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1 /*
2  * Copyright (c) 2014-2024 Broadcom. All Rights Reserved.
3  * The term “Broadcom” refers to Broadcom Inc.
4  * and/or its subsidiaries.
5  * SPDX-License-Identifier: MIT
6  */
7 
8 #include "util/u_inlines.h"
9 #include "util/u_memory.h"
10 #include "util/u_bitmask.h"
11 #include "translate/translate.h"
12 
13 #include "svga_context.h"
14 #include "svga_cmd.h"
15 #include "svga_shader.h"
16 #include "svga_tgsi.h"
17 #include "svga_streamout.h"
18 #include "svga_format.h"
19 
20 /**
21  * If we fail to compile a geometry shader we'll use a dummy/fallback shader
22  * that simply emits the incoming vertices.
23  */
24 static const struct tgsi_token *
get_dummy_geometry_shader(void)25 get_dummy_geometry_shader(void)
26 {
27    //XXX
28    return NULL;
29 }
30 
31 
32 struct svga_shader_variant *
svga_get_compiled_dummy_geometry_shader(struct svga_context * svga,struct svga_shader * shader,const struct svga_compile_key * key)33 svga_get_compiled_dummy_geometry_shader(struct svga_context *svga,
34                                         struct svga_shader *shader,
35                                         const struct svga_compile_key *key)
36 {
37    const struct tgsi_token *dummy = get_dummy_geometry_shader();
38    struct svga_shader_variant *variant;
39    struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader;
40 
41    if (!dummy)
42       return NULL;
43 
44    FREE((void *) gs->base.tokens);
45    gs->base.tokens = dummy;
46    svga_tgsi_scan_shader(&gs->base);
47    variant = svga_tgsi_compile_shader(svga, shader, key);
48 
49    return variant;
50 }
51 
52 
53 static void
make_gs_key(struct svga_context * svga,struct svga_compile_key * key)54 make_gs_key(struct svga_context *svga, struct svga_compile_key *key)
55 {
56    struct svga_geometry_shader *gs = svga->curr.gs;
57 
58    memset(key, 0, sizeof *key);
59 
60    /*
61     * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
62     */
63    svga_init_shader_key_common(svga, PIPE_SHADER_GEOMETRY, &gs->base, key);
64 
65    memcpy(key->generic_remap_table, gs->generic_remap_table,
66           sizeof(gs->generic_remap_table));
67 
68    key->gs.vs_generic_outputs = svga->curr.vs->base.info.generic_outputs_mask;
69 
70    key->gs.need_prescale = svga->state.hw_clear.prescale[0].enabled;
71 
72    key->gs.writes_psize = gs->base.info.writes_psize;
73    key->gs.wide_point = gs->wide_point;
74    key->gs.writes_viewport_index = gs->base.info.writes_viewport_index;
75    if (key->gs.writes_viewport_index) {
76       key->gs.num_prescale = svga->state.hw_clear.num_prescale;
77    } else {
78       key->gs.num_prescale = 1;
79    }
80    key->sprite_coord_enable = svga->curr.rast->templ.sprite_coord_enable;
81    key->sprite_origin_lower_left = (svga->curr.rast->templ.sprite_coord_mode
82                                     == PIPE_SPRITE_COORD_LOWER_LEFT);
83 
84    /* SVGA_NEW_RAST */
85    key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable;
86 
87    /* Mark this as the last shader in the vertex processing stage */
88    key->last_vertex_stage = 1;
89 }
90 
91 
92 static enum pipe_error
emit_hw_gs(struct svga_context * svga,uint64_t dirty)93 emit_hw_gs(struct svga_context *svga, uint64_t dirty)
94 {
95    struct svga_shader_variant *variant;
96    struct svga_geometry_shader *gs = svga->curr.gs;
97    enum pipe_error ret = PIPE_OK;
98    struct svga_compile_key key;
99 
100    assert(svga_have_vgpu10(svga));
101 
102    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITGS);
103 
104    /* If there's a user-defined GS, we should have a pointer to a derived
105     * GS.  This should have been resolved in update_tgsi_transform().
106     */
107    if (svga->curr.user_gs)
108       assert(svga->curr.gs);
109 
110    if (!gs) {
111       if (svga->state.hw_draw.gs != NULL) {
112 
113          /** The previous geometry shader is made inactive.
114           *  Needs to unbind the geometry shader.
115           */
116          ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL);
117          if (ret != PIPE_OK)
118             goto done;
119          svga->state.hw_draw.gs = NULL;
120       }
121       goto done;
122    }
123 
124    /* If there is stream output info for this geometry shader, then use
125     * it instead of the one from the vertex shader.
126     */
127    if (svga_have_gs_streamout(svga)) {
128       ret = svga_set_stream_output(svga, gs->base.stream_output);
129       if (ret != PIPE_OK) {
130          goto done;
131       }
132    }
133    else if (!svga_have_vs_streamout(svga)) {
134       /* turn off stream out */
135       ret = svga_set_stream_output(svga, NULL);
136       if (ret != PIPE_OK) {
137          goto done;
138       }
139    }
140 
141    /* SVGA_NEW_NEED_SWTNL */
142    if (svga->state.sw.need_swtnl && !svga_have_vgpu10(svga)) {
143       /* No geometry shader is needed */
144       variant = NULL;
145    }
146    else {
147       make_gs_key(svga, &key);
148 
149       /* See if we already have a GS variant that matches the key */
150       variant = svga_search_shader_key(&gs->base, &key);
151 
152       if (!variant) {
153          ret = svga_compile_shader(svga, &gs->base, &key, &variant);
154          if (ret != PIPE_OK)
155             goto done;
156       }
157    }
158 
159    if (variant != svga->state.hw_draw.gs) {
160       /* Bind the new variant */
161       ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, variant);
162       if (ret != PIPE_OK)
163          goto done;
164 
165       svga->rebind.flags.gs = false;
166       svga->dirty |= SVGA_NEW_GS_VARIANT;
167       svga->state.hw_draw.gs = variant;
168    }
169 
170 done:
171    SVGA_STATS_TIME_POP(svga_sws(svga));
172    return ret;
173 }
174 
175 struct svga_tracked_state svga_hw_gs =
176 {
177    "geometry shader (hwtnl)",
178    (SVGA_NEW_VS |
179     SVGA_NEW_FS |
180     SVGA_NEW_GS |
181     SVGA_NEW_TEXTURE_BINDING |
182     SVGA_NEW_SAMPLER |
183     SVGA_NEW_RAST |
184     SVGA_NEW_NEED_SWTNL |
185     SVGA_NEW_GS_RAW_BUFFER),
186    emit_hw_gs
187 };
188