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1// Expect 1 error
2
3// OK: SkSL allows ES3-style array declaration syntax. (This wouldn't work in native GLSL ES2.)
4float[123] global_var;
5void fn() { float[123] local_var; }
6
7// ERROR: SkSL (like GLSL ES2) does not allow array constructors in strict-ES2 mode.
8void array_ctor() { float[3](1, 2, 3); }
9
10/*%%*
11construction of array type 'float[3]' is not supported
12*%%*/
13