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1dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail
2dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail
3dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail
4dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail
5dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
6dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
7dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
8dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
9dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
10dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1,Fail
11dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2,Fail
12dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1,Fail
13dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_2,Fail
14dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_1,Fail
15dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2,Fail
16dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1,Fail
17dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2,Fail
18
19
20dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail
21
22KHR-GL30.transform_feedback.api_errors_test,Fail
23KHR-GL32.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit,Fail
24dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail
25dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
26dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
27dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail
28
29dEQP-GLES31.functional.tessellation.shader_input_output.barrier,Fail
30