1dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail 2dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail 3dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail 4dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail 5dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail 6dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail 7dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail 8dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail 9dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail 10dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1,Fail 11dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2,Fail 12dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1,Fail 13dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_2,Fail 14dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_1,Fail 15dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2,Fail 16dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1,Fail 17dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2,Fail 18 19 20dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail 21 22KHR-GL30.transform_feedback.api_errors_test,Fail 23KHR-GL32.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit,Fail 24dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail 25dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail 26dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail 27dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail 28 29dEQP-GLES31.functional.tessellation.shader_input_output.barrier,Fail 30