1# Too slow for CI, can flake due to timeouts
2shaders@glsl-max-varyings >max_varying_components
3shaders@glsl-max-varyings
4spec@arb_compute_shader@local-id-explosion
5spec@ext_transform_feedback@max-varyings
67# Random timeout
8KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive9