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1# Note: flakes lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4
5# dEQP-EGL started flaking around 2021-04-19 on an innocent CI-related branch.
6dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer
7dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window
8dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer
9dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window
10dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_pbuffer
11dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_window
12dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_pbuffer
13dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window
14dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer
15dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window
16dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer
17dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window
18dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer
19dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_window
20dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer
21dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window
22dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer
23dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window
24dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer
25dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_window
26dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer
27dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_window
28dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_pbuffer
29dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_window
30dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_pbuffer
31dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_window
32dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer
33dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
34dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer
35dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window
36dEQP-EGL.functional.render.multi_context.gles3.rgb888_pbuffer
37dEQP-EGL.functional.render.multi_context.gles3.rgb888_window
38dEQP-EGL.functional.render.multi_context.gles3.rgba8888_pbuffer
39dEQP-EGL.functional.render.multi_context.gles3.rgba8888_window
40dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer
41dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_window
42dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer
43dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_window
44dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer
45dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window
46dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer
47dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window
48dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer
49dEQP-EGL.functional.render.multi_thread.gles3.rgb888_window
50dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer
51dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_window
52dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer
53dEQP-EGL.functional.render.single_context.gles2.rgb888_window
54dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer
55dEQP-EGL.functional.render.single_context.gles2.rgba8888_window
56dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer
57dEQP-EGL.functional.render.single_context.gles3.rgb888_window
58dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer
59dEQP-EGL.functional.render.single_context.gles3.rgba8888_window
60dEQP-EGL.functional.sharing.gles2.buffer.render
61dEQP-EGL.functional.sharing.gles2.multithread.random_egl_server_sync.textures.copyteximage2d.13
62dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copyteximage2d.0
63dEQP-EGL.functional.sharing.gles2.multithread.random.textures.copyteximage2d.16
64dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata
65
66# Started at least by Jan 2020, current as of May 2021
67dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
68
69# Started appearing with the new deqp runner.  possibly different test order?
70dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i
71dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f
72
73# First noticed Jun 1 2020 on an innocent branch.
74KHR-.*.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
75
76# Flaky with introduction of testing
77KHR-.*.core.arrays_of_arrays.InteractionFunctionCalls2
78KHR-.*.core.geometry_shader.layered_framebuffer.depth_support
79
80# [  359.031093] *** gpu fault: ttbr0=00000001040d6000 iova=0000001012c0a880 dir=WRITE type=TRANSLATION source=UCHE (0,0,0,1)
81KHR-.*.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls
82
83# Typically fails, but occasionally passes.
84KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreVS
85KHR-GL46.shader_image_load_store.basic-allTargets-store
86
87# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes.
88dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic
89dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
90dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only
91
92# looks like a cache flushing issue, and it does sometimes pass.
93bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.*
94bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.difference
95bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
96bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply
97
98# Flakes, all seen since merge of:
99# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258
100# Failures seen so far in different flakes:
101#
102#  "Array 1 length is 0 should be 4"
103#  "Array 2 length is 0 should be 2"
104#  "Array 4 length is 0 should be 22"
105#  "Array 5 length is 0 should be 122"
106#
107# test does a single point draw in a FS taking the length of the first 7 SSBOs and writing them to
108# ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it.
109KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct
110KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR
111KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
112KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
113KHR-.*.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR
114
115glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
116glx@glx_arb_sync_control@waitformsc
117glx@glx-swap-event_interval
118glx@glx-visuals-depth
119glx@glx-visuals-stencil
120
121# Occasionally flakes preceded by a GPU fault;
122#  [  375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000
123glx@glx-tfp
124
125# Flaky since around 2021-03-20.  First appeared on the autotune branch.
126spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
127
128# Flaky since around 2021-03-22.  First appeared on an innocent mingw branch.
129spec@arb_depth_texture@fbo-clear-formats
130
131# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us.
132# *** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1)
133spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0
134
135# Always been flaky, but didn't show up until the testscase was fixed to not spuriously skip.
136spec@arb_shader_image_load_store@indexing
137spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test
138
139# Occasionally passes instead of failing
140spec@egl_chromium_sync_control@conformance
141spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
142
143# Flaky since around 2021-04-21.  First appeared on
144# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast)
145spec@ext_packed_depth_stencil@fbo-clear-formats stencil
146
147# Flaky since around 2021-06-21.
148spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray
149spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray
150spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray
151
152# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511
153spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray
154
155# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
156spec@!opengl 1.0@rasterpos@glsl_vs_tex1D
157
158# Has only flaked where it fails twice in a run, never as a Flake status.
159spec@!opengl 1.0@rasterpos@glsl_vs_ubo
160
161# First appeared 2021-06-14
162spec@egl 1.4@eglcreatepbuffersurface and then glclear
163
164# Flakes collected from June/July 2022 reports, that seem to have been around forever.
165spec@!opengl 1.0@gl-1.0-front-invalidate-back
166spec@!opengl 1.1@masked-clear
167spec@!opengl 1.1@texsubimage
168spec@!opengl 3.0@gl30basic
169spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71
170spec@egl_nok_texture_from_pixmap@basic
171spec@ext_framebuffer_blit@fbo-sys-blit
172spec@ext_framebuffer_blit@fbo-sys-sub-blit
173spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71
174
175# Started around 2022-06-26, first time was on an unlikely MR.
176KHR-.*.shader_image_size.basic-nonMS-fs-float
177KHR-.*.shader_image_size.basic-nonMS-fs-int
178KHR-.*.shader_image_size.basic-nonMS-fs-uint
179KHR-.*.shader_image_size.advanced-nonMS-fs-float
180KHR-.*.shader_image_size.advanced-nonMS-fs-int
181KHR-.*.shader_image_size.advanced-nonMS-fs-uint
182
183# An old classic I thought I fixed at one point, but it still haunts us (particularly sensitive to specific frequencies iirc)
184spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit
185spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels
186
187# Flakes from aug-oct 2022.
188spec@ext_timer_query@time-elapsed
189spec@ext_texture_lod_bias@lodbias
190
191# recent flakes, first occurence 03-02-2023
192KHR-GL46.buffer_storage.map_persistent_dispatch
193# recent flakes, first occurence 09-02-2023
194KHR-GL46.buffer_storage.map_persistent_flush
195
196# very rare flake (once two weeks), first occurence 21-02-2023
197KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_2
198KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_3
199KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_2
200KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_3
201
202# these flake basically everywhere
203glx@glx-make-current
204glx@glx-multi-window-single-context
205
206# flakes that turned up some time in early 2023
207spec@!opengl 1.1@line-smooth-stipple
208spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-last
209spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-last
210spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-last
211spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-last
212spec@!opengl 3.2@gl-3.2-adj-prims pv-last
213
214# discovered by nightly run
215spec@arb_timer_query@timestamp-get
216
217# uprev Piglit in Mesa
218KHR-GLES3.copy_tex_image_conversions.required.cubemap_posx_texture2d
219KHR-GLES31.core.shader_bitfield_operation.findMSB.ivec3_1
220KHR-GLES31.core.shader_multisample_interpolation.render.interpolate_at_offset.rgba8i.samples_1
221KHR-GLES31.core.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8i.samples_1
222KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls
223glx@glx-visuals-depth -pixmap
224glx@glx-visuals-stencil -pixmap
225
226
227# Nightly run expectations update
228dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.tess_eval.multiple_contiguous_descriptors.offset_view_nonzero
229dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_image.tess_eval.multiple_descriptor_sets.multiple_discontiguous_descriptors.2d
230dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.tess_ctrl.multiple_descriptor_sets.descriptor_array.offset_view_zero_dynamic_zero
231dEQP-VK.spirv_assembly.instruction.graphics.indexing.input.struct.opinboundsaccesschain_u32_tesse
232
233# Updated by ci-collate
234spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-wrong-type-setter
235spec@ext_external_objects@vk-image-display-overwrite
236dEQP-VK.synchronization2.cross_instance.dedicated.write_ssbo_tess_control_read_ssbo_tess_eval.buffer_16384_binary_semaphore_dma_buf
237dEQP-VK.synchronization2.cross_instance.dedicated.write_image_tess_eval_read_copy_image_to_buffer.image_128x128_r32g32b32a32_sfloat_binary_semaphore_fd
238gmem-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind.with_template.storage_image.geometry.multiple_descriptor_sets.descriptor_array.3d_base_mip
239dEQP-VK.tessellation.invariance.primitive_set.isolines_equal_spacing_cw_point_mode
240dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.mosaic.indexed_random.16_draws.stride_extra_4.10_instances.with_tess.single_view.no_offset
241dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.with_template.storage_image.tess_ctrl.single_descriptor.1d_base_slice
242dEQP-VK.renderpass.suballocation.multisample_resolve.layers_6.r32g32b32a32_uint.samples_2_resolve_level_2
243gmem-dEQP-VK.synchronization2.cross_instance.dedicated.write_image_tess_eval_read_image_compute_indirect.image_128x128_r8g8b8a8_unorm_binary_semaphore_fence_fd
244bypass-dEQP-VK.renderpass2.fragment_density_map.2_views.render.non_divisible_density_size.2_samples.static_subsampled_2_2_multiviewport
245dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.mosaic.indexed_mixed.16_draws.stride_extra_4.1_instance.tess_geom.single_view.offset_6_no_draw_id
246dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.imagesample.combined_image_sampler_separate_descriptors.optypeimage_mismatch.rgba16ui.depth_property.unknown.shader_tesse
247gmem-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.with_push.sampler_mutable.tess_ctrl.single_descriptor.2d
248dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_6.r16g16b16a16_uint.samples_4_resolve_level_3
249dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_6.r32g32_sfloat.samples_4
250dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_3.r32g32b32a32_sint.samples_4_resolve_level_2
251dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.sampler_immutable.tess_ctrl.multiple_descriptor_sets.multiple_discontiguous_descriptors.1d_base_mip
252dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.storage_image.geometry.multiple_descriptor_sets.multiple_contiguous_descriptors.2d_base_slice
253dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing
254dEQP-VK.synchronization2.cross_instance.suballocated.write_copy_image_to_buffer_read_ssbo_tess_eval.buffer_16384_binary_semaphore_fd
255dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_equal_spacing
256dEQP-VK.pipeline.monolithic.interface_matching.vector_length.out_ivec3_in_ivec3_loose_variable_vert_tesc_tese_out_geom_in_frag
257dEQP-VK.tessellation.invariance.outer_edge_symmetry.quads_fractional_odd_spacing_ccw
258gmem-dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.sampler_immutable.tess_ctrl.single_descriptor.1d_array_base_mip
259
260# SKQP test which seems to flake out
261SRGBReadWritePixels
262
263# uprev Piglit in Mesa
264spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv
265spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-dmat4-dmat4
266spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat4
267spec@glsl-4.00@execution@built-in-functions@fs-inverse-dmat4
268
269# glcts update
270KHR-GL46.packed_pixels.varied_rectangle.rgba32i
271gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_6x6_khr.cubemap_to_texture3d
272gmem-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16ui_rgba16i
273gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_6x5_khr.cubemap_to_cubemap
274KHR-GL46.texture_view.view_classes
275gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_12x10_khr_rgba32ui.texture3d_to_texture3d
276gmem-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.srgb8_alpha8_rgb10_a2.texture3d_to_texture3d
277gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_6x5_khr_rgba32ui.texture2d_array_to_texture3d
278gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x8_khr_rgba32ui.texture3d_to_texture2d
279gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x8_khr_rgba32i.cubemap_to_texture2d
280KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.1_1_1
281gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32f.texture2d_array_to_texture2d
282KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_1_1
283KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_16_4
284gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_6x6_khr_rgba32i.texture3d_to_texture3d
285gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_5x4_rgba.srgb8_alpha8_astc_5x4_khr_srgb8_alpha8_astc_5x4_khr.texture2d_array_to_texture2d
286gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_5x4_rgba.srgb8_alpha8_astc_5x4_khr_srgb8_alpha8_astc_5x4_khr.texture2d_to_texture3d
287KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3
288KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8ui.samples_1
289gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x12_rgba.rgba_astc_12x12_khr_rgba_astc_12x12_khr.texture2d_array_to_texture2d_array
290KHR-GL46.texture_cube_map_array.generate_mip_map_filterable_internalformat_immutable
291KHR-GL46.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat
292gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_4x4_rgba.srgb8_alpha8_astc_4x4_khr_rgba_astc_4x4_khr.texture2d_array_to_texture2d_array
293gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32f.cubemap_to_cubemap
294KHR-GL46.texture_repeat_mode.depth_component16_11x131_2_repeat
295KHR-GL46.blend_equation_advanced.blend_specific.GL_LIGHTEN_KHR
296KHR-GL46.texture_repeat_mode.r32ui_11x131_2_repeat
297gmem-dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x12_rgba.srgb8_alpha8_astc_12x12_khr_rgba_astc_12x12_khr.texture3d_to_texture2d_array
298KHR-GL46.shaders45.shader_integer_mix.mix-bvec4
299KHR-GL46.texture_border_clamp.Texture2DArrayCompressedLinear
300KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec3_3
301KHR-GL46.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge
302KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec4
303KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification
304
305KHR-GL46.blend_equation_advanced.test_coherency.multiplySequence
306KHR-GL46.compute_shader.copy-image
307KHR-GL46.gpu_shader_fp64.builtin.distance_dvec4
308KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
309KHR-GL46.gpu_shader_fp64.fp64.varyings
310KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_15_8
311KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_30_1
312KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_5_4
313KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_15_4
314KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_16_0
315KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.16_16_4
316KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_0
317KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bool
318KHR-GL46.texture_swizzle.functional_format_idx_11_target_idx_1
319KHR-GL46.texture_swizzle.functional_format_idx_4_target_idx_4
320KHR-GL46.texture_swizzle.functional_format_idx_7_target_idx_4
321KHR-GL46.texture_swizzle.smoke_access_idx_11_channel_idx_1
322KHR-GL46.texture_swizzle.smoke_access_idx_2_channel_idx_3
323KHR-GL46.texture_swizzle.smoke_access_idx_7_channel_idx_1
324
325# Appeared after decreasing the fraction
326dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.combined_image_sampler_mutable.tess_eval.descriptor_array.2d_base_mip
327dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.storage_image.geometry.multiple_discontiguous_descriptor_sets.descriptor_array.2d_base_mip
328dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.with_template.sampler_mutable.tess_eval.multiple_discontiguous_descriptor_sets.multiple_arbitrary_descriptors.2d_base_slice
329dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.with_push.combined_image_sampler_immutable.geometry.descriptor_array.cube_array_base_slice
330dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.with_push_template.sampler_immutable.tess_ctrl.single_descriptor.cube_base_slice
331dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.sampler_mutable.geometry.multiple_descriptor_sets.multiple_arbitrary_descriptors.2d_base_slice
332dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind.with_template.storage_image.tess_ctrl.multiple_descriptor_sets.descriptor_array.cube_base_slice
333dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind.sampler_immutable.geometry.single_descriptor.2d_base_mip
334dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind.with_push_template.sampler_immutable.geometry.multiple_discontiguous_descriptors.1d_base_slice
335dEQP-VK.clipping.user_defined.clip_distance.vert_tess.5
336dEQP-VK.clipping.user_defined.clip_distance.vert_geom.5_fragmentshader_read
337dEQP-VK.synchronization.timeline_semaphore.device_host.write_ssbo_tess_control_read_ssbo_geometry.buffer_16384
338dEQP-VK.synchronization.cross_instance.suballocated.write_ssbo_tess_control_read_ubo_texel_compute.buffer_16384_binary_semaphore_dma_buf
339dEQP-VK.synchronization2.op.single_queue.binary_semaphore.write_ssbo_tess_control_read_ubo_geometry.buffer_16384_specialized_access_flag
340dEQP-VK.synchronization2.cross_instance.suballocated.write_fill_buffer_read_ssbo_tess_control.buffer_16384_binary_semaphore_fd
341dEQP-VK.tessellation.invariance.primitive_set.triangles_equal_spacing_cw
342gmem-dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind.with_push_template.sampler_immutable.tess_ctrl.multiple_discontiguous_descriptors.2d_base_slice
343gmem-dEQP-VK.fragment_operations.scissor.multi_viewport.scissor_10
344gmem-dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing
345
346# With linux kernel 6.13-rc4 uprev
347dEQP-VK.tessellation.invariance.outer_edge_division.triangles_fractional_odd_spacing
348dEQP-VK.tessellation.invariance.outer_triangle_set.quads_equal_spacing
349dEQP-VK.tessellation.invariance.primitive_set.quads_fractional_odd_spacing_cw_point_mode
350gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_rgba_astc_5x4_khr.texture2d_array_to_texture3d
351gmem-dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.with_template.uniform_buffer_dynamic.geometry.multiple_descriptor_sets.descriptor_array.offset_view_nonzero_dynamic_zero
352gmem-dEQP-VK.tessellation.invariance.outer_edge_index_independence.triangles_fractional_even_spacing_ccw
353KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers
354