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1 /*
2  * Copyright © 2016 Red Hat.
3  * Copyright © 2016 Bas Nieuwenhuizen
4  * SPDX-License-Identifier: MIT
5  *
6  * based in part on anv driver which is:
7  * Copyright © 2015 Intel Corporation
8  */
9 
10 #ifndef TU_PIPELINE_H
11 #define TU_PIPELINE_H
12 
13 #include "tu_common.h"
14 
15 #include "tu_cs.h"
16 #include "tu_descriptor_set.h"
17 #include "tu_shader.h"
18 #include "tu_suballoc.h"
19 
20 enum tu_dynamic_state
21 {
22    TU_DYNAMIC_STATE_VIEWPORT,
23    TU_DYNAMIC_STATE_SCISSOR,
24    TU_DYNAMIC_STATE_RAST,
25    TU_DYNAMIC_STATE_DEPTH_BIAS,
26    TU_DYNAMIC_STATE_BLEND_CONSTANTS,
27    TU_DYNAMIC_STATE_DS,
28    TU_DYNAMIC_STATE_RB_DEPTH_CNTL,
29    TU_DYNAMIC_STATE_SAMPLE_LOCATIONS,
30    TU_DYNAMIC_STATE_VB_STRIDE,
31    TU_DYNAMIC_STATE_BLEND,
32    TU_DYNAMIC_STATE_VERTEX_INPUT,
33    TU_DYNAMIC_STATE_PATCH_CONTROL_POINTS,
34    TU_DYNAMIC_STATE_PRIM_MODE_SYSMEM,
35    TU_DYNAMIC_STATE_A7XX_FRAGMENT_SHADING_RATE = TU_DYNAMIC_STATE_PRIM_MODE_SYSMEM,
36    TU_DYNAMIC_STATE_COUNT,
37 };
38 
39 struct cache_entry;
40 
41 struct tu_lrz_blend
42 {
43    bool valid;
44    bool reads_dest;
45 };
46 
47 struct tu_bandwidth
48 {
49    uint32_t color_bandwidth_per_sample;
50    uint32_t depth_cpp_per_sample;
51    uint32_t stencil_cpp_per_sample;
52    bool valid;
53 };
54 
55 struct tu_nir_shaders
56 {
57    struct vk_pipeline_cache_object base;
58 
59    /* This is optional, and is only filled out when a library pipeline is
60     * compiled with RETAIN_LINK_TIME_OPTIMIZATION_INFO.
61     */
62    nir_shader *nir[MESA_SHADER_STAGES];
63 };
64 
65 extern const struct vk_pipeline_cache_object_ops tu_nir_shaders_ops;
66 
67 static bool inline
tu6_shared_constants_enable(const struct tu_pipeline_layout * layout,const struct ir3_compiler * compiler)68 tu6_shared_constants_enable(const struct tu_pipeline_layout *layout,
69                             const struct ir3_compiler *compiler)
70 {
71    return layout->push_constant_size > 0 &&
72           layout->push_constant_size <= (compiler->shared_consts_size * 16);
73 }
74 
75 enum ir3_push_consts_type
76 tu_push_consts_type(const struct tu_pipeline_layout *layout,
77                     const struct ir3_compiler *compiler);
78 
79 struct tu_program_descriptor_linkage
80 {
81    struct ir3_const_state const_state;
82 
83    uint32_t constlen;
84 
85    struct tu_const_state tu_const_state;
86 };
87 
88 struct tu_program_state
89 {
90       struct tu_draw_state config_state;
91       struct tu_draw_state vs_state, vs_binning_state;
92       struct tu_draw_state hs_state;
93       struct tu_draw_state ds_state;
94       struct tu_draw_state gs_state, gs_binning_state;
95       struct tu_draw_state vpc_state;
96       struct tu_draw_state fs_state;
97 
98       struct tu_push_constant_range shared_consts;
99 
100       struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
101 
102       unsigned dynamic_descriptor_offsets[MAX_SETS];
103 
104       bool per_view_viewport;
105       bool writes_shading_rate;
106       bool reads_shading_rate;
107       bool accesses_smask;
108 };
109 
110 struct tu_pipeline_executable {
111    gl_shader_stage stage;
112 
113    struct ir3_info stats;
114    bool is_binning;
115 
116    char *nir_from_spirv;
117    char *nir_final;
118    char *disasm;
119 };
120 
121 enum tu_pipeline_type {
122    TU_PIPELINE_GRAPHICS,
123    TU_PIPELINE_GRAPHICS_LIB,
124    TU_PIPELINE_COMPUTE,
125 };
126 
127 struct tu_pipeline
128 {
129    struct vk_object_base base;
130    enum tu_pipeline_type type;
131 
132    struct tu_cs cs;
133    struct tu_suballoc_bo bo;
134 
135    VkShaderStageFlags active_stages;
136    uint32_t active_desc_sets;
137 
138    /* mask of enabled dynamic states
139     * if BIT(i) is set, pipeline->dynamic_state[i] is used
140     */
141    uint32_t set_state_mask;
142    struct tu_draw_state dynamic_state[TU_DYNAMIC_STATE_COUNT];
143 
144    BITSET_DECLARE(static_state_mask, MESA_VK_DYNAMIC_GRAPHICS_STATE_ENUM_MAX);
145 
146    struct {
147       bool raster_order_attachment_access;
148    } ds;
149 
150    /* Misc. info from the fragment output interface state that is used
151     * elsewhere.
152     */
153    struct {
154       bool raster_order_attachment_access;
155    } output;
156 
157    /* In other words - framebuffer fetch support */
158    struct {
159       /* If the pipeline sets SINGLE_PRIM_MODE for sysmem. */
160       bool sysmem_single_prim_mode;
161       struct tu_draw_state state_gmem;
162    } prim_order;
163 
164    /* draw states for the pipeline */
165    struct tu_draw_state load_state;
166 
167    struct tu_shader *shaders[MESA_SHADER_STAGES];
168 
169    struct tu_program_state program;
170 
171    struct tu_lrz_blend lrz_blend;
172    struct tu_bandwidth bandwidth;
173 
174    void *executables_mem_ctx;
175    /* tu_pipeline_executable */
176    struct util_dynarray executables;
177 };
178 
179 struct tu_graphics_lib_pipeline {
180    struct tu_pipeline base;
181 
182    VkGraphicsPipelineLibraryFlagsEXT state;
183 
184    struct vk_graphics_pipeline_state graphics_state;
185 
186    /* For vk_graphics_pipeline_state */
187    void *state_data;
188 
189    struct tu_nir_shaders *nir_shaders;
190    struct {
191       nir_shader *nir;
192       struct tu_shader_key key;
193    } shaders[MESA_SHADER_FRAGMENT + 1];
194 
195    /* Used to stitch together an overall layout for the final pipeline. */
196    struct tu_descriptor_set_layout *layouts[MAX_SETS];
197    unsigned num_sets;
198    unsigned push_constant_size;
199    bool independent_sets;
200 };
201 
202 struct tu_graphics_pipeline {
203    struct tu_pipeline base;
204 
205    struct vk_dynamic_graphics_state dynamic_state;
206 
207    /* Only used if the sample locations are static but the enable is dynamic.
208     * Otherwise we should be able to precompile the draw state.
209     */
210    struct vk_sample_locations_state sample_locations;
211 
212    VkImageAspectFlags feedback_loops;
213    bool feedback_loop_may_involve_textures;
214 };
215 
216 struct tu_compute_pipeline {
217    struct tu_pipeline base;
218 
219    uint32_t local_size[3];
220    uint32_t instrlen;
221 };
222 
223 VK_DEFINE_NONDISP_HANDLE_CASTS(tu_pipeline, base, VkPipeline,
224                                VK_OBJECT_TYPE_PIPELINE)
225 
226 #define TU_DECL_PIPELINE_DOWNCAST(pipe_type, pipe_enum)              \
227    static inline struct tu_##pipe_type##_pipeline *                  \
228    tu_pipeline_to_##pipe_type(struct tu_pipeline *pipeline)          \
229    {                                                                 \
230       assert(pipeline->type == pipe_enum);                           \
231       return (struct tu_##pipe_type##_pipeline *) pipeline;          \
232    }
233 
234 TU_DECL_PIPELINE_DOWNCAST(graphics, TU_PIPELINE_GRAPHICS)
235 TU_DECL_PIPELINE_DOWNCAST(graphics_lib, TU_PIPELINE_GRAPHICS_LIB)
236 TU_DECL_PIPELINE_DOWNCAST(compute, TU_PIPELINE_COMPUTE)
237 
238 VkOffset2D tu_fdm_per_bin_offset(VkExtent2D frag_area, VkRect2D bin);
239 
240 template <chip CHIP>
241 uint32_t tu_emit_draw_state(struct tu_cmd_buffer *cmd);
242 
243 struct tu_pvtmem_config {
244    uint64_t iova;
245    uint32_t per_fiber_size;
246    uint32_t per_sp_size;
247    bool per_wave;
248 };
249 
250 template <chip CHIP>
251 void
252 tu6_emit_xs_config(struct tu_cs *cs,
253                    gl_shader_stage stage,
254                    const struct ir3_shader_variant *xs);
255 
256 template <chip CHIP>
257 void
258 tu6_emit_shared_consts_enable(struct tu_cs *cs, bool shared_consts_enable);
259 
260 template <chip CHIP>
261 void
262 tu6_emit_vpc(struct tu_cs *cs,
263              const struct ir3_shader_variant *vs,
264              const struct ir3_shader_variant *hs,
265              const struct ir3_shader_variant *ds,
266              const struct ir3_shader_variant *gs,
267              const struct ir3_shader_variant *fs);
268 
269 void
270 tu_fill_render_pass_state(struct vk_render_pass_state *rp,
271                           const struct tu_render_pass *pass,
272                           const struct tu_subpass *subpass);
273 
274 #endif /* TU_PIPELINE_H */
275