• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1uniform half4 colorGreen;
2
3inline half4 inner() {
4    return half4(distance(colorGreen.ra, colorGreen.ra),
5                 distance(colorGreen.ra, colorGreen.ga),
6                 distance(colorGreen.ra, colorGreen.ba),
7                 distance(colorGreen.ra, colorGreen.aa));
8}
9
10noinline half4 outer() {
11    // The `distance` variable should not interfere with the `distance` intrinsic.
12    half distance = colorGreen.a;
13    half4 color = inner();
14    return color * distance;
15}
16
17half4 main(float2 coords) {
18    return outer();
19}
20