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1# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4#
5# This file lists tests to skip for _all_ a6xx devices
6
7# 60s timeout
8KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
9KHR-GL46.copy_image.functional
10
11# Slow tests
12spec@arb_compute_shader@local-id-explosion
13spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-inverse-dmat4
14spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-dmat4x3-dmat4x3
15spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat3x4
16spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat4x3
17spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat2x4-dmat4x2
18spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4-dmat3x4
19spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4x3-dmat4
20spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-smoothstep-double-double-dvec4
21spec@arb_gpu_shader_fp64@execution@vs-decrement-dvec
22spec@egl 1.4@eglquerysurface egl_bad_attribute
23spec@egl_chromium_sync_control@conformance
24spec@egl_khr_gl_colorspace@linear
25spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat2x3-dmat2x3
26spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat2x4-dmat2x4
27spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat4x3-dmat4x3
28spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat4-dmat4
29spec@glsl-4.00@execution@built-in-functions@fs-op-div-double-dmat2x4
30spec@glsl-4.00@execution@built-in-functions@fs-op-div-double-dmat4
31spec@glsl-4.00@execution@built-in-functions@fs-op-mult-dmat2x4-dmat3x2
32spec@glsl-4.00@execution@built-in-functions@fs-op-mult-dmat4-dmat4
33spec@glsl-4.10@execution@conversion@frag-conversion-implicit-mat4-dmat4-zero-sign
34spec@glsl-4.10@execution@conversion@frag-conversion-implicit-mat4x3-dmat4x3-zero-sign
35
36# Timeout
37spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4-dmat4
38
39# These take most of a minute to run
40spec@!opengl 3.0@clearbuffer-depth-cs-probe
41spec@ext_texture_array@fbo-depth-array depth-clear
42spec@ext_texture_array@fbo-depth-array depth-draw
43spec@ext_texture_array@fbo-depth-array fs-writes-depth
44spec@ext_texture_array@fbo-depth-array fs-writes-stencil
45spec@ext_texture_array@fbo-depth-array stencil-clear
46spec@ext_texture_array@fbo-depth-array stencil-draw
47spec@ext_transform_feedback@max-varyings
48spec@!opengl 1.0@gl-1.0-blend-func
49
50# TC Timeouts
51spec@arb_sync@clientwaitsync-timeout
52spec@arb_texture_buffer_object@bufferstorage
53spec@arb_uniform_buffer_object@bufferstorage
54spec@arb_buffer_storage@bufferstorage-persistent read
55spec@arb_buffer_storage@bufferstorage-persistent read client-storage
56spec@arb_buffer_storage@bufferstorage-persistent read coherent
57spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
58spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
59spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
60spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
61spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
62
63# Only run the FS versions of build-in-functions, the VS and GS variants
64# don't add additional useful coverage.  And in some cases (GS+fp64) the
65# compile times are somewhat long.
66.*built-in-functions@[vg]s.*
67.*conversion@vert.*
68.*@conversion@geom.*
69
70# Don't bother trying, it just causes more OoM havoc than it is
71# worth:
72spec@!opengl 1.1@max-texture-size
73
74# These are redundant with arb_copy_image, so skip them to cut down
75# on CI runtime:
76spec@nv_copy_image@nv_copy_image.*
77
78# Legacy gl features unsupported by hw.  We _could_ emulate it with a GS
79# at the cost of extra per-draw overhead for all users.
80#
81# If we find any non-piglit users of these features, then maybe a driconf
82# way to force fall-over to zink for that app could make sense.  Until
83# then, just pretend that this stuff doesn't exist:
84.*edgeflag.*
85.*stipple.*
86# uses edgeflags:
87shaders@point-vertex-id.*
88# uses stipple:
89spec@!opengl 1.0@gl-1.0-no-op-paths
90
91# Some reconvergence tests are very slow:
92(gmem-|stale-regs-)?dEQP-VK.reconvergence.(sub|work)group_uniform_control_flow_(ballot|elect).compute.nesting4.(0.40|7.10)
93