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1 /**************************************************************************
2  *
3  * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 
31 #include "pipe/p_context.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_inlines.h"
34 #include "util/u_surface.h"
35 
36 #include "st_debug.h"
37 #include "st_context.h"
38 #include "st_atom.h"
39 #include "st_program.h"
40 
41 static void
st_bind_ssbos(struct st_context * st,struct gl_program * prog,enum pipe_shader_type shader_type)42 st_bind_ssbos(struct st_context *st, struct gl_program *prog,
43               enum pipe_shader_type shader_type)
44 {
45    unsigned i;
46    struct pipe_shader_buffer buffers[MAX_SHADER_STORAGE_BUFFERS];
47    if (!prog || !st->pipe->set_shader_buffers)
48       return;
49 
50    for (i = 0; i < prog->info.num_ssbos; i++) {
51       struct gl_buffer_binding *binding;
52       struct gl_buffer_object *st_obj;
53       struct pipe_shader_buffer *sb = &buffers[i];
54 
55       binding = &st->ctx->ShaderStorageBufferBindings[
56             prog->sh.ShaderStorageBlocks[i]->Binding];
57       st_obj = binding->BufferObject;
58 
59       sb->buffer = st_obj ? st_obj->buffer : NULL;
60 
61       if (sb->buffer) {
62          sb->buffer_offset = binding->Offset;
63          sb->buffer_size = sb->buffer->width0 - binding->Offset;
64 
65          /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
66           * Take the minimum just to be sure.
67           */
68          if (!binding->AutomaticSize)
69             sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
70       }
71       else {
72          sb->buffer_offset = 0;
73          sb->buffer_size = 0;
74       }
75    }
76    st->pipe->set_shader_buffers(st->pipe, shader_type, 0,
77                                 prog->info.num_ssbos, buffers,
78                                 prog->sh.ShaderStorageBlocksWriteAccess);
79 
80    /* Clear out any stale shader buffers (or lowered atomic counters). */
81    int num_ssbos = prog->info.num_ssbos;
82    if (!st->has_hw_atomics)
83       num_ssbos += st->last_used_atomic_bindings[shader_type];
84    if (st->last_num_ssbos[shader_type] > num_ssbos) {
85       st->pipe->set_shader_buffers(
86             st->pipe, shader_type,
87             num_ssbos,
88             st->last_num_ssbos[shader_type] - num_ssbos,
89             NULL, 0);
90       st->last_num_ssbos[shader_type] = num_ssbos;
91    }
92 }
93 
st_bind_vs_ssbos(struct st_context * st)94 void st_bind_vs_ssbos(struct st_context *st)
95 {
96    struct gl_program *prog =
97       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
98 
99    st_bind_ssbos(st, prog, PIPE_SHADER_VERTEX);
100 }
101 
st_bind_fs_ssbos(struct st_context * st)102 void st_bind_fs_ssbos(struct st_context *st)
103 {
104    struct gl_program *prog =
105       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
106 
107    st_bind_ssbos(st, prog, PIPE_SHADER_FRAGMENT);
108 }
109 
st_bind_gs_ssbos(struct st_context * st)110 void st_bind_gs_ssbos(struct st_context *st)
111 {
112    struct gl_program *prog =
113       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
114 
115    st_bind_ssbos(st, prog, PIPE_SHADER_GEOMETRY);
116 }
117 
st_bind_tcs_ssbos(struct st_context * st)118 void st_bind_tcs_ssbos(struct st_context *st)
119 {
120    struct gl_program *prog =
121       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
122 
123    st_bind_ssbos(st, prog, PIPE_SHADER_TESS_CTRL);
124 }
125 
st_bind_tes_ssbos(struct st_context * st)126 void st_bind_tes_ssbos(struct st_context *st)
127 {
128    struct gl_program *prog =
129       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
130 
131    st_bind_ssbos(st, prog, PIPE_SHADER_TESS_EVAL);
132 }
133 
st_bind_cs_ssbos(struct st_context * st)134 void st_bind_cs_ssbos(struct st_context *st)
135 {
136    struct gl_program *prog =
137       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
138 
139    st_bind_ssbos(st, prog, PIPE_SHADER_COMPUTE);
140 }
141