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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <string.h>
18 
19 #include "wav/WavStreamReader.h"
20 
21 #include "OneShotSampleSource.h"
22 
23 namespace iolib {
24 
mixAudio(float * outBuff,int numChannels,int32_t numFrames)25 void OneShotSampleSource::mixAudio(float* outBuff, int numChannels, int32_t numFrames) {
26     int32_t numSamples = mSampleBuffer->getNumSamples();
27     int32_t sampleChannels = mSampleBuffer->getProperties().channelCount;
28     int32_t totalSamplesNeeded = numFrames * numChannels; // Total samples to fill the output buffer
29     int32_t samplesProcessed = 0;
30     bool isLoopMode = mIsLoopMode;
31 
32     while (samplesProcessed < totalSamplesNeeded && mIsPlaying) {
33         int32_t samplesLeft = numSamples - mCurSampleIndex;
34         int32_t framesLeft = (totalSamplesNeeded - samplesProcessed) / numChannels;
35         int32_t numWriteFrames = std::min(framesLeft, samplesLeft / sampleChannels);
36 
37         if (numWriteFrames > 0) {
38             const float* data = mSampleBuffer->getSampleData();
39             if ((sampleChannels == 1) && (numChannels == 1)) {
40                 // MONO output from MONO samples
41                 for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) {
42                     outBuff[samplesProcessed + frameIndex] += data[mCurSampleIndex++] * mGain;
43                 }
44             } else if ((sampleChannels == 1) && (numChannels == 2)) {
45                 // STEREO output from MONO samples
46                 int dstSampleIndex = samplesProcessed;
47                 for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) {
48                     outBuff[dstSampleIndex++] += data[mCurSampleIndex] * mLeftGain;
49                     outBuff[dstSampleIndex++] += data[mCurSampleIndex++] * mRightGain;
50                 }
51             } else if ((sampleChannels == 2) && (numChannels == 1)) {
52                 // MONO output from STEREO samples
53                 int dstSampleIndex = samplesProcessed;
54                 for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) {
55                     outBuff[dstSampleIndex++] += data[mCurSampleIndex++] * mLeftGain +
56                                                  data[mCurSampleIndex++] * mRightGain;
57                 }
58             } else if ((sampleChannels == 2) && (numChannels == 2)) {
59                 // STEREO output from STEREO samples
60                 int dstSampleIndex = samplesProcessed;
61                 for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) {
62                     outBuff[dstSampleIndex++] += data[mCurSampleIndex++] * mLeftGain;
63                     outBuff[dstSampleIndex++] += data[mCurSampleIndex++] * mRightGain;
64                 }
65             }
66 
67             samplesProcessed += numWriteFrames * numChannels;
68 
69             if (mCurSampleIndex >= numSamples) {
70                 if (isLoopMode) {
71                     mCurSampleIndex = 0;
72                 } else {
73                     mIsPlaying = false;
74                 }
75             }
76         } else {
77             break; // No more samples to write in the current chunk
78         }
79     }
80 }
81 
82 } // namespace wavlib
83