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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2024 Advanced Micro Devices, Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file hash.c
28  * Generic hash table.
29  *
30  * Used for display lists, texture objects, vertex/fragment programs,
31  * buffer objects, etc.  The hash functions are thread-safe.
32  *
33  * \note key=0 is illegal.
34  *
35  * \author Brian Paul
36  */
37 
38 #include "errors.h"
39 #include "util/glheader.h"
40 #include "hash.h"
41 #include "util/hash_table.h"
42 #include "util/u_memory.h"
43 
44 /**
45  * Initialize a hash table.
46  */
47 void
_mesa_InitHashTable(struct _mesa_HashTable * table,bool enable_reuse)48 _mesa_InitHashTable(struct _mesa_HashTable *table, bool enable_reuse)
49 {
50    memset(table, 0, sizeof(*table));
51    util_sparse_array_init(&table->array, sizeof(void*), 1024);
52    util_idalloc_sparse_init(&table->id_alloc);
53    /* Mark ID = 0 as used, so that we don't return it. */
54    util_idalloc_sparse_reserve(&table->id_alloc, 0);
55    simple_mtx_init(&table->Mutex, mtx_plain);
56    table->alloc_via_idalloc = enable_reuse;
57 }
58 
59 /**
60  * Delete a hash table.
61  * Frees each entry on the hash table and then the hash table structure itself.
62  * Note that the caller should have already traversed the table and deleted
63  * the objects in the table (i.e. We don't free the entries' data pointer).
64  *
65  * Invoke the given callback function for each table entry if not NULL.
66  *
67  * \param table the hash table to delete.
68  * \param table  the hash table to delete
69  * \param free_callback  the callback function
70  * \param userData  arbitrary pointer to pass along to the callback
71  *                  (this is typically a struct gl_context pointer)
72  */
73 void
_mesa_DeinitHashTable(struct _mesa_HashTable * table,void (* free_callback)(void * data,void * userData),void * userData)74 _mesa_DeinitHashTable(struct _mesa_HashTable *table,
75                       void (*free_callback)(void *data, void *userData),
76                       void *userData)
77 {
78    if (free_callback) {
79       util_idalloc_sparse_foreach_no_zero_safe(&table->id_alloc, id) {
80          free_callback(*(void**)util_sparse_array_get(&table->array, id),
81                        userData);
82       }
83    }
84 
85    util_idalloc_sparse_fini(&table->id_alloc);
86    util_sparse_array_finish(&table->array);
87    simple_mtx_destroy(&table->Mutex);
88 }
89 
90 /**
91  * Insert a key/pointer pair into the hash table without locking the mutex.
92  * If an entry with this key already exists we'll replace the existing entry.
93  *
94  * The hash table mutex must be locked manually by calling
95  * _mesa_HashLockMutex() before calling this function.
96  *
97  * \param table the hash table.
98  * \param key the key (not zero).
99  * \param data pointer to user data.
100  */
101 void
_mesa_HashInsertLocked(struct _mesa_HashTable * table,GLuint key,void * data)102 _mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data)
103 {
104    assert(key);
105 
106    if (key > table->MaxKey)
107       table->MaxKey = key;
108 
109    *(void**)util_sparse_array_get(&table->array, key) = data;
110 
111    util_idalloc_sparse_reserve(&table->id_alloc, key);
112 }
113 
114 /**
115  * Insert a key/pointer pair into the hash table.
116  * If an entry with this key already exists we'll replace the existing entry.
117  *
118  * \param table the hash table.
119  * \param key the key (not zero).
120  * \param data pointer to user data.
121  */
122 void
_mesa_HashInsert(struct _mesa_HashTable * table,GLuint key,void * data)123 _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
124 {
125    _mesa_HashLockMutex(table);
126    _mesa_HashInsertLocked(table, key, data);
127    _mesa_HashUnlockMutex(table);
128 }
129 
130 /**
131  * Remove an entry from the hash table.
132  *
133  * \param table the hash table.
134  * \param key key of entry to remove.
135  *
136  * While holding the hash table's lock, searches the entry with the matching
137  * key and unlinks it.
138  */
139 void
_mesa_HashRemoveLocked(struct _mesa_HashTable * table,GLuint key)140 _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key)
141 {
142    assert(key);
143    *(void**)util_sparse_array_get(&table->array, key) = NULL;
144 
145    util_idalloc_sparse_free(&table->id_alloc, key);
146 }
147 
148 void
_mesa_HashRemove(struct _mesa_HashTable * table,GLuint key)149 _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
150 {
151    _mesa_HashLockMutex(table);
152    _mesa_HashRemoveLocked(table, key);
153    _mesa_HashUnlockMutex(table);
154 }
155 
156 /**
157  * Walk over all entries in a hash table, calling callback function for each.
158  * \param table  the hash table to walk
159  * \param callback  the callback function
160  * \param userData  arbitrary pointer to pass along to the callback
161  *                  (this is typically a struct gl_context pointer)
162  */
163 void
_mesa_HashWalkLocked(struct _mesa_HashTable * table,void (* callback)(void * data,void * userData),void * userData)164 _mesa_HashWalkLocked(struct _mesa_HashTable *table,
165                      void (*callback)(void *data, void *userData),
166                      void *userData)
167 {
168    assert(callback);
169 
170    util_idalloc_sparse_foreach_no_zero_safe(&table->id_alloc, id) {
171       callback(*(void**)util_sparse_array_get(&table->array, id), userData);
172    }
173 }
174 
175 void
_mesa_HashWalk(struct _mesa_HashTable * table,void (* callback)(void * data,void * userData),void * userData)176 _mesa_HashWalk(struct _mesa_HashTable *table,
177                void (*callback)(void *data, void *userData),
178                void *userData)
179 {
180    _mesa_HashLockMutex(table);
181    _mesa_HashWalkLocked(table, callback, userData);
182    _mesa_HashUnlockMutex(table);
183 }
184 
185 /**
186  * Find a block of adjacent unused hash keys.
187  *
188  * \param table the hash table.
189  * \param numKeys number of keys needed.
190  *
191  * \return Starting key of free block or 0 if failure.
192  *
193  * If there are enough free keys between the maximum key existing in the table
194  * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
195  * the adjacent key. Otherwise do a full search for a free key block in the
196  * allowable key range.
197  */
198 GLuint
_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable * table,GLuint numKeys)199 _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
200 {
201    const GLuint maxKey = ~((GLuint) 0) - 1;
202    if (table->alloc_via_idalloc) {
203       return util_idalloc_sparse_alloc_range(&table->id_alloc, numKeys);
204    } else if (maxKey - numKeys > table->MaxKey) {
205       /* the quick solution */
206       return table->MaxKey + 1;
207    }
208    else {
209       /* the slow solution */
210       GLuint freeCount = 0;
211       GLuint freeStart = 1;
212       GLuint key;
213       for (key = 1; key != maxKey; key++) {
214 	 if (_mesa_HashLookupLocked(table, key)) {
215 	    /* darn, this key is already in use */
216 	    freeCount = 0;
217 	    freeStart = key+1;
218 	 }
219 	 else {
220 	    /* this key not in use, check if we've found enough */
221 	    freeCount++;
222 	    if (freeCount == numKeys) {
223 	       return freeStart;
224 	    }
225 	 }
226       }
227       /* cannot allocate a block of numKeys consecutive keys */
228       return 0;
229    }
230 }
231 
232 bool
_mesa_HashFindFreeKeys(struct _mesa_HashTable * table,GLuint * keys,GLuint numKeys)233 _mesa_HashFindFreeKeys(struct _mesa_HashTable *table, GLuint* keys, GLuint numKeys)
234 {
235    if (!table->alloc_via_idalloc) {
236       GLuint first = _mesa_HashFindFreeKeyBlock(table, numKeys);
237       for (int i = 0; i < numKeys; i++) {
238          keys[i] = first + i;
239       }
240       return first != 0;
241    }
242 
243    for (int i = 0; i < numKeys; i++) {
244       keys[i] = util_idalloc_sparse_alloc(&table->id_alloc);
245    }
246 
247    return true;
248 }
249