1# Note: skips lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4# 5# This file lists tests to skip for _all_ a6xx devices 6 7# 60s timeout 8KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize 9KHR-GL46.copy_image.functional 10 11# Slow tests 12spec@arb_compute_shader@local-id-explosion 13spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-inverse-dmat4 14spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-dmat4x3-dmat4x3 15spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat3x4 16spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat4x3 17spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat2x4-dmat4x2 18spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4-dmat3x4 19spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4x3-dmat4 20spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-smoothstep-double-double-dvec4 21spec@arb_gpu_shader_fp64@execution@vs-decrement-dvec 22spec@egl 1.4@eglquerysurface egl_bad_attribute 23spec@egl_chromium_sync_control@conformance 24spec@egl_khr_gl_colorspace@linear 25spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat2x3-dmat2x3 26spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat2x4-dmat2x4 27spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat4x3-dmat4x3 28spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat4-dmat4 29spec@glsl-4.00@execution@built-in-functions@fs-op-div-double-dmat2x4 30spec@glsl-4.00@execution@built-in-functions@fs-op-div-double-dmat4 31spec@glsl-4.00@execution@built-in-functions@fs-op-mult-dmat2x4-dmat3x2 32spec@glsl-4.00@execution@built-in-functions@fs-op-mult-dmat4-dmat4 33spec@glsl-4.10@execution@conversion@frag-conversion-implicit-mat4-dmat4-zero-sign 34spec@glsl-4.10@execution@conversion@frag-conversion-implicit-mat4x3-dmat4x3-zero-sign 35 36# Timeout 37spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4-dmat4 38 39# These take most of a minute to run 40spec@!opengl 3.0@clearbuffer-depth-cs-probe 41spec@ext_texture_array@fbo-depth-array depth-clear 42spec@ext_texture_array@fbo-depth-array depth-draw 43spec@ext_texture_array@fbo-depth-array fs-writes-depth 44spec@ext_texture_array@fbo-depth-array fs-writes-stencil 45spec@ext_texture_array@fbo-depth-array stencil-clear 46spec@ext_texture_array@fbo-depth-array stencil-draw 47spec@ext_transform_feedback@max-varyings 48spec@!opengl 1.0@gl-1.0-blend-func 49 50# TC Timeouts 51spec@arb_sync@clientwaitsync-timeout 52spec@arb_texture_buffer_object@bufferstorage 53spec@arb_uniform_buffer_object@bufferstorage 54spec@arb_buffer_storage@bufferstorage-persistent read 55spec@arb_buffer_storage@bufferstorage-persistent read client-storage 56spec@arb_buffer_storage@bufferstorage-persistent read coherent 57spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage 58spec@arb_buffer_storage@bufferstorage-persistent_gles3 read 59spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage 60spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent 61spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage 62 63# Only run the FS versions of build-in-functions, the VS and GS variants 64# don't add additional useful coverage. And in some cases (GS+fp64) the 65# compile times are somewhat long. 66.*built-in-functions@[vg]s.* 67.*conversion@vert.* 68.*@conversion@geom.* 69 70# Don't bother trying, it just causes more OoM havoc than it is 71# worth: 72spec@!opengl 1.1@max-texture-size 73 74# These are redundant with arb_copy_image, so skip them to cut down 75# on CI runtime: 76spec@nv_copy_image@nv_copy_image.* 77 78# Legacy gl features unsupported by hw. We _could_ emulate it with a GS 79# at the cost of extra per-draw overhead for all users. 80# 81# If we find any non-piglit users of these features, then maybe a driconf 82# way to force fall-over to zink for that app could make sense. Until 83# then, just pretend that this stuff doesn't exist: 84.*edgeflag.* 85.*stipple.* 86# uses edgeflags: 87shaders@point-vertex-id.* 88# uses stipple: 89spec@!opengl 1.0@gl-1.0-no-op-paths 90 91# Some reconvergence tests are very slow: 92(gmem-|stale-regs-)?dEQP-VK.reconvergence.(sub|work)group_uniform_control_flow_(ballot|elect).compute.nesting4.(0.40|7.10) 93