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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef Benchmark_DEFINED
9 #define Benchmark_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkSize.h"
13 #include "include/core/SkString.h"
14 #include "include/private/base/SkTArray.h"
15 #include "tools/Registry.h"
16 
17 #if defined(SK_GRAPHITE)
18 #include "include/gpu/graphite/Context.h"
19 #endif
20 
21 #include <functional>
22 
23 #define DEF_BENCH3(code, N) \
24     static BenchRegistry gBench##N([](void*) -> Benchmark* { code; });
25 #define DEF_BENCH2(code, N) DEF_BENCH3(code, N)
26 #define DEF_BENCH(code) DEF_BENCH2(code, __COUNTER__)
27 
28 /*
29  *  With the above macros, you can register benches as follows (at the bottom
30  *  of your .cpp)
31  *
32  *  DEF_BENCH(return new MyBenchmark(...))
33  *  DEF_BENCH(return new MyBenchmark(...))
34  *  DEF_BENCH(return new MyBenchmark(...))
35  */
36 
37 struct GrContextOptions;
38 class GrRecordingContext;
39 class SkCanvas;
40 class SkPaint;
41 
42 class Benchmark : public SkRefCnt {
43 public:
44     Benchmark();
45 
46     const char* getName();
47     const char* getUniqueName();
48     SkISize getSize();
49 
50     enum class Backend {
51         kNonRendering,
52         kRaster,
53         kGanesh,
54         kGraphite,
55         kPDF,
56         kHWUI,
57     };
58 
59     // Call to determine whether the benchmark is intended for
60     // the rendering mode.
isSuitableFor(Backend backend)61     virtual bool isSuitableFor(Backend backend) {
62         return backend != Backend::kNonRendering;
63     }
64 
65     // Allows a benchmark to override options used to construct the GrContext.
modifyGrContextOptions(GrContextOptions *)66     virtual void modifyGrContextOptions(GrContextOptions*) {}
67 
68 #if defined(SK_GRAPHITE)
modifyGraphiteContextOptions(skgpu::graphite::ContextOptions *)69     virtual void modifyGraphiteContextOptions(skgpu::graphite::ContextOptions*) {}
70 #endif
71 
72     // Whether or not this benchmark requires multiple samples to get a meaningful result.
shouldLoop()73     virtual bool shouldLoop() const {
74         return true;
75     }
76 
77     // Call before draw, allows the benchmark to do setup work outside of the
78     // timer. When a benchmark is repeatedly drawn, this should be called once
79     // before the initial draw.
80     void delayedSetup();
81 
82     // Called once before and after a series of draw calls to a single canvas.
83     // The setup/break down in these calls is not timed.
84     void perCanvasPreDraw(SkCanvas*);
85     void perCanvasPostDraw(SkCanvas*);
86 
87     // Called just before and after each call to draw().  Not timed.
88     void preDraw(SkCanvas*);
89     void postDraw(SkCanvas*);
90 
91     // Bench framework can tune loops to be large enough for stable timing.
92     void draw(int loops, SkCanvas*, std::function<void()> submitFrame = nullptr);
93 
getGpuStats(SkCanvas *,skia_private::TArray<SkString> * keys,skia_private::TArray<double> * values)94     virtual void getGpuStats(SkCanvas*,
95                              skia_private::TArray<SkString>* keys,
96                              skia_private::TArray<double>* values) {}
97 
98     // Replaces the GrRecordingContext's dmsaaStats() with a single frame of this benchmark.
getDMSAAStats(GrRecordingContext *)99     virtual bool getDMSAAStats(GrRecordingContext*) { return false; }
100 
101     // Count of units (pixels, whatever) being exercised, to scale timing by.
getUnits()102     int getUnits() const { return fUnits; }
103 
104 protected:
setUnits(int units)105     void setUnits(int units) { SkASSERT(units > 0); fUnits = units; }
106 
107     virtual void setupPaint(SkPaint* paint);
108 
109     virtual const char* onGetName() = 0;
onGetUniqueName()110     virtual const char* onGetUniqueName() { return this->onGetName(); }
onDelayedSetup()111     virtual void onDelayedSetup() {}
onPerCanvasPreDraw(SkCanvas *)112     virtual void onPerCanvasPreDraw(SkCanvas*) {}
onPerCanvasPostDraw(SkCanvas *)113     virtual void onPerCanvasPostDraw(SkCanvas*) {}
onPreDraw(SkCanvas *)114     virtual void onPreDraw(SkCanvas*) {}
onPostDraw(SkCanvas *)115     virtual void onPostDraw(SkCanvas*) {}
116     // Each bench should do its main work in a loop like this:
117     //   for (int i = 0; i < loops; i++) { <work here> }
118     virtual void onDraw(int loops, SkCanvas*) = 0;
119     // Similar to onDraw except after each frame the Benchmark draws it should call the endFrame
120     // callback (if valid). This is useful for Benchmarks like MSKP which inherently draw multiple
121     // frames within one draw call. Benchmarks that want to use this should make sure to return
122     // true from hasInternalFrames.
onDrawFrame(int loops,SkCanvas *,std::function<void ()> endFrame)123     virtual void onDrawFrame(int loops, SkCanvas*, std::function<void()> endFrame) {}
124 
125     virtual SkISize onGetSize();
126 
127 private:
128     // If the Benchmark has its own internal frames (e.g. MSKPs) this function should return true.
129     // If it returns true then onDrawFrame will be called intstead of onDraw.
submitsInternalFrames()130     virtual bool submitsInternalFrames() { return false; }
131 
132     int fUnits = 1;
133 
134     using INHERITED = SkRefCnt;
135 };
136 
137 typedef sk_tools::Registry<Benchmark*(*)(void*)> BenchRegistry;
138 
139 #endif
140