3d 287KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3 288KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8ui.samples_1 289gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x12_rgba.rgba_astc_12x12_khr_rgba_astc_12x12_khr.texture2d_array_to_texture2d_array 290KHR-GL46.texture_cube_map_array.generate_mip_map_filterable_internalformat_immutable 291KHR-GL46.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat 292gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_4x4_rgba.srgb8_alpha8_astc_4x4_khr_rgba_astc_4x4_khr.texture2d_array_to_texture2d_array 293gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32f.cubemap_to_cubemap 294KHR-GL46.texture_repeat_mode.depth_component16_11x131_2_repeat 295KHR-GL46.blend_equation_advanced.blend_specific.GL_LIGHTEN_KHR 296KHR-GL46.texture_repeat_mode.r32ui_11x131_2_repeat 297gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x12_rgba.srgb8_alpha8_astc_12x12_khr_rgba_astc_12x12_khr.texture3d_to_texture2d_array 298KHR-GL46.shaders45.shader_integer_mix.mix-bvec4 299KHR-GL46.texture_border_clamp.Texture2DArrayCompressedLinear 300KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec3_3 301KHR-GL46.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge 302KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec4 303KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification 304 305KHR-GL46.blend_equation_advanced.test_coherency.multiplySequence 306KHR-GL46.compute_shader.copy-image 307KHR-GL46.gpu_shader_fp64.builtin.distance_dvec4 308KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4 309KHR-GL46.gpu_shader_fp64.fp64.varyings 310KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_15_8 311KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_30_1 312KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_5_4 313KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_15_4 314KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_16_0 315KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.16_16_4 316KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_0 317KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bool 318KHR-GL46.texture_swizzle.functional_format_idx_11_target_idx_1 319KHR-GL46.texture_swizzle.functional_format_idx_4_target_idx_4 320KHR-GL46.texture_swizzle.functional_format_idx_7_target_idx_4 321KHR-GL46.texture_swizzle.smoke_access_idx_11_channel_idx_1 322KHR-GL46.texture_swizzle.smoke_access_idx_2_channel_idx_3 323KHR-GL46.texture_swizzle.smoke_access_idx_7_channel_idx_1 324 325# Appeared after decreasing the fraction 326dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.combined_image_sampler_mutable.tess_eval.descriptor_array.2d_base_mip 327dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.storage_image.geometry.multiple_discontiguous_descriptor_sets.descriptor_array.2d_base_mip 328dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.with_template.sampler_mutable.tess_eval.multiple_discontiguous_descriptor_sets.multiple_arbitrary_descriptors.2d_base_slice 329dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.with_push.combined_image_sampler_immutable.geometry.descriptor_array.cube_array_base_slice 330dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.with_push_template.sampler_immutable.tess_ctrl.single_descriptor.cube_base_slice 331dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.sampler_mutable.geometry.multiple_descriptor_sets.multiple_arbitrary_descriptors.2d_base_slice 332dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind.with_template.storage_image.tess_ctrl.multiple_descriptor_sets.descriptor_array.cube_base_slice 333dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind.sampler_immutable.geometry.single_descriptor.2d_base_mip 334dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind.with_push_template.sampler_immutable.geometry.multiple_discontiguous_descriptors.1d_base_slice 335dEQP-VK.clipping.user_defined.clip_distance.vert_tess.5 336dEQP-VK.clipping.user_defined.clip_distance.vert_geom.5_fragmentshader_read 337dEQP-VK.synchronization.timeline_semaphore.device_host.write_ssbo_tess_control_read_ssbo_geometry.buffer_16384 338dEQP-VK.synchronization.cross_instance.suballocated.write_ssbo_tess_control_read_ubo_texel_compute.buffer_16384_binary_semaphore_dma_buf 339dEQP-VK.synchronization2.op.single_queue.binary_semaphore.write_ssbo_tess_control_read_ubo_geometry.buffer_16384_specialized_access_flag 340dEQP-VK.synchronization2.cross_instance.suballocated.write_fill_buffer_read_ssbo_tess_control.buffer_16384_binary_semaphore_fd 341dEQP-VK.tessellation.invariance.primitive_set.triangles_equal_spacing_cw 342gmem-dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.with_push_template.sampler_immutable.tess_ctrl.multiple_discontiguous_descriptors.2d_base_slice 343gmem-dEQP-VK.fragment_operations.scissor.multi_viewport.scissor_10 344gmem-dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing 345 346# With linux kernel 6.13-rc4 uprev 347dEQP-VK.tessellation.invariance.outer_edge_division.triangles_fractional_odd_spacing 348dEQP-VK.tessellation.invariance.outer_triangle_set.quads_equal_spacing 349dEQP-VK.tessellation.invariance.primitive_set.quads_fractional_odd_spacing_cw_point_mode 350gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_rgba_astc_5x4_khr.texture2d_array_to_texture3d 351gmem-dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.with_template.uniform_buffer_dynamic.geometry.multiple_descriptor_sets.descriptor_array.offset_view_nonzero_dynamic_zero 352gmem-dEQP-VK.tessellation.invariance.outer_edge_index_independence.triangles_fractional_even_spacing_ccw 353KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers 354